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Difference between revisions of "Region"

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A '''region''' or '''subregion''' is continous set of tiles on the world map with the same or similar [[Biome|biomes]] and the same [[Surroundings|alignment]]. The entire region will be either evil, neutral, or good.
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A '''region''' or '''subregion''' is a continuous set of tiles on the world map with the same or similar [[Biome|biomes]] and the same [[Surroundings|alignment]]. The entire region will be either evil, neutral, or good.
  
A region with 24 or fewer tiles is a small subregion, one with 25 to 99 tiles is a medium subregion, and one with 100 or more tiles is a large subregion.
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A region with 24 or fewer tiles is a small subregion, one with 25 to 99 is a medium subregion, and one with 100 or more is a large subregion.
  
 
== Biome ==
 
== Biome ==
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== Temperature, elevation and volcanism ==
 
== Temperature, elevation and volcanism ==
  
Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a [[tunda]] or [[glacier]] and an adjacent tile is not they will be in different subregions.
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Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a [[tundra]] or [[glacier]] and an adjacent tile is not they will be in different subregions.
  
 
Similarly, any tile with 300 or more elevation will be a [[mountain]] tile, and any tile with less than 100 elevation will be an [[ocean]] tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a [[volcano]] tile adjacent to at least one mountain tile will be generated as if it had an elevation of 400, and will count as a mountain tile.
 
Similarly, any tile with 300 or more elevation will be a [[mountain]] tile, and any tile with less than 100 elevation will be an [[ocean]] tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a [[volcano]] tile adjacent to at least one mountain tile will be generated as if it had an elevation of 400, and will count as a mountain tile.
  
Additionally, during world generation lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles.<!--could do some research on lakes, but not sure how to get them to generate consistently enough for that -->
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Additionally, during world generation, lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles.<!--could do some research on lakes, but not sure how to get them to generate consistently enough for that -->
  
 
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{{World}}
  
 
{{Category|World}}
 
{{Category|World}}

Revision as of 08:49, 10 February 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

A region or subregion is a continuous set of tiles on the world map with the same or similar biomes and the same alignment. The entire region will be either evil, neutral, or good.

A region with 24 or fewer tiles is a small subregion, one with 25 to 99 is a medium subregion, and one with 100 or more is a large subregion.

Biome

Subregions must be the same or similar types of biomes. Some different biomes can occur in the same region as follows:

Region Wetland Forest Grassland Hills Desert Tundra Glacier Ocean Mountains
Biome(s) Swamp,
marsh
Broadleaf forest,
coniferous forest,
taiga
Grassland,
savanna,
shrubland
Badlands,
Rocky wasteland,
Sand desert
Tundra Glacier Ocean Mountain

Temperature, elevation and volcanism

Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a tundra or glacier and an adjacent tile is not they will be in different subregions.

Similarly, any tile with 300 or more elevation will be a mountain tile, and any tile with less than 100 elevation will be an ocean tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a volcano tile adjacent to at least one mountain tile will be generated as if it had an elevation of 400, and will count as a mountain tile.

Additionally, during world generation, lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles.

Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other