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Difference between revisions of "Town"

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{{Quality|Exceptional|20:51, 22 July 2017 (UTC)}}
 
{{Quality|Exceptional|20:51, 22 July 2017 (UTC)}}
 
{{av}}
 
{{av}}
'''Town''' can refer to either of the following:
+
:''"Town" may also refer to a fortress that has reached a [[fortress#Nomenclature|certain population level]].''
* A [[fortress]] that has reached a certain population level.
 
* A [[site]] usually inhabited by [[human]]s.
 
  
== Adventure mode ==
 
 
[[File:Town_map_43.png|thumb|300px|A map of a well developed town, exported from legends mode.<br>
 
[[File:Town_map_43.png|thumb|300px|A map of a well developed town, exported from legends mode.<br>
 
Places of interest:<br>
 
Places of interest:<br>
Line 14: Line 11:
 
<span style="color:rgb(255,192,255)">█</span> Library<br>
 
<span style="color:rgb(255,192,255)">█</span> Library<br>
 
<span style="color:rgb(0,0,255)">█</span> Well]]
 
<span style="color:rgb(0,0,255)">█</span> Well]]
Adventurers spend much quality time in towns. They come to buy, sell, talk to the people, nobles and divine creatures that live there and occasionally to kill those who have invited their wrath. Towns are also where the human [[Tavern]]s lay. Taverns are the only sources of alcohol in Human lands and make for excellent entertainment with their residing [[Performer]]s. Due to these two things mercenaries gather at taverns, which makes recruiting companions in taverns very efficient.
 
  
<gallery>
+
A '''town''' is a large [[site]] created and inhabited by [[human]]s.
File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map
+
 
File:Spidergroul.jpg|Town on regular travel map
+
[[Adventure mode|Adventurers]] spend much quality time in towns. They can come to trade, speak, or entertain the townspeople and occasionally to slay those who have invited their wrath. [[Tavern]]s in towns are a popular destination for many adventurers; they are the only sources of alcohol in a human civilization and make for excellent entertainment with their residing [[performer]]s. Other people of interest include [[mercenary|mercenaries]], who will gather at taverns and make for great traveling companions.
</gallery>
 
  
=== Keep ===
+
== Keep ==
In the middle of the town is a walled stronghold held by many soldiers. Inside of the keep can be found a Lady, other high nobility, Men-at-arms willing to follow you unto death, and well guarded treasure. Under the keep is a [[dungeon]], a dangerous but rewarding place to wander.
+
At the heart of a town is a walled stronghold held by many soldiers. Inside of the keep can be found a lord/lady, other high nobility, men-at-arms willing to follow you unto death, and well guarded treasure. If the town is the civ's seat of power, then the law-maker will also reside here. Under the keep is a [[dungeon]], a dangerous but rewarding place to wander.
  
=== Town proper ===
+
== Town proper ==
 
[[File:TownSquare2.jpg|thumb|Typical town thoroughfare]]
 
[[File:TownSquare2.jpg|thumb|Typical town thoroughfare]]
  
 
Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk along the densely packed houses and shops in narrow streets. Stray domesticated animals roam the muddy alleyways or the pastures near town limits. Vast markets and shopping districts are major trade centers. Other buildings include warehouses that are stockpiled with goods (which can be ransacked without repercussion) and wells where townspeople can gather and socialize. Common structures include [[tavern]]s and [[temple]]s. [[Library|Libraries]] are very rare.
 
Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk along the densely packed houses and shops in narrow streets. Stray domesticated animals roam the muddy alleyways or the pastures near town limits. Vast markets and shopping districts are major trade centers. Other buildings include warehouses that are stockpiled with goods (which can be ransacked without repercussion) and wells where townspeople can gather and socialize. Common structures include [[tavern]]s and [[temple]]s. [[Library|Libraries]] are very rare.
  
Below is a list of different shops and markets found in a town. Most towns do not have every single retail available, and adventurers may have to travel to a different town in order to browse the wares of a distinctive type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is very uncommon compared to other leather shops.
+
Below is a list of different shops and markets found in a town. Most towns do not have every single retail available, and adventurers may have to travel to a different town in order to browse the wares of a distinctive type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is fairly uncommon compared to other leather shops.
  
 
Common shops:
 
Common shops:
Line 61: Line 56:
 
* Processed goods
 
* Processed goods
  
=== Subterranea ===
+
== Subterranea ==
 +
Below a town are several subterranean structures: [[dungeon]]s, [[catacombs]], and [[sewer]]s. All three can be present at once and frequently connect or overlap each other. Criminals, outcasts of society and various subterranean creatures hide within the dark rooms and passages. They are common destinations for those looking to finish a [[quest]], gain reputation, or search for valuable loot that are scattered everywhere.
  
Below a town can be several subterranean structures: [[dungeon]]s, [[catacombs]], and [[sewer]]s. All three can be present at once and may connect or overlap each other underground. They house criminal organizations, outcasts of society and various subterranean creatures, hiding from the rest of the world.
+
Dungeons reside below the keep, while catacombs reside below temples. Both buildings are almost always present. Sewers on the other hand can be only found in more developed towns. Knowing whether a sewer is present in a town is identifiable by [[floor grate]]s in the middle of streets. They are accessible via small and elusive entrances above-ground or by diving below nearby waterways.
  
Dungeons reside below the keep, while catacombs reside below temples. Both buildings are always present, so dungeons and catacombs are guaranteed for every town. Sewers on the other hand can be only found in more developed towns. Knowing whether a sewer is present in a town is identifiable by [[floor grate]]s in the middle of streets. They are accessible via small and elusive entrances above-ground or by diving below nearby waterways.
+
== Criminal organizations ==
 +
Most towns have '''criminal organizations''', formed by a collection of outcasts. They are led by a [[boss]]. Criminal organizations can take over one of the subterranean structures, but they don't tend to harm anyone or do anything hostile. Despite their current lack of threat, they are still the targets of certain quests.
  
=== Criminal organisations ===
+
== Destroyed or abandoned towns ==
 +
:''Further information: [[Ruin]]''
 +
[[File:Destroyedtown2.jpg|thumb|Ruins of a town before the gates of an abandoned keep]]
  
Most towns have '''Criminal Organisations''', formed by collections of outcasts. They are led by someone called the '''"[[Boss]]"'''. Criminal organisations can take over the [[dungeon]] town keep or the catacombs, but they don't tend to attack players or do anything hostile.
+
In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. Bandits and criminals may still lurk the streets, and may even make the ruins their home, if some supernatural creature or monster haven't already.
  
=== Destroyed towns ===
+
== Gallery ==
[[File:Destroyedtown2.jpg|thumb|Ruins of a town before the gates of an abandoned keep]]
+
<gallery>
In time some towns will be brought to ruin. These become desolate wastelands where all of the peasants and merchants still living in the wreckage will attack you, perhaps out of fear, perhaps to stop you from looting the keep, where many fine objects lie unguarded.
+
File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map
 
+
File:Spidergroul.jpg|Town on regular travel map
<gallery widths=400 heights=30 >
 
 
File:Destroyed.jpg|Legend's entry about town being sacked
 
File:Destroyed.jpg|Legend's entry about town being sacked
 
</gallery>
 
</gallery>
<br clear=both />
 
  
 
{{Translation
 
{{Translation

Revision as of 22:21, 1 September 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

"Town" may also refer to a fortress that has reached a certain population level.
A map of a well developed town, exported from legends mode.
Places of interest:
Fortifications and central keep
Warehouse
Tavern
Temple
Library
Well

A town is a large site created and inhabited by humans.

Adventurers spend much quality time in towns. They can come to trade, speak, or entertain the townspeople and occasionally to slay those who have invited their wrath. Taverns in towns are a popular destination for many adventurers; they are the only sources of alcohol in a human civilization and make for excellent entertainment with their residing performers. Other people of interest include mercenaries, who will gather at taverns and make for great traveling companions.

Keep

At the heart of a town is a walled stronghold held by many soldiers. Inside of the keep can be found a lord/lady, other high nobility, men-at-arms willing to follow you unto death, and well guarded treasure. If the town is the civ's seat of power, then the law-maker will also reside here. Under the keep is a dungeon, a dangerous but rewarding place to wander.

Town proper

Typical town thoroughfare

Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk along the densely packed houses and shops in narrow streets. Stray domesticated animals roam the muddy alleyways or the pastures near town limits. Vast markets and shopping districts are major trade centers. Other buildings include warehouses that are stockpiled with goods (which can be ransacked without repercussion) and wells where townspeople can gather and socialize. Common structures include taverns and temples. Libraries are very rare.

Below is a list of different shops and markets found in a town. Most towns do not have every single retail available, and adventurers may have to travel to a different town in order to browse the wares of a distinctive type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is fairly uncommon compared to other leather shops.

Common shops:

  • µ General imports
  • % Food imports
  • [ Clothing imports
  • [ Woven clothing shop
  • º Cloth shop
  • [ Leather clothing shop
  • ß Leather shop
  • Å Bone carver's shop

Rare shops:

  • Carpenter's shop
  • Stone furniture shop
  • Metal furniture shop
  • Gem cutter's shop
  • [ Armorsmith's shop
  • / Bowyer's shop
  • / Weaponsmith's shop
  • Å Leather goods shop
  • Å Metal craft shop

In a Market one can find:

  • Imported goods
  • Imported food
  • Imported clothing
  • Meat
  • Fruit and vegetable
  • Cheese
  • Processed goods

Subterranea

Below a town are several subterranean structures: dungeons, catacombs, and sewers. All three can be present at once and frequently connect or overlap each other. Criminals, outcasts of society and various subterranean creatures hide within the dark rooms and passages. They are common destinations for those looking to finish a quest, gain reputation, or search for valuable loot that are scattered everywhere.

Dungeons reside below the keep, while catacombs reside below temples. Both buildings are almost always present. Sewers on the other hand can be only found in more developed towns. Knowing whether a sewer is present in a town is identifiable by floor grates in the middle of streets. They are accessible via small and elusive entrances above-ground or by diving below nearby waterways.

Criminal organizations

Most towns have criminal organizations, formed by a collection of outcasts. They are led by a boss. Criminal organizations can take over one of the subterranean structures, but they don't tend to harm anyone or do anything hostile. Despite their current lack of threat, they are still the targets of certain quests.

Destroyed or abandoned towns

Further information: Ruin
Ruins of a town before the gates of an abandoned keep

In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. Bandits and criminals may still lurk the streets, and may even make the ruins their home, if some supernatural creature or monster haven't already.

Gallery

"Town" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: amost
Elven: irive
Goblin: kabu
Human: ricgo
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