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Difference between revisions of "Region"
Javascripter (talk | contribs) (added information about woldgen subregions, on other articles changed links here related to alignment to go directly to surroundings instead, removed links related to area blocks as I can't find a page on current wiki about area blocks) Tag: Removed redirect |
Doorkeeper (talk | contribs) (redesigned table, added navbox, cleanup) |
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− | {{Quality|Tattered|15:00, 21 February 2021 (UTC)}} | + | {{Quality|Tattered|15:00, 21 February 2021 (UTC)}} |
− | {{av}} | + | {{av}} |
− | A region or subregion is continous set of tiles on the world map with the same or similar [[Biome|biomes]] and the same [[Surroundings|alignment]]. The entire region will be either evil, neutral, or good. | + | A '''region''' or '''subregion''' is continous set of tiles on the world map with the same or similar [[Biome|biomes]] and the same [[Surroundings|alignment]]. The entire region will be either evil, neutral, or good. |
− | A region with 24 or fewer tiles is a small subregion, one with 25 to 99 tiles is a medium subregion, and one with 100 or more tiles is a large subregion. | + | A region with 24 or fewer tiles is a small subregion, one with 25 to 99 tiles is a medium subregion, and one with 100 or more tiles is a large subregion. |
== Biome == | == Biome == | ||
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Subregions must be the same or similar types of [[Biome|biomes]]. Some different [[Biome|biomes]] can occur in the same region as follows: | Subregions must be the same or similar types of [[Biome|biomes]]. Some different [[Biome|biomes]] can occur in the same region as follows: | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | + | ! Region | |
− | ! | + | ! [[Wetland]] |
− | + | ! [[Forest]] | |
− | + | ! Grassland | |
− | ! | + | ! [[Hills]] |
− | + | ! [[Desert]] | |
− | + | ! [[Tundra]] | |
− | + | ! [[Glacier]] | |
− | + | ! [[Ocean]] | |
− | + | ! [[Mountain]] | |
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|- | |- | ||
+ | ! Biome(s) | ||
+ | | [[Biome|Swamp]], [[Biome|Marsh]]<!--could research if mangrove swamps are considered here as well--> | ||
+ | | [[Biome|Broadleaf Forest]], [[Biome|Conifer Forest]], [[Biome|Taiga]]* | ||
+ | | [[Grassland]], [[Savanna]], [[Shrubland]] | ||
+ | | [[Grassland|Hilly Grassland]], [[Savanna|Hilly Savanna]], [[Shrubland|Hilly Shrubland]] | ||
+ | | [[Biome|Sand Desert]], [[Biome|Rocky Wasteland]], [[Biome|Hilly Rocky Wasteland]], [[Biome|Badlands]] | ||
+ | | [[Biome|Tundra]] | ||
+ | | [[Biome|Glacier]] | ||
+ | | [[Biome|Ocean]]<!--is it possible for a lake to be connected to an ocean, and would they be the same region in that case?--> | ||
+ | | [[Biome|Mountain]] | ||
|} | |} | ||
− | == Temperature, | + | == Temperature, elevation and volcanism == |
− | Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a [[ | + | Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a [[tunda]] or [[glacier]] and an adjacent tile is not they will be in different subregions. |
− | Similarly, any tile with 300 or more elevation will be a [[mountain]] tile, and any tile with less than 100 elevation will be an [[ocean]] tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a [[volcano]] tile adjacent to at least one | + | Similarly, any tile with 300 or more elevation will be a [[mountain]] tile, and any tile with less than 100 elevation will be an [[ocean]] tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a [[volcano]] tile adjacent to at least one mountain tile will be generated as if it had an elevation of 400, and will count as a mountain tile. |
− | Additionally, during world generation lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles. <!--could do some research on lakes, but not sure how to get them to generate consistently enough for that --> | + | Additionally, during world generation lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles.<!--could do some research on lakes, but not sure how to get them to generate consistently enough for that --> |
+ | {{World}} | ||
{{Category|World}} | {{Category|World}} |
Revision as of 02:25, 10 February 2022
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A region or subregion is continous set of tiles on the world map with the same or similar biomes and the same alignment. The entire region will be either evil, neutral, or good.
A region with 24 or fewer tiles is a small subregion, one with 25 to 99 tiles is a medium subregion, and one with 100 or more tiles is a large subregion.
Biome
Subregions must be the same or similar types of biomes. Some different biomes can occur in the same region as follows:
Region | Wetland | Forest | Grassland | Hills | Desert | Tundra | Glacier | Ocean | Mountain |
---|---|---|---|---|---|---|---|---|---|
Biome(s) | Swamp, Marsh | Broadleaf Forest, Conifer Forest, Taiga* | Grassland, Savanna, Shrubland | Hilly Grassland, Hilly Savanna, Hilly Shrubland | Sand Desert, Rocky Wasteland, Hilly Rocky Wasteland, Badlands | Tundra | Glacier | Ocean | Mountain |
Temperature, elevation and volcanism
Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a tunda or glacier and an adjacent tile is not they will be in different subregions.
Similarly, any tile with 300 or more elevation will be a mountain tile, and any tile with less than 100 elevation will be an ocean tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a volcano tile adjacent to at least one mountain tile will be generated as if it had an elevation of 400, and will count as a mountain tile.
Additionally, during world generation lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles.
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