- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Camp"
m (Changed quality rating from "Fine" to "Superior" using the rating script) |
|||
Line 2: | Line 2: | ||
{{av}} | {{av}} | ||
− | + | '''Camps''' ({{Raw Tile|☼|6:0:1}}) are a type of [[site]]. | |
+ | |||
+ | == Bandit camps == | ||
+ | They are run by various brigands and outlaws on the fringes of civilization. Their inhabitants are drawn from a parent civilization with the BANDITRY token. If the parent civilization also has the LOCAL_BANDITRY token, a camp's residents can be found ambushing adventurers and raiding nearby towns, instead of just loitering around the camp. | ||
Camps themselves lack any buildings or signs of habitation, except for the occasional [[campfire]] and pile of loot. | Camps themselves lack any buildings or signs of habitation, except for the occasional [[campfire]] and pile of loot. | ||
Line 11: | Line 14: | ||
In 42.01 onward, killing bandits in Adventure mode will give you a reputation as "protector of the weak".{{version|0.42.01}} | In 42.01 onward, killing bandits in Adventure mode will give you a reputation as "protector of the weak".{{version|0.42.01}} | ||
+ | |||
+ | == Adventurer camps == | ||
+ | Adventurers can {{k|b}}uild camps anywhere outside the borders of existing sites. They share the same world map icon with bandit camps. | ||
{{Translation | {{Translation |
Revision as of 09:47, 25 September 2016
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Camps (☼) are a type of site.
Bandit camps
They are run by various brigands and outlaws on the fringes of civilization. Their inhabitants are drawn from a parent civilization with the BANDITRY token. If the parent civilization also has the LOCAL_BANDITRY token, a camp's residents can be found ambushing adventurers and raiding nearby towns, instead of just loitering around the camp.
Camps themselves lack any buildings or signs of habitation, except for the occasional campfire and pile of loot.
Travelers are also known to set up "camps" when stopping for the night. These are not camps in the same sense as the sites themselves, but merely ad-hoc resting places. This is despite the appearance of buildings in the form of tents, with cloth or leather walls, which are removed once the group resumes travel. Strangely, actual bandit camps themselves have no such luxuries.
In addition, camps are set up by invader armies at both their origin, and their destination, albeit at different times. For example, if a local lord mentions that an army is on the march toward a location, groups of soldiers and citizens of the invading civilization can be found outside of the invader's origin, and at a later time, outside of the invader's destination.
In 42.01 onward, killing bandits in Adventure mode will give you a reputation as "protector of the weak".v0.42.01
Adventurer camps
Adventurers can build camps anywhere outside the borders of existing sites. They share the same world map icon with bandit camps.
"Camp" in other Languages
|
Worlds | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Map |
| ||||||||
Civilization |
|