v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Region"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Quality|Tattered|15:00, 21 February 2021 (UTC)}}
+
{{Quality|Superior}}
 
{{av}}
 
{{av}}
 +
[[File:Resources worldgen.png|thumb|'The late Murk' Region]]
  
A '''region''' or '''subregion''' is a continuous set of tiles on the world map with the same or similar [[Biome|biomes]] and the same [[Surroundings|alignment]]. The entire region will be either evil, neutral, or good.
+
A '''region''' or '''subregion''' is a named world area, a continuous set of tiles on the world map with the same or similar [[biome]]s, and the same [[Surroundings|alignment]]. The entire region will be either evil, neutral, or good.  
  
A region with 24 or fewer tiles is a small subregion, one with 25 to 99 is a medium subregion, and one with 100 or more is a large subregion.
+
In [[advanced world generation]], regions are classified by size: 24 or fewer tiles is a small subregion, one with 25 to 99 is a medium subregion, and one with 100 or more is a large subregion.
  
 
== Biome ==
 
== Biome ==
 
+
Regions must be the same or similar types of [[biome]]s with any degree of surroundings savagery. Some different [[biome]]s can occur in the same region as follows:
Subregions must be the same or similar types of [[Biome|biomes]]. Some different [[Biome|biomes]] can occur in the same region as follows:
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Region
+
! Region name
 
! [[Wetland]]
 
! [[Wetland]]
 
! [[Forest]]
 
! [[Forest]]
Line 17: Line 17:
 
! [[Hills]]
 
! [[Hills]]
 
! Desert
 
! Desert
 +
! Lake
 
! Tundra
 
! Tundra
 
! Glacier
 
! Glacier
Line 23: Line 24:
 
|-
 
|-
 
! Biome(s)
 
! Biome(s)
| [[Swamp]],<br/>[[marsh]]
+
| [[Swamp]], [[marsh]]
| [[Broadleaf forest]],<br/>[[coniferous forest]],<br/>[[taiga]]
+
| [[Broadleaf forest]], [[coniferous forest]], [[taiga]]
| colspan="2" | [[Grassland]],<br/>[[savanna]],<br/>[[shrubland]]
+
| colspan="2" | [[Grassland]], [[savanna]], [[shrubland]]
| [[Badlands]],<br/>[[Rocky wasteland]],<br/>[[Sand desert]]
+
| [[Badlands]], [[rocky wasteland]], [[sand desert]]
 +
| [[Lake]]
 
| [[Tundra]]
 
| [[Tundra]]
 
| [[Glacier]]
 
| [[Glacier]]

Latest revision as of 09:26, 21 August 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

'The late Murk' Region

A region or subregion is a named world area, a continuous set of tiles on the world map with the same or similar biomes, and the same alignment. The entire region will be either evil, neutral, or good.

In advanced world generation, regions are classified by size: 24 or fewer tiles is a small subregion, one with 25 to 99 is a medium subregion, and one with 100 or more is a large subregion.

Biome[edit]

Regions must be the same or similar types of biomes with any degree of surroundings savagery. Some different biomes can occur in the same region as follows:

Region name Wetland Forest Grassland Hills Desert Lake Tundra Glacier Ocean Mountains
Biome(s) Swamp, marsh Broadleaf forest, coniferous forest, taiga Grassland, savanna, shrubland Badlands, rocky wasteland, sand desert Lake Tundra Glacier Ocean Mountain

Temperature, elevation and volcanism[edit]

Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a tundra or glacier, and an adjacent tile is not, they will be in different subregions.

Similarly, any tile with 300 or more elevation will be a mountain tile, and any tile with less than 100 elevation will be an ocean tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a volcano tile adjacent to at least one mountain tile will be generated as if it had an elevation of 400, and will count as a mountain tile.

Additionally, during world generation, lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles.

Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other