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Difference between revisions of "Tower (necromancy)"

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'''Necromancer towers''' are special structures built by [[necromancer]]s during world generation. The number of necromancer towers is influenced by human populations (which require low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of [[fun]] in both adventure mode and fortress mode.
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'''Necromancer towers''' ({{Tile|I|5:0}}) are special structures built by [[necromancer]]s during [[world generation]]. The number of necromancer towers is influenced by [[human]] populations (which require low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of [[fun]] in both [[adventurer mode]] and [[fortress mode]].
  
==Adventure Mode==
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==Adventurer Mode==
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In adventurer mode, necromancers are most commonly found in towers. The towers generally have a few necromancers and a lot of [[undead]]. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a [[slab]] or in a [[book]]. If you decide to attack the tower, very high combat skills will be required to survive the zombie guards, and the necromancers themselves will be quick to reanimate any dead companion you happen to have brought. Alternatively, you can become a [[vampire]] either by drinking another vampire's blood or defiling a [[temple]], which will make undead passive to your presence (since you're undead yourself now) and allow you to simply stroll your way into the place and even have a chat with the necromancers. Becoming a [[werebeast]] may help in fighting the zombies, but keep in mind undead don't tolerate werebeasts like they do with vampires do.
  
In Adventure Mode, [[necromancer]]s are most commonly found in towers ({{Tile|I|5:0}}). The towers generally have a few necromancers and a lot of [[zombie]]s. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a [[slab]] or in a [[book]]. If you decide to attack the tower, you might want to become a [[night creature]] first by drinking a [[vampire]]'s blood. Zombies and other [[undead]] will not bother you if you yourself are undead. Once you learn the secrets of necromancy, all remaining undead in the tower will no longer be hostile toward you, so simply making a mad dash for the slab may also be a viable tactic.
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Necromancers will [[World activities|occasionally leave the tower]] with a few zombies, patrol the area, then come back later.
It may also be a good idea to get bitten by a [[werebeast]] as that will make it much easier to deal with the undead, however the undead will still attack you as Werebeasts lack the NOT_LIVING token even when transformed.
 
 
 
 
 
Necromancers will occasionally leave the tower with a few zombies, and patrol the area, then come back later. This is due to [[World activities|World Activation]]
 
  
 
==Fortress Mode==
 
==Fortress Mode==
  
"Tower" listed as a neighbor on the [[embark]] screen indicates the presence of a necromancer tower nearby. The necromancer will regularly send [[undead]] to attack you.
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"Tower" listed as a neighbor on the [[embark]] screen indicates the presence of a necromancer tower nearby. The necromancer will regularly send undead to [[Siege|attack]] you, leading to immense amounts of [[fun]] should you not be properly equipped to deal with undead enemies.
  
 
{{Category|Adventurer mode}}
 
{{Category|Adventurer mode}}
 
{{world}}
 
{{world}}

Revision as of 19:04, 3 June 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Necromancer towers (I) are special structures built by necromancers during world generation. The number of necromancer towers is influenced by human populations (which require low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of fun in both adventurer mode and fortress mode.

Adventurer Mode

In adventurer mode, necromancers are most commonly found in towers. The towers generally have a few necromancers and a lot of undead. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a slab or in a book. If you decide to attack the tower, very high combat skills will be required to survive the zombie guards, and the necromancers themselves will be quick to reanimate any dead companion you happen to have brought. Alternatively, you can become a vampire either by drinking another vampire's blood or defiling a temple, which will make undead passive to your presence (since you're undead yourself now) and allow you to simply stroll your way into the place and even have a chat with the necromancers. Becoming a werebeast may help in fighting the zombies, but keep in mind undead don't tolerate werebeasts like they do with vampires do.

Necromancers will occasionally leave the tower with a few zombies, patrol the area, then come back later.

Fortress Mode

"Tower" listed as a neighbor on the embark screen indicates the presence of a necromancer tower nearby. The necromancer will regularly send undead to attack you, leading to immense amounts of fun should you not be properly equipped to deal with undead enemies.

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