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Difference between revisions of "Map legend"
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− | {{Quality|Exceptional | + | {{Quality|Exceptional}} |
{{av}} | {{av}} | ||
− | + | [[File:map_legend_preview.png|right]]''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. This article covers both ASCII tiles and graphic sprites. | |
− | ''Dwarf Fortress'' uses [[tileset]]s to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure]]) map. | ||
== Tile colors == | == Tile colors == | ||
+ | The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]]. | ||
− | + | In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of. | |
== Biome/Region key == | == Biome/Region key == | ||
− | |||
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | ||
− | === | + | === Hills and mountains/Plains === |
− | + | Yellow hills or plains indicate dry vegetation. | |
− | |||
+ | ==== ASCII ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 24: | Line 23: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | [[Grassland]] |
− | | {{Biome| | + | | {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|7:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|5:0|5:1}} {{Biome|.|ⁿ|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|7:0}} |
|- | |- | ||
− | | | + | | [[Savanna]] |
− | | {{Biome| | + | | {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}} |
− | | | + | | {{Biome|"|ⁿ|7:1}} |
− | | {{Biome| | + | | {{Biome|"|ⁿ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} |
− | | | + | | {{Biome|"|ⁿ|7:0}} |
|- | |- | ||
− | | | + | | [[Shrubland]] |
− | | {{Biome| | + | | {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|7:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|5:0|5:1}} {{Biome|"|τ|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|"|τ|7:0}} |
|} | |} | ||
− | === | + | ==== Graphics ==== |
− | + | {| class="wikitable" | |
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | [[Grassland]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp_good.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp_evil.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp_evilsav.png]] | ||
+ | |- | ||
+ | | Grassland Tropical | ||
+ | | style="text-align:center;" | [[File:grassland_trop.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_trop_good.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_trop_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_trop_evil.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_trop_evilsav.png]] | ||
+ | |- | ||
+ | | [[Shrubland]] | ||
+ | | style="text-align:center;" | [[File:shrubland.png]] | ||
+ | | style="text-align:center;" | [[File:shrubland_good.png]] | ||
+ | | style="text-align:center;" | [[File:shrubland_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:shrubland_evil.png]] | ||
+ | | style="text-align:center;" | [[File:shrubland_evilsav.png]] | ||
+ | |} | ||
+ | ==== ASCII ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 87: | Line 115: | ||
|} | |} | ||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Grassland | ||
+ | | style="text-align:center;" | [[File:hills_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:hills_good.png]] | ||
+ | | style="text-align:center;" | [[File:hills_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:hills_evil.png]] | ||
+ | | style="text-align:center;" | [[File:hills_evilsav.png]] | ||
+ | |- | ||
+ | | Low mountains | ||
+ | | style="text-align:center;" | [[File:mountain_low_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_low_good.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_low_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_low_evil.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_low_evilsav.png]] | ||
+ | |- | ||
+ | | Medium mountains | ||
+ | | style="text-align:center;" | [[File:mountain_mid_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_mid_good.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_mid_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_mid_evil.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_mid_evilsav.png]] | ||
+ | |- | ||
+ | | High mountains | ||
+ | | style="text-align:center;" | [[File:mountain_high_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_high_good.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_high_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_high_evil.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_high_evilsav.png]] | ||
+ | |- | ||
+ | | Peak mountains | ||
+ | | style="text-align:center;" | [[File:mountain_peak_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_peak_good.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_peak_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_peak_evil.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_peak_evilsav.png]] | ||
+ | |} | ||
+ | === Forests === | ||
+ | In normal [[forest]]s, the color changes with the seasons. | ||
+ | ==== ASCII ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 96: | Line 171: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | Temperate broadleaf forest |
− | | {{Biome| | + | | {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}} |
− | | {{Biome| | + | | {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}} |
− | | {{Biome| | + | | {{Biome|♠|♣|2:0|7:1|altc}} |
− | | {{Biome| | + | | {{Biome|♠|♣|5:0|5:1}} {{Biome|♠|┤|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}} |
+ | |- | ||
+ | | Tropical broadleaf forest | ||
+ | | {{Biome|Γ|♠|2:0}} | ||
+ | | | ||
+ | | {{Biome|Γ|♣|2:0|7:1|altc}} | ||
+ | | {{Biome|Γ|♠|5:0|5:1}} {{Biome|Γ|┤|0:1|4:0}} | ||
+ | | | ||
+ | |- | ||
+ | | Coniferous forest | ||
+ | | {{Biome|↑|↨|2:0}} | ||
+ | | {{Biome|↑|↨|7:1}} | ||
+ | | {{Biome|↑|♣|2:0|7:1|altc}} | ||
+ | | {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}} | ||
+ | | {{Biome|↑|↨|7:0}} {{Biome|↑|┤|7:0}} | ||
+ | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Temperate broadleaf forest | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_good.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_evil.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_evilsav.png]] | ||
+ | |- | ||
+ | | Tropical broadleaf forest | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_good.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_evil.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_evilsav.png]] | ||
+ | |- | ||
+ | | Tropical broadleaf forest (dry) | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_good.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_evil.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_evilsav.png]] | ||
+ | |- | ||
+ | | Temperate coniferous forest | ||
+ | | style="text-align:center;" | [[File:conifer_temp_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_temp_good.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_temp_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_temp_evil.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_temp_evilsav.png]] | ||
|- | |- | ||
− | | [[ | + | | Tropical coniferous forest |
− | | | + | | style="text-align:center;" | [[File:conifer_trop_neutral.png]] |
− | | | + | | style="text-align:center;" | [[File:conifer_trop_good.png]] |
− | + | | style="text-align:center;" | [[File:conifer_trop_goodsav.png]] | |
− | | | + | | style="text-align:center;" | [[File:conifer_trop_evil.png]] |
− | + | | style="text-align:center;" | [[File:conifer_trop_evilsav.png]] | |
|- | |- | ||
− | | [[ | + | | Taiga forest |
− | | | + | | style="text-align:center;" | [[File:taiga_neutral.png]] |
− | | | + | | style="text-align:center;" | [[File:taiga_good.png]] |
− | + | | style="text-align:center;" | [[File:taiga_goodsav.png]] | |
− | | | + | | style="text-align:center;" | [[File:taiga_evil.png]] |
− | + | | style="text-align:center;" | [[File:taiga_evilsav.png]] | |
|} | |} | ||
=== Deserts === | === Deserts === | ||
− | |||
In normal sand [[desert]]s, the color depends on the type of [[sand]]. | In normal sand [[desert]]s, the color depends on the type of [[sand]]. | ||
− | + | ==== ASCII ==== | |
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 150: | Line 276: | ||
| {{Biome|V|√|0:1|4:0}} | | {{Biome|V|√|0:1|4:0}} | ||
| {{Biome|V|√|7:0}} | | {{Biome|V|√|7:0}} | ||
+ | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Desert | ||
+ | | style="text-align:center;" | [[File:desert_neutral.png]] [[File:yellow_sand_world.png]] [[File:black_sand_world.png]] [[File:red_sand_world.png]] [[File:white_sand_world.png]] | ||
+ | | style="text-align:center;" | [[File:desert_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:desert_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:desert_evil_evilsav.png]] | ||
+ | | style="text-align:center;" | [[File:desert_evil_evilsav.png]] | ||
+ | |- | ||
+ | | Rocky hills | ||
+ | | style="text-align:;" | [[File:rocky_hills_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_hills_good.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_hills_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_hills_evil.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_hills_evilsav.png]] | ||
+ | |- | ||
+ | | Rocky plains | ||
+ | | style="text-align:;" | [[File:rocky_plains_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_plains_good.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_plains_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_plains_evil.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_plains_evilsav.png]] | ||
+ | |- | ||
+ | | Badlands | ||
+ | | style="text-align:;" | [[File:badlands_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:badlands_good.png]] | ||
+ | | style="text-align:center;" | [[File:badlands_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:badlands_evil.png]] | ||
+ | | style="text-align:center;" | [[File:badlands_evilsav.png]] | ||
+ | |- | ||
+ | | Beach | ||
+ | | style="text-align:;" | [[File:beach_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:beach_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:beach_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:beach_evil_evilsav.png]] | ||
+ | | style="text-align:center;" | [[File:beach_evil_evilsav.png]] | ||
|} | |} | ||
=== Wetlands === | === Wetlands === | ||
− | + | ==== ASCII ==== | |
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 162: | Line 333: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | Swamp | + | | [[Swamp]] |
| {{Biome|"|⌠|2:0}} | | {{Biome|"|⌠|2:0}} | ||
| {{Biome|"|⌠|7:1}} | | {{Biome|"|⌠|7:1}} | ||
Line 169: | Line 340: | ||
| {{Biome|"|⌠|7:0}} | | {{Biome|"|⌠|7:0}} | ||
|- | |- | ||
− | | Marsh | + | | [[Marsh]] |
| {{Biome|"|ⁿ|2:0}} | | {{Biome|"|ⁿ|2:0}} | ||
| {{Biome|"|ⁿ|7:1}} | | {{Biome|"|ⁿ|7:1}} | ||
Line 175: | Line 346: | ||
| {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} | | {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} | ||
| {{Biome|"|ⁿ|7:0}} | | {{Biome|"|ⁿ|7:0}} | ||
+ | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Swamp | ||
+ | | style="text-align:center;" | [[File:swamp_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:swamp_good.png]] | ||
+ | | style="text-align:center;" | [[File:swamp_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:swamp_evil.png]] | ||
+ | | style="text-align:center;" | [[File:swamp_evilsav.png]] | ||
+ | |- | ||
+ | | Marsh | ||
+ | | style="text-align:center;" | [[File:marsh_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:marsh_good.png]] | ||
+ | | style="text-align:center;" | [[File:marsh_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:marsh_evil.png]] | ||
+ | | style="text-align:center;" | [[File:marsh_evilsav.png]] | ||
|} | |} | ||
=== Ice regions === | === Ice regions === | ||
− | + | ==== ASCII ==== | |
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 194: | Line 389: | ||
| {{Biome|▓|▒|3:0}} | | {{Biome|▓|▒|3:0}} | ||
| {{Biome|▓|▒|5:0|5:1}} | | {{Biome|▓|▒|5:0|5:1}} | ||
+ | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Tundra | ||
+ | | style="text-align:center;" | [[File:tundra_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:tundra_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:tundra_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:tundra_evil_evilsav.png]] | ||
+ | | style="text-align:center;" | [[File:tundra_evil_evilsav.png]] | ||
+ | |- | ||
+ | | Glacier | ||
+ | | style="text-align:center;" | [[File:glacier_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:glacier_good.png]] | ||
+ | | style="text-align:center;" | [[File:glacier_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:glacier_evil.png]] | ||
+ | | style="text-align:center;" | [[File:glacier_evilsav.png]] | ||
+ | |- | ||
+ | | Frozen ocean | ||
+ | | style="text-align:center;" | [[File:frozen_ocean_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:frozen_ocean_good.png]] | ||
+ | | style="text-align:center;" | [[File:frozen_ocean_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:frozen_ocean_evil.png]] | ||
+ | | style="text-align:center;" | [[File:frozen_ocean_evilsav.png]] | ||
|} | |} | ||
=== Bodies of water === | === Bodies of water === | ||
− | + | ==== ASCII ==== | |
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 219: | Line 445: | ||
| {{Biome|~|~|6:0|4:0}} | | {{Biome|~|~|6:0|4:0}} | ||
|} | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Brook* | ||
+ | | style="text-align:center;" | [[File:brook_world_map.png]] | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | |- | ||
+ | | River* | ||
+ | | style="text-align:center;" | [[File:river_world_map.png]] | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | |- | ||
+ | | Major river* | ||
+ | | style="text-align:center;" | [[File:river_major_world_map.png]] | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | |- | ||
+ | | Lake | ||
+ | | style="text-align:center;" | [[File:lake_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:lake_good.png]] | ||
+ | | style="text-align:center;" | [[File:lake_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:lake_evil.png]] | ||
+ | | style="text-align:center;" | [[File:lake_evilsav.png]] | ||
+ | |- | ||
+ | | Ocean | ||
+ | | style="text-align:center;" | [[File:ocean_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:ocean_good.png]] | ||
+ | | style="text-align:center;" | [[File:ocean_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:ocean_evil.png]] | ||
+ | | style="text-align:center;" | [[File:ocean_evilsav.png]] | ||
+ | |- | ||
+ | | Deep ocean | ||
+ | | style="text-align:center;" | [[File:ocean_deep_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:ocean_deep_good.png]] | ||
+ | | style="text-align:center;" | [[File:ocean_deep_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:ocean_deep_evil.png]] | ||
+ | | style="text-align:center;" | [[File:ocean_deep_evilsav.png]] | ||
+ | |} | ||
+ | :<small>*Unlike ASCII mode, brooks and rivers will appear the same in good, neutral and evil biomes.</small> | ||
== Terrain feature key == | == Terrain feature key == | ||
− | + | ==== ASCII ==== | |
{| class="wikitable" | {| class="wikitable" | ||
! Terrain feature | ! Terrain feature | ||
Line 240: | Line 519: | ||
| | | | ||
| | | | ||
+ | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Volcano | ||
+ | | style="text-align:center;" | [[File:volcano_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:volcano_good.png]] | ||
+ | | style="text-align:center;" | [[File:volcano_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:volcano_evil.png]] | ||
+ | | style="text-align:center;" | [[File:volcano_evilsav.png]] | ||
|} | |} | ||
== Construction key == | == Construction key == | ||
− | + | ==== ASCII ==== | |
{| class="wikitable" | {| class="wikitable" | ||
! Construction | ! Construction | ||
Line 252: | Line 548: | ||
|} | |} | ||
− | == Tree key == | + | ==== Graphics ==== |
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Graphic | ||
+ | |- | ||
+ | | Tunnel | ||
+ | | style="text-align:center;" | [[File:tunnel_world_map.png]] | ||
+ | |- | ||
+ | | Paved road | ||
+ | | style="text-align:center;" | [[File:paved_road_world_map.png]] | ||
+ | |- | ||
+ | | Dirt road | ||
+ | | style="text-align:center;" | [[File:dirt_road_world_map.png]] | ||
+ | |} | ||
+ | |||
+ | <!--== Tree key == | ||
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | ||
Line 269: | Line 580: | ||
|- | |- | ||
| {{Raw Tile|Γ|2:0}} || Tropical Forest | | {{Raw Tile|Γ|2:0}} || Tropical Forest | ||
− | |} | + | |}--> |
− | + | == Site key (ASCII) == | |
− | == Site key == | ||
− | |||
Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. | Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. | ||
=== Dwarven sites === | === Dwarven sites === | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Site | ! Site | ||
Line 418: | Line 726: | ||
| {{Raw Tile|☼|6:0}} | | {{Raw Tile|☼|6:0}} | ||
| | | | ||
+ | |} | ||
+ | |||
+ | == Site key (ASCII and graphics) == | ||
+ | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;" class=wikitable class=sortable | ||
+ | |- style="background:#CCC;text-align:center;" | ||
+ | !|'''Tile''' | ||
+ | !|'''Sprite''' | ||
+ | !|'''Name''' | ||
+ | !|'''Inhabitated by''' | ||
+ | |- | ||
+ | | {{Raw Tile|☼|6:0:1}} | ||
+ | | [[File:Icon site camp2.png]] [[File:Icon site camp.png]] [[File:Icon site camp3.png]] | ||
+ | | [[Camp]] | ||
+ | | Bandits | ||
+ | |- | ||
+ | | {{Raw Tile|•|0:0:1}} | ||
+ | | [[File:icon_site_cave2.png]] [[File:Icon site cave.png]] | ||
+ | | [[Cave]] | ||
+ | | Monsters | ||
+ | |- | ||
+ | | {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:1}} | ||
+ | | [[File:Icon site dark fortress b.png]] [[File:Icon site dark fortress 1.png]] [[File:Icon_site_dark_fortress_3.png]] | ||
+ | | [[Dark fortress]] | ||
+ | | Goblins (and potentially a special creature) | ||
+ | |- | ||
+ | | {{Raw Tile|º|5:0:0}} | ||
+ | | [[File:Icon site dark fortress 2.png]] | ||
+ | | [[Dark pits]] | ||
+ | | Goblins and Humans | ||
+ | |- | ||
+ | | {{Raw Tile|î|6:0:1}} {{Raw Tile|¶|6:0:1}} | ||
+ | |[[File:Icon site forest retreat 1.png]] [[File:Icon site forest retreat 2.png]] | ||
+ | | [[Forest retreat]] | ||
+ | | Elves and Dwarves | ||
+ | |- | ||
+ | | {{Raw Tile|Ω|7:0:1}} | ||
+ | | [[File:Icon site mountainhome.png]] | ||
+ | | [[Fortress]] | ||
+ | | Dwarves | ||
+ | |- | ||
+ | | {{Raw Tile|○|7:0:1}} | ||
+ | | [[File:Icon site castle.png]] | ||
+ | | [[Castle]] | ||
+ | | Humans | ||
+ | |- | ||
+ | | {{Raw Tile|○|0:6:0}} | ||
+ | | [[File:icon_site_fort2.png]] [[File:Icon site fort.png]] | ||
+ | | [[Fort]] | ||
+ | | Bandits | ||
+ | |- | ||
+ | | {{Raw Tile|<nowiki>=</nowiki>|2:0:0}} {{Raw Tile|≡|2:0:0}} {{Raw Tile|æ|2:0:0}} {{Raw Tile|Æ|2:0:0}} | ||
+ | | [[File:Icon site village.png]] | ||
+ | | [[Hamlet]] | ||
+ | | Humans and Goblins | ||
+ | |- | ||
+ | | {{Raw Tile|Ω|7:0:0}} | ||
+ | | [[File:Icon site hillocks.png]] | ||
+ | | [[Hillocks]] | ||
+ | | Dwarves and Humans | ||
+ | |- | ||
+ | | {{Raw Tile|#|0:7:1}} | ||
+ | | [[File:Icon site labyrinth.png]] | ||
+ | | [[Labyrinth]] | ||
+ | | Minotaur | ||
+ | |- | ||
+ | | {{Raw Tile|•|0:0:1}} {{Raw Tile|•|2:0:1}} | ||
+ | |[[File:Icon site lair burrow.png]] | ||
+ | | [[Lair]] | ||
+ | | Monsters | ||
+ | |- | ||
+ | | {{Raw Tile|○|7:0:0}} | ||
+ | |[[File:Icon site monastery.png]] | ||
+ | | [[Monastery]] | ||
+ | | | ||
+ | |- | ||
+ | | {{Raw Tile|Ω|0:0:1}} | ||
+ | | [[File:Icon site fortress.png]] | ||
+ | | [[Mountain halls]] | ||
+ | | Dwarves | ||
+ | |- | ||
+ | | {{Raw Tile|μ|7:0:1}} {{Raw Tile|μ|7:0:0}} {{Raw Tile|μ|0:0:1}} {{Raw Tile|μ|5:0:1}} | ||
+ | | [[File:icon_site_ruin1.png]] [[File:icon_site_ruin2.png]] [[File:icon_site_ruin_dwarf.png]] [[File:icon_site_ruin_castle.png]] [[File:icon_site_ruin_castle2.png]] [[File:icon_site_ruin_castle3.png]] [[File:icon_site_ruin_u.png]] [[File:icon_site_ruin_small1.png]] [[File:icon_site_ruin_small2.png]]<br>[[File:icon_village_ruin1.png]] [[File:icon_village_ruin2.png]] | ||
+ | | [[Ruin|Ruins]] | ||
+ | | | ||
+ | |- | ||
+ | | {{Raw Tile|μ|6:0:1}} {{Raw Tile|₧|6:0:1}} | ||
+ | | [[File:icon_site_ruin_forest_retreat1.png]] [[File:icon_site_ruin_forest_retreat2.png]] | ||
+ | | Forest retreat ruins | ||
+ | | | ||
+ | |- | ||
+ | | {{Raw Tile|Å|7:0:0}} | ||
+ | | [[File:Icon site shrine titan.png]] [[File:icon_site_fort2.png]] | ||
+ | | [[Shrine (megabeast)|Shrine]] | ||
+ | | Megabeast | ||
+ | |- | ||
+ | | {{Raw Tile|0|0:0:1}} | ||
+ | | [[File:Icon site tomb.png]] | ||
+ | | [[Tomb]] | ||
+ | | Undead | ||
+ | |- | ||
+ | | {{Raw Tile|I|5:0:0}} | ||
+ | | [[File:Icon site necrotower.png]] | ||
+ | | [[Tower (necromancy)|Tower]] | ||
+ | | Necromancer(s) and undead | ||
+ | |- | ||
+ | | {{Raw Tile|+|7:0:0}} {{Raw Tile|*|7:0:0}} {{Raw Tile|#|7:0:0}} {{Raw Tile|☼|7:0:1}} | ||
+ | | [[File:Icon site city 1.png]] [[File:Icon site city 2.png]] [[File:Icon site city 3.png]] [[File:Icon site city 4.png]] | ||
+ | | [[Town]] | ||
+ | | Humans | ||
+ | |- | ||
+ | | {{Raw Tile|■|0:0:1}} | ||
+ | | [[File:Icon site vault.png]] | ||
+ | | [[Vault]] | ||
+ | | Special creatures | ||
+ | |- | ||
+ | | {{Raw Tile|■|0:0:1}} | ||
+ | | [[File:site mythical 1.png]] [[File:site mythical 2.png]] [[File:site mythical 3.png]] | ||
+ | | [[Mysterious dungeon|Mythical site]] | ||
+ | | [[Dungeon guardian]]s and goblins | ||
+ | |} | ||
+ | |||
+ | == Drawn site key (graphics) == | ||
+ | This is how sites and landscapes appear on the map when they are out of range and/or undiscovered. | ||
+ | |||
+ | {| style="margin:1em 1em 1em 0;background:#261a11;border:1px #AAA solid;color:white" class=wikitable class=sortable | ||
+ | |- style="background:#8c6344;text-align:center;" | ||
+ | !|'''Sprite''' | ||
+ | !|'''Name''' | ||
+ | |- | ||
+ | | [[File:icon_drawn_grassland.png]] | ||
+ | | Grassland | ||
+ | |- | ||
+ | | [[File:icon_drawn_water.png]] | ||
+ | | Water | ||
+ | |- | ||
+ | | [[File:icon_drawn_forest_conifer.png]] | ||
+ | | Conifer Forest | ||
+ | |- | ||
+ | | [[File:icon_drawn_forest_broadleaf.png]] | ||
+ | | Broadleaf Forest | ||
+ | |- | ||
+ | | [[File:icon_drawn_hills.png]] | ||
+ | | Hills | ||
+ | |- | ||
+ | | [[File:icon_drawn_mountains.png]] | ||
+ | | Mountains | ||
+ | |- | ||
+ | | [[File:icon_drawn_marsh.png]] | ||
+ | | Marsh | ||
+ | |- | ||
+ | | [[File:icon_drawn_glacier.png]] | ||
+ | | Glacier | ||
+ | |- | ||
+ | | [[File:icon_drawn_site.png]] | ||
+ | | Site | ||
+ | |- | ||
+ | | [[File:icon_drawn_desert_rock.png]] | ||
+ | | Desert Rock | ||
+ | |- | ||
+ | | [[File:icon_drawn_desert_badlands.png]] | ||
+ | | Desert Badlands | ||
+ | |- | ||
+ | | [[File:icon_drawn_desert_sand.png]] | ||
+ | | Desert Sand | ||
+ | |- | ||
+ | | [[File:icon_drawn_roads.png]] | ||
+ | | Roads | ||
+ | |- | ||
+ | | [[File:icon_drawn_rivers.png]] | ||
+ | | Rivers | ||
+ | |- | ||
+ | | [[File:icon_drawn_labyrinth.png]] | ||
+ | | Labyrinth | ||
+ | |- | ||
+ | | [[File:icon_drawn_shrine.png]] | ||
+ | | Shrine | ||
+ | |- | ||
+ | | [[File:icon_drawn_lair.png]] | ||
+ | | Lair | ||
+ | |- | ||
+ | | [[File:icon_drawn_cave.png]] | ||
+ | | Cave | ||
+ | |- | ||
+ | | [[File:icon_drawn_mountain_home.png]] | ||
+ | | Mountain Home | ||
+ | |- | ||
+ | | [[File:icon_drawn_hillocks.png]] | ||
+ | | Hillocks | ||
+ | |- | ||
+ | | [[File:icon_drawn_fortress.png]] | ||
+ | | Fortress | ||
+ | |- | ||
+ | | [[File:icon_drawn_mountain_ruin.png]] | ||
+ | | Mountain Ruin | ||
+ | |- | ||
+ | | [[File:icon_drawn_dark_fortress.png]] | ||
+ | | Dark Fortress | ||
+ | |- | ||
+ | | [[File:icon_drawn_dark_pits.png]] | ||
+ | | Dark Pits | ||
+ | |- | ||
+ | | [[File:icon_drawn_evil_ruin.png]] | ||
+ | | Evil Ruin | ||
+ | |- | ||
+ | | [[File:icon_drawn_home_tree.png]] | ||
+ | | Home Tree | ||
+ | |- | ||
+ | | [[File:icon_drawn_forest_retreat.png]] | ||
+ | | Forest Retreat | ||
+ | |- | ||
+ | | [[File:icon_drawn_forest_ruin.png]] | ||
+ | | Forest Ruin | ||
+ | |- | ||
+ | | [[File:icon_drawn_castle_ruin.png]] | ||
+ | | Castle Ruin | ||
+ | |- | ||
+ | | [[File:icon_drawn_necrotower.png]] | ||
+ | | Necromancer Tower | ||
+ | |- | ||
+ | | [[File:icon_drawn_fort.png]] | ||
+ | | Fort | ||
+ | |- | ||
+ | | [[File:icon_drawn_monastery.png]] | ||
+ | | Monastery | ||
+ | |- | ||
+ | | [[File:icon_drawn_castle.png]] | ||
+ | | Castle | ||
+ | |- | ||
+ | | [[File:icon_drawn_vault.png]] | ||
+ | | Vault | ||
+ | |- | ||
+ | | [[File:icon_drawn_tomb.png]] | ||
+ | | Tomb | ||
+ | |- | ||
+ | | [[File:icon_drawn_city.png]] | ||
+ | | City | ||
+ | |- | ||
+ | | [[File:icon_drawn_town.png]] | ||
+ | | Town | ||
+ | |- | ||
+ | | [[File:icon_drawn_city_ruin.png]] | ||
+ | | City Ruin | ||
+ | |- | ||
+ | | [[File:icon_drawn_village1.png]] [[File:icon_drawn_village2.png]] [[File:icon_drawn_village3.png]] [[File:icon_drawn_village4.png]] | ||
+ | | Village | ||
+ | |- | ||
+ | | [[File:icon_drawn_village_ruin.png]] | ||
+ | | Village Ruin | ||
+ | |- | ||
+ | | [[File:icon_drawn_mythical1.png]] [[File:icon_drawn_mythical2.png]] [[File:icon_drawn_mythical3.png]] | ||
+ | | Mythical sites | ||
+ | |} | ||
+ | |||
+ | === Embark assistant added sites === | ||
+ | Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Symbol | ||
+ | |- | ||
+ | | Camp | ||
+ | | {{Raw Tile|C|6:1}} | ||
+ | |- | ||
+ | | Cave | ||
+ | | {{Raw Tile|c|6:1}} | ||
+ | |- | ||
+ | | Lair | ||
+ | | {{Raw Tile|m|6:1}} {{Raw Tile|b|6:1}} {{Raw Tile|l|6:1}} | ||
+ | |- | ||
+ | | Labyrinth | ||
+ | | {{Raw Tile|L|6:1}} | ||
+ | |- | ||
+ | | Monument | ||
+ | | {{Raw Tile|M|6:1}} | ||
+ | |- | ||
+ | | Shrine | ||
+ | | {{Raw Tile|S|6:1}} | ||
+ | |- | ||
+ | | Vault | ||
+ | | {{Raw Tile|V|6:1}} | ||
|} | |} | ||
Latest revision as of 11:16, 10 December 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dwarf Fortress uses tilesets and sprite graphics to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark (or adventure) map. This article covers both ASCII tiles and graphic sprites.
Tile colors[edit]
The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current growth.
In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of.
Biome/Region key[edit]
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.
Hills and mountains/Plains[edit]
Yellow hills or plains indicate dry vegetation.
ASCII[edit]
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grassland |
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Savanna |
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Shrubland |
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|
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Graphics[edit]
Biome/Region | Normal | Good | Good (Savage)
|
Evil | Evil (Savage)
|
---|---|---|---|---|---|
Grassland | |||||
Grassland Tropical | |||||
Shrubland |
ASCII[edit]
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hills |
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Low mountains |
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Medium mountains |
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High mountains |
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|
Graphics[edit]
Biome/Region | Normal | Good | Good (Savage)
|
Evil | Evil (Savage)
|
---|---|---|---|---|---|
Grassland | |||||
Low mountains | |||||
Medium mountains | |||||
High mountains | |||||
Peak mountains |
Forests[edit]
In normal forests, the color changes with the seasons.
ASCII[edit]
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Temperate broadleaf forest |
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Tropical broadleaf forest |
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Coniferous forest |
|
|
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|
|
Graphics[edit]
Deserts[edit]
In normal sand deserts, the color depends on the type of sand.
ASCII[edit]
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sand desert |
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Rocky wasteland |
|
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|
| ||||||||||||||||||||||||||||||||||||||||
Badlands |
|
|
|
|
|
Graphics[edit]
Biome/Region | Normal | Good | Good (Savage)
|
Evil | Evil (Savage)
|
---|---|---|---|---|---|
Desert | |||||
Rocky hills | |||||
Rocky plains | |||||
Badlands | |||||
Beach |
Wetlands[edit]
ASCII[edit]
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Swamp |
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|
| ||||||||||||||||||||||||
Marsh |
|
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|
Graphics[edit]
Biome/Region | Normal | Good | Good (Savage)
|
Evil | Evil (Savage)
|
---|---|---|---|---|---|
Swamp | |||||
Marsh |
Ice regions[edit]
ASCII[edit]
Biome/Region | Normal | Good | Evil | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tundra |
|
|
| ||||||||||||
Glacier |
|
|
|
Graphics[edit]
Biome/Region | Normal | Good | Good (Savage)
|
Evil | Evil (Savage)
|
---|---|---|---|---|---|
Tundra | |||||
Glacier | |||||
Frozen ocean |
Bodies of water[edit]
ASCII[edit]
Biome/Region | Normal | Good | Evil | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
River | •┬┴ ┬┴ ┬┴ ╦╩◄ | •┬┴ ┬┴ ┬┴ ╦╩◄ | •┬┴ ╦╩◄ | ||||||||||||||||||||||||
Ocean |
|
|
| ||||||||||||||||||||||||
Lake |
|
|
|
Graphics[edit]
Biome/Region | Normal | Good | Good (Savage)
|
Evil | Evil (Savage)
|
---|---|---|---|---|---|
Brook* | |||||
River* | |||||
Major river* | |||||
Lake | |||||
Ocean | |||||
Deep ocean |
- *Unlike ASCII mode, brooks and rivers will appear the same in good, neutral and evil biomes.
Terrain feature key[edit]
ASCII[edit]
Terrain feature | Normal | Snow/Ice | Good | Evil |
---|---|---|---|---|
Peak | ^ | ^ | ^ | ^ ^ |
Volcano | ^ |
Graphics[edit]
Biome/Region | Normal | Good | Good (Savage)
|
Evil | Evil (Savage)
|
---|---|---|---|---|---|
Volcano |
Construction key[edit]
ASCII[edit]
Construction | Normal |
---|---|
Road | •┬┴• •┬┴• •┬┴• •┬┴• |
Graphics[edit]
Name | Graphic |
---|---|
Tunnel | |
Paved road | |
Dirt road |
Site key (ASCII)[edit]
Site tiles are organized by columns, from left-to-right: normal populated sites, ruined sites, and sites captured by necromancers or their night creature armies.
Dwarven sites[edit]
Site | Normal | Ruins | Night creature |
---|---|---|---|
Mountain halls | Ω | μ | μ |
Hillocks | Ω | μ | μ |
Fortress | Ω | μ | μ |
Elven sites[edit]
Forest retreats marked as (¶) are market towns.
Site | Normal | Ruins | Night creature |
---|---|---|---|
Forest retreat | î ¶ | μ ₧ | μ ₧ |
Goblin sites[edit]
A light magenta dark fortress (Π) indicates the presence of an underworld spire.
Site | Normal | Ruins | Night creature |
---|---|---|---|
Dark fortress | Π Π | μ μ | μ |
Dark pits | º | ª | ª |
Human sites[edit]
For towns, the tiles indicate a town's current population (increases from left to right). Hamlet tiles represent the region the hamlet is in (hills, plains, rivers, etc.).
Site | Normal | Ruins | Night creature |
---|---|---|---|
Town | + * # ☼ | μ | μ |
Hamlet | = ≡ æ Æ
= ≡ æ Æ = ≡ æ Æ = ≡ æ Æ |
= ≡ æ Æ | = ≡ æ Æ |
Castle | ○ | ○ |
Other sites[edit]
Site | Normal | Night creature |
---|---|---|
Camp | ☼ | |
Cave | • | • |
Fort | ◙ | ◙ |
Labyrinth | # | |
Lair | • • | |
Monastery | ○ | ○ |
Shrine | Å | |
Tomb | 0 | |
Tower | I | I |
Vault | ■ | |
Adventurer camp | ☼ |
Site key (ASCII and graphics)[edit]
Tile | Sprite | Name | Inhabitated by |
---|---|---|---|
☼ | Camp | Bandits | |
• | Cave | Monsters | |
Π Π | Dark fortress | Goblins (and potentially a special creature) | |
º | Dark pits | Goblins and Humans | |
î ¶ | Forest retreat | Elves and Dwarves | |
Ω | Fortress | Dwarves | |
○ | Castle | Humans | |
○ | Fort | Bandits | |
= ≡ æ Æ | Hamlet | Humans and Goblins | |
Ω | Hillocks | Dwarves and Humans | |
# | Labyrinth | Minotaur | |
• • | Lair | Monsters | |
○ | Monastery | ||
Ω | Mountain halls | Dwarves | |
μ μ μ μ | |
Ruins | |
μ ₧ | Forest retreat ruins | ||
Å | Shrine | Megabeast | |
0 | Tomb | Undead | |
I | Tower | Necromancer(s) and undead | |
+ * # ☼ | Town | Humans | |
■ | Vault | Special creatures | |
■ | Mythical site | Dungeon guardians and goblins |
Drawn site key (graphics)[edit]
This is how sites and landscapes appear on the map when they are out of range and/or undiscovered.
Embark assistant added sites[edit]
Shown when the DFHack plugin is active, list is from the in game plugin information, see there for details.
Site | Symbol |
---|---|
Camp | C |
Cave | c |
Lair | m b l |
Labyrinth | L |
Monument | M |
Shrine | S |
Vault | V |
Fast travel key[edit]
Description | Symbol |
---|---|
Adventurer(s) | @ |
Other traveling individual or group | * |
Worlds | |||||||||
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General | |||||||||
Map |
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Civilization |
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