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Difference between revisions of "Town"

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{{Quality|Exceptional}}
 
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{{av}}
'''Town''' can refer to either of the following:
+
:''"Town" may also refer to a fortress that has reached a [[fortress#Nomenclature|certain population level]].''
* A [[fortress]] that has reached a certain population level.
 
* A [[site]] usually inhabited by [[human]]s.
 
  
== Adventure mode ==
+
[[File:Town_map_43.png|thumb|300px|A map of a well-developed town, exported from legends mode.<br>
Adventurers spend much quality time in towns. They come to buy, sell, talk to the people, nobles and divine creatures that live there and occasionally to kill those who have invited their wrath.
+
Places of interest:<br>
 +
<span style="color:rgb(110,110,110); background:rgb(75,50,75)">▊</span> Castle Tower<br>
 +
<span style="color:rgb(70,70,70)">█</span> Castle Wall<br>
 +
<span style="color:rgb(40,40,40)">█</span> Castle Wall Walkway<br>
 +
<span style="color:rgb(50,50,50)">█</span> Warehouse<br>
 +
<span style="color:rgb(50,75,75)">█</span> Dormitory<br>
 +
<span style="color:rgb(75,50,75)">█</span> Dining Hall<br>
 +
<span style="color:rgb(50,30,15)">█</span> General Import Market<br>
 +
<span style="color:rgb(50,40,15)">█</span> Food Import Market<br>
 +
<span style="color:rgb(50,30,35)">█</span> Clothing Import Market<br>
 +
<span style="color:rgb(255,0,0)">█</span> Meat Market<br>
 +
<span style="color:rgb(0,255,0)">█</span> Edible Produce Market<br>
 +
<span style="color:rgb(255,255,0)">█</span> Cheese Market<br>
 +
<span style="color:rgb(255,200,200)">█</span> Edible Processed Plants Market<br>
 +
<span style="color:rgb(192,192,192)">█</span> General Import Store<br>
 +
<span style="color:rgb(128,192,128)">█</span> Food Import Store<br>
 +
<span style="color:rgb(255,255,255)">█</span> Clothing Import Store<br>
 +
<span style="color:rgb(200,200,200)">█</span> Cloth Shop<br>
 +
<span style="color:rgb(128,100,50)">█</span> Tanning Shop<br>
 +
<span style="color:rgb(255,255,100)">█</span> Cloth Clothing Shop<br>
 +
<span style="color:rgb(255,128,64)">█</span> Leather Clothing Shop<br>
 +
<span style="color:rgb(128,255,255)">█</span> Bone Carver Shop<br>
 +
<span style="color:rgb(0,255,0)">█</span> Gem Cutter Shop<br>
 +
<span style="color:rgb(255,0,255)">█</span> Metal Weapons Shop<br>
 +
<span style="color:rgb(255,128,128)">█</span> Wood Weapons Shop<br>
 +
<span style="color:rgb(64,64,64)">█</span> Blacksmith Shop<br>
 +
<span style="color:rgb(0,0,0)">█</span> Armorsmith Shop<br>
 +
<span style="color:rgb(128,128,128)">█</span> Metal Crafter Shop<br>
 +
<span style="color:rgb(100,70,30)">█</span> Leather Accessories Shop<br>
 +
<span style="color:rgb(255,0,0)">█</span> Wooden Furniture Shop<br>
 +
<span style="color:rgb(255,64,0)">█</span> Stone Furniture Shop<br>
 +
<span style="color:rgb(255,0,64)">█</span> Metal Furniture Shop<br>
 +
<span style="color:rgb(129,129,129)">█</span> Fortress<br>
 +
<span style="color:rgb(50,20,50)">█</span> Underground Farming<br>
 +
<span style="color:rgb(250,50,20)">█</span> Underground Industrial<br>
 +
<span style="color:rgb(20,50,30)">█</span> Underground Living<br>
 +
<span style="color:rgb(20,100,20)">█</span> Underground Guilds<br>
 +
<span style="color:rgb(100,100,20)">█</span> Underground Merchants<br>
 +
<span style="color:rgb(0,0,0)">█</span> Trenches<br>
 +
<span style="color:rgb(255,255,32)">█</span> Tavern<br>
 +
<span style="color:rgb(0,0,255)">█</span> Well<br>
 +
<span style="color:rgb(100,70,10)">█</span> House<br>
 +
<span style="color:rgb(30,100,10)">█</span> Cottage Plot<br>
 +
<span style="color:rgb(255,128,255)">█</span> Mead Hall<br>
 +
<span style="color:rgb(170,120,230)">█</span> Temple<br>
 +
<span style="color:rgb(255,192,255)">█</span> Library<br>
 +
<span style="color:rgb(0,255,255)">█</span> Shrine<br>
 +
<span style="color:rgb(255,195,0)">█</span> Crops 1<br>
 +
<span style="color:rgb(195,255,0)">█</span> Crops 2<br>
 +
<span style="color:rgb(100,60,20)">█</span> Crops 3<br>
 +
<span style="color:rgb(100,255,0)">█</span> Meadow<br>
 +
<span style="color:rgb(0,255,0)">█</span> Pasture<br>
 +
<span style="color:rgb(0,100,0)">█</span> Orchard<br>
 +
<span style="color:rgb(0,95,0)">█</span> Woodland<br>
 +
<span style="color:rgb(0,20,0)">█</span> Waste<br>
 +
<span style="color:rgb(100,50,10)">█</span> Town Yards<br>
 +
<span style="color:rgb(75,50,20)">█</span> Abandoned<br>
 +
<span style="color:rgb(50,20,20)">█</span> Ruin<br>
 +
<span style="color:rgb(100,100,100)">█</span> Unknown]]
  
<gallery>
+
A '''town''' is a large [[site]] founded by [[human]] civilizations. The population and size can be determined by the map symbol representing it; from least to most populous: [[File:Icon site city 1.png]],  [[File:Icon site city 2.png]], [[File:Icon site city 3.png]] and [[File:Icon site city 4.png]] (or {{Raw Tile|+|7:0}}, {{Raw Tile|*|7:0}}, {{Raw Tile|#|7:0}} and {{Raw Tile|☼|7:1}} in ASCII mode). Towns start out from [[hamlet]]s, which can transform into a town if there are no other nearby sites with a market. [[Road]]s link towns between other nearby towns and dwarven [[fortress]]es, as well as sites conquered by humans.
File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map
+
 
File:Spidergroul.jpg|Town on regular travel map
+
The population for each level of town is:
</gallery>
+
* [[File:Icon site city 1.png]] / {{Raw Tile|+|7:0}} : ≤999
 +
* [[File:Icon site city 2.png]] / {{Raw Tile|*|7:0}} : 1,000-1,999
 +
* [[File:Icon site city 3.png]] / {{Raw Tile|#|7:0}} : 2,000-9,999
 +
* [[File:Icon site city 4.png]] / {{Raw Tile|☼|7:1}} : ≥10,000
 +
 
 +
[[Adventure mode|Adventurers]] spend much quality time in towns - they can come to trade, speak, or entertain the townspeople, and occasionally to slay those who have invited their wrath. Towns' [[tavern]]s are a popular destination for many adventurers; they are the only sources of alcohol in human settlements and provide excellent entertainment, which includes [[performance]]s and the occasional drunken brawl. Other people of interest include:
 +
 
 +
* [[mercenary|mercenaries]], who will gather at [[tavern]]s, and make for great traveling companions.
 +
* [[criminal]]s, who may be the target of quests
 +
* [[priest]]s and [[monk]]s, [[guild|craftsmen]], and [[counting house|merchants]], who may have traveled the world, and may be embroiled in all sorts of [[intrigue]].
 +
 
 +
== Keep ==
 +
At the heart of a town is a walled stronghold, garrisoned by many soldiers. Inside of the keep can be found a lord or lady, other high nobility, and men-at-arms willing to follow you unto death. If the town is the civ's seat of power, then the law-maker will also reside here.
 +
 
 +
Since .47.01, keeps have had their households expanded – most human keeps will have a variety of members, some familiar from fort mode, like doctors and executioners, and some related to the expanded city, like judges, fire commissioners and sewer administrators, and others just plain household staff, like the housekeepers and chefs. The vast majority of these don't have interesting game mechanics associated with them tied to their positions, but many of them are caught up in some [[intrigue|scheme]].
  
=== Keep ===
+
== The town proper ==
[[File:W3town111.png|thumb|Town from Dwarf Fortress Development Blog]]
+
[[File:v50_town.png|thumb|300px|right|A town seen through the travel screen.]]
In the middle of the town is a walled stronghold held by many soldiers. Inside of the keep can be found a Lady, other high nobility, Men-at-arms willing to follow you unto death, and well guarded treasure. Under the keep is a [[dungeon]], a dangerous but rewarding place to wander.
+
[[File:town_preview.jpg|thumb|300px|right|center|You could smell the bakery through the image.<br><small>''Art by KlausPillon''</small>]]
  
=== Town ===
+
Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk among the densely-packed houses and shops in narrow streets, while stray domesticated animals roam the muddy alleyways and pastures. Vast shopping districts are major trade centers. Other buildings include warehouses (which can be ransacked without repercussion) and wells. Common structures include [[tavern]]s and [[temple]]s, but [[Library|libraries]] are very rare.
[[File:TownSquare2.jpg|thumb|Typical Town Thoroughfare]]
 
Outside of the Keep is the realm of the bourgeoisie, who usually trade in vast Markets or districts of shops. Many stray domesticated animals roam through the muddy streets. Other buildings of unknown use exist in a town, such as the [[temple]] and warehouse. Below is a list of different shops found in a city. Some cities will not have all of the shops, and a player may have to travel to a different city to browse the wares of an Armor Smith.
 
  
The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are currently produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns, and because of this, few industries based upon these materials can spring up.
+
Below is a list of different shops and markets found in a town. Most towns do not have every single retail good available, and adventurers may have to travel to a different town in order to browse wares of a particular type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other leather shops.
  
 
Common shops:
 
Common shops:
* Clothiers Imports
+
* [[File:Slab general imports.png]] {{Raw Tile|µ|2:6:1}} General imports
* Woven Clothing Shop
+
* [[File:Slab food imports.png]] {{Raw Tile|%|2:6:1}} Food imports
* Cloth Shop
+
* [[File:Slab clothing imports.png]] {{Raw Tile|[|2:6:1}} Clothing imports
* Leather Clothing Shop
+
* [[File:Slab cloth clothing.png]] {{Raw Tile|[|7:6:1}} Woven clothing shop
* Leather Shop
+
* [[File:Slab cloth shop.png]] {{Raw Tile|º|6:6:1}} Cloth shop
* Bone Carver's Shop
+
* [[File:Slab leather clothing.png]] {{Raw Tile|[|6:6:1}} Leather clothing shop
* Food Imports
+
* [[File:Slab tanning shop.png]] {{Raw Tile|ß|6:6:1}} Leather shop
* General Imports
+
* [[File:Slab bone carver.png]] {{Raw Tile|Å|7:6:1}} Bone carver's shop
  
 
Rare shops:
 
Rare shops:
* Carpenter's Shop
+
* [[File:Slab wood furniture.png]] {{Raw Tile|╤|6:6:1}} Carpenter's shop
* Metal Furniture shop
+
* [[File:Slab stone furniture.png]] {{Raw Tile|╤|7:6:1}} Stone furniture shop
* Stone Furniture shop
+
* [[File:Slab metal furniture.png]] {{Raw Tile|╤|0:6:0}} Metal furniture shop
* Gem Cutters shop
+
* [[File:Slab gem cutter.png]] {{Raw Tile|♦|2:6:1}} Gem cutter's shop
* Armorsmiths shop
+
* [[File:Slab armorsmith.png]] {{Raw Tile|[|0:6:0}} Armorsmith's shop
* Bowyer's Shop
+
* [[File:Slab bowyer.png]] {{Raw Tile|/|6:6:1}} Bowyer's shop
* Weaponsmiths shop
+
* [[File:Slab weaponsmith.png]] {{Raw Tile|/|0:6:0}} Weaponsmith's shop
 
+
* [[File:Slab leather goods.png]] {{Raw Tile|Å|6:6:1}} Leather goods shop
In a Market one can find:
+
* [[File:Slab metal crafter.png]] {{Raw Tile|Å|0:6:0}} Metal craft shop
* Imported Goods
 
* Imported Food
 
* Imported Clothing
 
* Meat
 
  
=== Subterranea ===
+
In a market, one can find:
 +
* Imported goods
 +
* Imported food
 +
* Imported clothing
 +
* [[Meat]]
 +
* Fruit and vegetables
 +
* [[Cheese]]
 +
* Processed goods
  
Below a Town are the [[sewer]]s, accessible via several difficult to find locations in the streets above or from nearby waterways.
+
== Subterranean ==
[[Catacomb]]s also reside below [[temple]]s. Both the Sewers and Catacombs may connect up with the [[Dungeon]]. Entrances to the sewers are identified along with shops and houses in the fast travel map when you are in the vicinity of one.
+
Below a town are two subterranean structures: [[catacombs]] and [[sewer]]s. Both can be present at once, and frequently connect and overlap each other. [[Tomb]]s may also be present alongside catacombs. Criminals, outcasts of society and various subterranean creatures hide in the dark passages. They are common destinations for those looking to finish a [[quest]], gain [[reputation]], or search for valuable loot.
  
=== Criminal organisations ===
+
Catacombs reside below temples, and are almost always present - sewers, on the other hand, can only be found in more developed towns. The presence of a sewer in a town can be confirmed by the presence of [[floor grate]]s in the middle of streets – accessible via small and elusive entrances above-ground, or by diving below nearby waterways.
  
Most towns have '''Criminal Organisations''', formed by collections of outcasts. They are led by someone called the '''"[[Boss]]"'''. Criminal organisations can take over the [[dungeon]] town keep or the catacombs, but they don't tend to attack players or do anything hostile.
+
== Destroyed or abandoned towns ==
 +
:''Further information: [[Ruin]]''
 +
[[File:Destroyed.jpg|thumb|center|1000px|Legends mode entry about a town being sacked]]
  
=== Destroyed towns ===
+
In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. [[Bandit]]s and criminals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy already.
[[File:Destroyedtown2.jpg|thumb|Ruins of a town before the gates of an abandoned keep]]
 
In time some towns will be brought to ruin. These become desolate wastelands where all of the peasants and merchants still living in the wreckage will attack you, perhaps out of fear, perhaps to stop you from looting the keep, where many fine objects lie unguarded.
 
  
<gallery widths=400 heights=30 >
+
== Gallery ==
File:Destroyed.jpg|Legend's entry about town being sacked
+
<gallery widths="190px" heights="200px">
 +
File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map. ASCII mode.
 +
File:Spidergroul.jpg|Town on regular travel map. ASCII mode.
 +
File:Destroyedtown2.jpg|Ruins of a town before the gates of an abandoned keep. ASCII mode.
 +
File:dungoen.jpg|Subterranean layout from an early development screenshot on the DF development blog. ASCII mode.
 
</gallery>
 
</gallery>
<br clear=both />
 
  
 
{{Translation
 
{{Translation
Line 73: Line 148:
  
 
{{world}}
 
{{world}}
 +
 +
{{Category|Adventurer mode}}

Latest revision as of 21:55, 11 September 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

"Town" may also refer to a fortress that has reached a certain population level.
A map of a well-developed town, exported from legends mode.
Places of interest:
Castle Tower
Castle Wall
Castle Wall Walkway
Warehouse
Dormitory
Dining Hall
General Import Market
Food Import Market
Clothing Import Market
Meat Market
Edible Produce Market
Cheese Market
Edible Processed Plants Market
General Import Store
Food Import Store
Clothing Import Store
Cloth Shop
Tanning Shop
Cloth Clothing Shop
Leather Clothing Shop
Bone Carver Shop
Gem Cutter Shop
Metal Weapons Shop
Wood Weapons Shop
Blacksmith Shop
Armorsmith Shop
Metal Crafter Shop
Leather Accessories Shop
Wooden Furniture Shop
Stone Furniture Shop
Metal Furniture Shop
Fortress
Underground Farming
Underground Industrial
Underground Living
Underground Guilds
Underground Merchants
Trenches
Tavern
Well
House
Cottage Plot
Mead Hall
Temple
Library
Shrine
Crops 1
Crops 2
Crops 3
Meadow
Pasture
Orchard
Woodland
Waste
Town Yards
Abandoned
Ruin
Unknown

A town is a large site founded by human civilizations. The population and size can be determined by the map symbol representing it; from least to most populous: Icon site city 1.png, Icon site city 2.png, Icon site city 3.png and Icon site city 4.png (or +, *, # and in ASCII mode). Towns start out from hamlets, which can transform into a town if there are no other nearby sites with a market. Roads link towns between other nearby towns and dwarven fortresses, as well as sites conquered by humans.

The population for each level of town is:

  • Icon site city 1.png / + : ≤999
  • Icon site city 2.png / * : 1,000-1,999
  • Icon site city 3.png / # : 2,000-9,999
  • Icon site city 4.png /  : ≥10,000

Adventurers spend much quality time in towns - they can come to trade, speak, or entertain the townspeople, and occasionally to slay those who have invited their wrath. Towns' taverns are a popular destination for many adventurers; they are the only sources of alcohol in human settlements and provide excellent entertainment, which includes performances and the occasional drunken brawl. Other people of interest include:

Keep[edit]

At the heart of a town is a walled stronghold, garrisoned by many soldiers. Inside of the keep can be found a lord or lady, other high nobility, and men-at-arms willing to follow you unto death. If the town is the civ's seat of power, then the law-maker will also reside here.

Since .47.01, keeps have had their households expanded – most human keeps will have a variety of members, some familiar from fort mode, like doctors and executioners, and some related to the expanded city, like judges, fire commissioners and sewer administrators, and others just plain household staff, like the housekeepers and chefs. The vast majority of these don't have interesting game mechanics associated with them tied to their positions, but many of them are caught up in some scheme.

The town proper[edit]

A town seen through the travel screen.
You could smell the bakery through the image.
Art by KlausPillon

Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk among the densely-packed houses and shops in narrow streets, while stray domesticated animals roam the muddy alleyways and pastures. Vast shopping districts are major trade centers. Other buildings include warehouses (which can be ransacked without repercussion) and wells. Common structures include taverns and temples, but libraries are very rare.

Below is a list of different shops and markets found in a town. Most towns do not have every single retail good available, and adventurers may have to travel to a different town in order to browse wares of a particular type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other leather shops.

Common shops:

  • Slab general imports.png µ General imports
  • Slab food imports.png % Food imports
  • Slab clothing imports.png [ Clothing imports
  • Slab cloth clothing.png [ Woven clothing shop
  • Slab cloth shop.png º Cloth shop
  • Slab leather clothing.png [ Leather clothing shop
  • Slab tanning shop.png ß Leather shop
  • Slab bone carver.png Å Bone carver's shop

Rare shops:

  • Slab wood furniture.png Carpenter's shop
  • Slab stone furniture.png Stone furniture shop
  • Slab metal furniture.png Metal furniture shop
  • Slab gem cutter.png Gem cutter's shop
  • Slab armorsmith.png [ Armorsmith's shop
  • Slab bowyer.png / Bowyer's shop
  • Slab weaponsmith.png / Weaponsmith's shop
  • Slab leather goods.png Å Leather goods shop
  • Slab metal crafter.png Å Metal craft shop

In a market, one can find:

  • Imported goods
  • Imported food
  • Imported clothing
  • Meat
  • Fruit and vegetables
  • Cheese
  • Processed goods

Subterranean[edit]

Below a town are two subterranean structures: catacombs and sewers. Both can be present at once, and frequently connect and overlap each other. Tombs may also be present alongside catacombs. Criminals, outcasts of society and various subterranean creatures hide in the dark passages. They are common destinations for those looking to finish a quest, gain reputation, or search for valuable loot.

Catacombs reside below temples, and are almost always present - sewers, on the other hand, can only be found in more developed towns. The presence of a sewer in a town can be confirmed by the presence of floor grates in the middle of streets – accessible via small and elusive entrances above-ground, or by diving below nearby waterways.

Destroyed or abandoned towns[edit]

Further information: Ruin
Legends mode entry about a town being sacked

In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. Bandits and criminals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy already.

Gallery[edit]

"Town" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: amost
Elven: irive
Goblin: kabu
Human: ricgo
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