v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Town"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
Line 47: Line 47:
 
* {{Raw Tile|Å|0:6:0}} Metal craft shop
 
* {{Raw Tile|Å|0:6:0}} Metal craft shop
  
In a market one can find:
+
In a market, one can find:
 
* Imported goods
 
* Imported goods
 
* Imported food
 
* Imported food
 
* Imported clothing
 
* Imported clothing
* Meat
+
* [[Meat]]
* Fruit and vegetable
+
* Fruit and vegetables
* Cheese
+
* [[Cheese]]
 
* Processed goods
 
* Processed goods
  

Revision as of 13:17, 12 April 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

"Town" may also refer to a fortress that has reached a certain population level.
A map of a well developed town, exported from legends mode.
Places of interest:
Fortifications and central keep
Warehouse
Tavern
Temple
Library
Well

A town is a large site founded and inhabited by humans and generally various other creatures. The population and size can be determined by the map symbol representing it; from least to most populous: +, *, #, and . All towns start out from hamlets, which immediately form into towns under the right circumstances, during worldgen. Roads link towns between other nearby towns and dwarven fortresses, as well as sites conquered by humans.

Adventurers spend much quality time in towns - they can come to trade, speak, or entertain the townspeople, and occasionally to slay those who have invited their wrath. Taverns in towns are a popular destination for many adventurers; they are the only sources of alcohol in human settlements and provide excellent entertainment, which includes performances and the occasional drunken brawl. Other people of interest include mercenaries, who will gather at taverns and make for great traveling companions.

Keep

At the heart of a town is a walled stronghold held by many soldiers. Inside of the keep can be found a lord/lady, other high nobility, and men-at-arms willing to follow you unto death. If the town is the civ's seat of power, then the law-maker will also reside here. Below almost every keep is a dungeon.

The town proper

Typical town thoroughfare

Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk among the densely-packed houses and shops in narrow streets. Stray domesticated animals roam the muddy alleyways and pastures. Vast shopping districts are major trade centers. Other buildings include warehouses (which can be ransacked without repercussion) and wells. Common structures include taverns and temples. Libraries are very rare.

Below is a list of different shops and markets found in a town. Most towns do not have every single retail good available, and adventurers may have to travel to a different town in order to browse wares of a particular type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other leather shops.

Common shops:

  • µ General imports
  • % Food imports
  • [ Clothing imports
  • [ Woven clothing shop
  • º Cloth shop
  • [ Leather clothing shop
  • ß Leather shop
  • Å Bone carver's shop

Rare shops:

  • Carpenter's shop
  • Stone furniture shop
  • Metal furniture shop
  • Gem cutter's shop
  • [ Armorsmith's shop
  • / Bowyer's shop
  • / Weaponsmith's shop
  • Å Leather goods shop
  • Å Metal craft shop

In a market, one can find:

  • Imported goods
  • Imported food
  • Imported clothing
  • Meat
  • Fruit and vegetables
  • Cheese
  • Processed goods

Subterranea

Subterranean layout from an early development screenshot on the DF development blog

Below a town are several subterranean structures: dungeons, catacombs, and sewers. All three can be present at once and frequently connect and overlap each other. Tombs may also be present alongside catacombs. Criminals, outcasts of society and various subterranean creatures hide in the dark passages. They are common destinations for those looking to finish a quest, gain reputation, or search for valuable loot.

Dungeons reside below the keep, while catacombs reside below temples. Both buildings are almost always present. Sewers, on the other hand, can only be found in more developed towns. The presence of a sewer in a town can be confirmed by the presence of floor grates in the middle of streets. They are accessible via small and elusive entrances above-ground, or by diving below nearby waterways.

Criminal organizations

Most towns have criminal organizations, formed by a collection of outcasts. They are led by a boss, may have lieutenants, and may have a representative which is responsible for trade. Criminal organizations can reside in one of the subterranean structures or taverns. Their presence underground can be identified by abnormally-large hoards of items piled on the floor. Since the introduction of intrigue, criminal organizations will be part of a number of plots, often corrupting the town officials to embezzle for them, but also participating in theft and plotting assassinations.

They don't tend to harm anyone even when encountering them in their base, but members will spit at you and pour out their hatred on you, if you are a hearthperson.

Criminal organizations are the targets of certain quests, and should not be confused with bandits.

Destroyed or abandoned towns

Further information: Ruin
Legend's entry about a town being sacked

In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. Bandits and criminals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy already.

Gallery

"Town" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: amost
Elven: irive
Goblin: kabu
Human: ricgo
Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other