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Difference between revisions of "Extracts"

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[[File:extracts.jpg|thumb|170px|right|Sadly, not as important as alcohol.]]'''"Extracts"''' is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.
 
[[File:extracts.jpg|thumb|170px|right|Sadly, not as important as alcohol.]]'''"Extracts"''' is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.

Revision as of 00:27, 21 December 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

Sadly, not as important as alcohol.

"Extracts" is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.

Producing extracts

A variety of buildings allow you to produce extracts:

Butcher's shop

Main article: Butcher's shop

Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task, requiring a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.

Farmer's workshop

Main article: Farmer's workshop

With the appropriate caged animal and a milker, barrels, and buckets you can produce milk at the farmer's workshop.

Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:

  • 1 valley herb makes 5 units of golden salve, worth 100☼ per unit

Dwarven syrup is created via "Process plants (barrel)"

  • 1 Sweet pod makes 5 dwarven syrup, worth 20☼ per unit.
  • Syrup can be cooked to make food.

Milk is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the milker labor enabled. See the milk and cheese pages for more details.

Still

Main article: Still

Gnomeblight can be created from Kobold bulbs at a still via "Extract from plant", requiring a vial and a dwarf with the Plant gathering labor enabled:

  • 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit

Fishery

Main article: Fishery

With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.

Import only

Currently, there are some extracts that cannot be produced on site and need to be imported.

Various types of venom can also be purchased, but currently have no use:

Occasionally caravans will bring a barrel filled with some creature's blood.

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The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.


Birdmen Scholars have theorized a way of extracting from elves, possibly using gems and a source of power. Though this would be a great service to the world, (plus all that tasty elf juice to sell for aforementioned Armok-pleasing blood barrels) unfortunately no such machine has been devised.

See also

More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science
Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary