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Extracts

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Revision as of 09:29, 13 July 2023 by Silverwing235 (talk | contribs)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Sadly, not as important as alcohol.

"Extracts" is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.

Producing extracts

A variety of buildings allow you to produce extracts:

Butcher's shop

Main article: Butcher's shop

Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task, requiring a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.

Farmer's workshop

Main article: Farmer's workshop

With the appropriate caged animal and a milker, barrels, and buckets you can produce milk at the farmer's workshop.

Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:

  • 1 valley herb makes 5 units of golden salve, worth 100☼ per unit

Dwarven syrup is created via "Process plants (barrel)"

  • 1 Sweet pod makes 5 dwarven syrup, worth 20☼ per unit.
  • Syrup can be cooked to make food.

Milk is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the milker labor enabled. See the milk and cheese pages for more details.

Still

Main article: Still

Gnomeblight can be created from Kobold bulbs at a still via "Extract from plant", requiring a vial and a dwarf with the Plant gathering labor enabled:

  • 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit

Fishery

Main article: Fishery

With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.

Import only

Currently, there are some extracts that cannot be produced on-site and need to be imported.

Various types of venom can also be purchased, but currently have no use:

Occasionally caravans will bring a barrel filled with some creature's blood.

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The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.


Birdmen Scholars have theorized a way of extracting from elves, possibly using gems and a source of power. Though this would be a great service to the world, (plus all that tasty elf juice to sell for aforementioned Armok-pleasing blood barrels) unfortunately no such machine has been devised.

See also

More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science
Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary