- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Town"
(Dungeons do not exist in v50) |
|||
(37 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Quality|Exceptional | + | {{Quality|Exceptional}} |
{{av}} | {{av}} | ||
:''"Town" may also refer to a fortress that has reached a [[fortress#Nomenclature|certain population level]].'' | :''"Town" may also refer to a fortress that has reached a [[fortress#Nomenclature|certain population level]].'' | ||
− | [[File:Town_map_43.png|thumb|300px|A map of a well developed town, exported from legends mode.<br> | + | [[File:Town_map_43.png|thumb|300px|A map of a well-developed town, exported from legends mode.<br> |
Places of interest:<br> | Places of interest:<br> | ||
− | <span style="color:rgb(110,110,110)">█</span> | + | <span style="color:rgb(110,110,110); background:rgb(75,50,75)">▊</span> Castle Tower<br> |
+ | <span style="color:rgb(70,70,70)">█</span> Castle Wall<br> | ||
+ | <span style="color:rgb(40,40,40)">█</span> Castle Wall Walkway<br> | ||
<span style="color:rgb(50,50,50)">█</span> Warehouse<br> | <span style="color:rgb(50,50,50)">█</span> Warehouse<br> | ||
+ | <span style="color:rgb(50,75,75)">█</span> Dormitory<br> | ||
+ | <span style="color:rgb(75,50,75)">█</span> Dining Hall<br> | ||
+ | <span style="color:rgb(50,30,15)">█</span> General Import Market<br> | ||
+ | <span style="color:rgb(50,40,15)">█</span> Food Import Market<br> | ||
+ | <span style="color:rgb(50,30,35)">█</span> Clothing Import Market<br> | ||
+ | <span style="color:rgb(255,0,0)">█</span> Meat Market<br> | ||
+ | <span style="color:rgb(0,255,0)">█</span> Edible Produce Market<br> | ||
+ | <span style="color:rgb(255,255,0)">█</span> Cheese Market<br> | ||
+ | <span style="color:rgb(255,200,200)">█</span> Edible Processed Plants Market<br> | ||
+ | <span style="color:rgb(192,192,192)">█</span> General Import Store<br> | ||
+ | <span style="color:rgb(128,192,128)">█</span> Food Import Store<br> | ||
+ | <span style="color:rgb(255,255,255)">█</span> Clothing Import Store<br> | ||
+ | <span style="color:rgb(200,200,200)">█</span> Cloth Shop<br> | ||
+ | <span style="color:rgb(128,100,50)">█</span> Tanning Shop<br> | ||
+ | <span style="color:rgb(255,255,100)">█</span> Cloth Clothing Shop<br> | ||
+ | <span style="color:rgb(255,128,64)">█</span> Leather Clothing Shop<br> | ||
+ | <span style="color:rgb(128,255,255)">█</span> Bone Carver Shop<br> | ||
+ | <span style="color:rgb(0,255,0)">█</span> Gem Cutter Shop<br> | ||
+ | <span style="color:rgb(255,0,255)">█</span> Metal Weapons Shop<br> | ||
+ | <span style="color:rgb(255,128,128)">█</span> Wood Weapons Shop<br> | ||
+ | <span style="color:rgb(64,64,64)">█</span> Blacksmith Shop<br> | ||
+ | <span style="color:rgb(0,0,0)">█</span> Armorsmith Shop<br> | ||
+ | <span style="color:rgb(128,128,128)">█</span> Metal Crafter Shop<br> | ||
+ | <span style="color:rgb(100,70,30)">█</span> Leather Accessories Shop<br> | ||
+ | <span style="color:rgb(255,0,0)">█</span> Wooden Furniture Shop<br> | ||
+ | <span style="color:rgb(255,64,0)">█</span> Stone Furniture Shop<br> | ||
+ | <span style="color:rgb(255,0,64)">█</span> Metal Furniture Shop<br> | ||
+ | <span style="color:rgb(129,129,129)">█</span> Fortress<br> | ||
+ | <span style="color:rgb(50,20,50)">█</span> Underground Farming<br> | ||
+ | <span style="color:rgb(250,50,20)">█</span> Underground Industrial<br> | ||
+ | <span style="color:rgb(20,50,30)">█</span> Underground Living<br> | ||
+ | <span style="color:rgb(20,100,20)">█</span> Underground Guilds<br> | ||
+ | <span style="color:rgb(100,100,20)">█</span> Underground Merchants<br> | ||
+ | <span style="color:rgb(0,0,0)">█</span> Trenches<br> | ||
<span style="color:rgb(255,255,32)">█</span> Tavern<br> | <span style="color:rgb(255,255,32)">█</span> Tavern<br> | ||
+ | <span style="color:rgb(0,0,255)">█</span> Well<br> | ||
+ | <span style="color:rgb(100,70,10)">█</span> House<br> | ||
+ | <span style="color:rgb(30,100,10)">█</span> Cottage Plot<br> | ||
+ | <span style="color:rgb(255,128,255)">█</span> Mead Hall<br> | ||
<span style="color:rgb(170,120,230)">█</span> Temple<br> | <span style="color:rgb(170,120,230)">█</span> Temple<br> | ||
<span style="color:rgb(255,192,255)">█</span> Library<br> | <span style="color:rgb(255,192,255)">█</span> Library<br> | ||
− | <span style="color:rgb(0,0,255)">█</span> | + | <span style="color:rgb(0,255,255)">█</span> Shrine<br> |
+ | <span style="color:rgb(255,195,0)">█</span> Crops 1<br> | ||
+ | <span style="color:rgb(195,255,0)">█</span> Crops 2<br> | ||
+ | <span style="color:rgb(100,60,20)">█</span> Crops 3<br> | ||
+ | <span style="color:rgb(100,255,0)">█</span> Meadow<br> | ||
+ | <span style="color:rgb(0,255,0)">█</span> Pasture<br> | ||
+ | <span style="color:rgb(0,100,0)">█</span> Orchard<br> | ||
+ | <span style="color:rgb(0,95,0)">█</span> Woodland<br> | ||
+ | <span style="color:rgb(0,20,0)">█</span> Waste<br> | ||
+ | <span style="color:rgb(100,50,10)">█</span> Town Yards<br> | ||
+ | <span style="color:rgb(75,50,20)">█</span> Abandoned<br> | ||
+ | <span style="color:rgb(50,20,20)">█</span> Ruin<br> | ||
+ | <span style="color:rgb(100,100,100)">█</span> Unknown]] | ||
− | A '''town''' is a large [[site]] founded | + | A '''town''' is a large [[site]] founded by [[human]] civilizations. The population and size can be determined by the map symbol representing it; from least to most populous: [[File:Icon site city 1.png]], [[File:Icon site city 2.png]], [[File:Icon site city 3.png]] and [[File:Icon site city 4.png]] (or {{Raw Tile|+|7:0}}, {{Raw Tile|*|7:0}}, {{Raw Tile|#|7:0}} and {{Raw Tile|☼|7:1}} in ASCII mode). Towns start out from [[hamlet]]s, which can transform into a town if there are no other nearby sites with a market. [[Road]]s link towns between other nearby towns and dwarven [[fortress]]es, as well as sites conquered by humans. |
− | [[Adventure mode|Adventurers]] spend much quality time in towns | + | The population for each level of town is: |
+ | * [[File:Icon site city 1.png]] / {{Raw Tile|+|7:0}} : ≤999 | ||
+ | * [[File:Icon site city 2.png]] / {{Raw Tile|*|7:0}} : 1,000-1,999 | ||
+ | * [[File:Icon site city 3.png]] / {{Raw Tile|#|7:0}} : 2,000-9,999 | ||
+ | * [[File:Icon site city 4.png]] / {{Raw Tile|☼|7:1}} : ≥10,000 | ||
+ | |||
+ | [[Adventure mode|Adventurers]] spend much quality time in towns - they can come to trade, speak, or entertain the townspeople, and occasionally to slay those who have invited their wrath. Towns' [[tavern]]s are a popular destination for many adventurers; they are the only sources of alcohol in human settlements and provide excellent entertainment, which includes [[performance]]s and the occasional drunken brawl. Other people of interest include: | ||
+ | |||
+ | * [[mercenary|mercenaries]], who will gather at [[tavern]]s, and make for great traveling companions. | ||
+ | * [[criminal]]s, who may be the target of quests | ||
+ | * [[priest]]s and [[monk]]s, [[guild|craftsmen]], and [[counting house|merchants]], who may have traveled the world, and may be embroiled in all sorts of [[intrigue]]. | ||
== Keep == | == Keep == | ||
− | At the heart of a town is a walled stronghold | + | At the heart of a town is a walled stronghold, garrisoned by many soldiers. Inside of the keep can be found a lord or lady, other high nobility, and men-at-arms willing to follow you unto death. If the town is the civ's seat of power, then the law-maker will also reside here. |
+ | |||
+ | Since .47.01, keeps have had their households expanded – most human keeps will have a variety of members, some familiar from fort mode, like doctors and executioners, and some related to the expanded city, like judges, fire commissioners and sewer administrators, and others just plain household staff, like the housekeepers and chefs. The vast majority of these don't have interesting game mechanics associated with them tied to their positions, but many of them are caught up in some [[intrigue|scheme]]. | ||
== The town proper == | == The town proper == | ||
− | [[File: | + | [[File:v50_town.png|thumb|300px|right|A town seen through the travel screen.]] |
+ | [[File:town_preview.jpg|thumb|300px|right|center|You could smell the bakery through the image.<br><small>''Art by KlausPillon''</small>]] | ||
− | Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk among the densely-packed houses and shops in narrow streets | + | Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk among the densely-packed houses and shops in narrow streets, while stray domesticated animals roam the muddy alleyways and pastures. Vast shopping districts are major trade centers. Other buildings include warehouses (which can be ransacked without repercussion) and wells. Common structures include [[tavern]]s and [[temple]]s, but [[Library|libraries]] are very rare. |
Below is a list of different shops and markets found in a town. Most towns do not have every single retail good available, and adventurers may have to travel to a different town in order to browse wares of a particular type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other leather shops. | Below is a list of different shops and markets found in a town. Most towns do not have every single retail good available, and adventurers may have to travel to a different town in order to browse wares of a particular type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other leather shops. | ||
Common shops: | Common shops: | ||
− | * {{Raw Tile|µ|2:6:1}} General imports | + | * [[File:Slab general imports.png]] {{Raw Tile|µ|2:6:1}} General imports |
− | * {{Raw Tile|%|2:6:1}} Food imports | + | * [[File:Slab food imports.png]] {{Raw Tile|%|2:6:1}} Food imports |
− | * {{Raw Tile|[|2:6:1}} Clothing imports | + | * [[File:Slab clothing imports.png]] {{Raw Tile|[|2:6:1}} Clothing imports |
− | * {{Raw Tile|[|7:6:1}} Woven clothing shop | + | * [[File:Slab cloth clothing.png]] {{Raw Tile|[|7:6:1}} Woven clothing shop |
− | * {{Raw Tile|º|6:6:1}} Cloth shop | + | * [[File:Slab cloth shop.png]] {{Raw Tile|º|6:6:1}} Cloth shop |
− | * {{Raw Tile|[|6:6:1}} Leather clothing shop | + | * [[File:Slab leather clothing.png]] {{Raw Tile|[|6:6:1}} Leather clothing shop |
− | * {{Raw Tile|ß|6:6:1}} Leather shop | + | * [[File:Slab tanning shop.png]] {{Raw Tile|ß|6:6:1}} Leather shop |
− | * {{Raw Tile|Å|7:6:1}} Bone carver's shop | + | * [[File:Slab bone carver.png]] {{Raw Tile|Å|7:6:1}} Bone carver's shop |
Rare shops: | Rare shops: | ||
− | * {{Raw Tile|╤|6:6:1}} Carpenter's shop | + | * [[File:Slab wood furniture.png]] {{Raw Tile|╤|6:6:1}} Carpenter's shop |
− | * {{Raw Tile|╤|7:6:1}} Stone furniture shop | + | * [[File:Slab stone furniture.png]] {{Raw Tile|╤|7:6:1}} Stone furniture shop |
− | * {{Raw Tile|╤|0:6:0}} Metal furniture shop | + | * [[File:Slab metal furniture.png]] {{Raw Tile|╤|0:6:0}} Metal furniture shop |
− | * {{Raw Tile|♦|2:6:1}} Gem cutter's shop | + | * [[File:Slab gem cutter.png]] {{Raw Tile|♦|2:6:1}} Gem cutter's shop |
− | * {{Raw Tile|[|0:6:0}} Armorsmith's shop | + | * [[File:Slab armorsmith.png]] {{Raw Tile|[|0:6:0}} Armorsmith's shop |
− | * {{Raw Tile|/|6:6:1}} Bowyer's shop | + | * [[File:Slab bowyer.png]] {{Raw Tile|/|6:6:1}} Bowyer's shop |
− | * {{Raw Tile|/|0:6:0}} Weaponsmith's shop | + | * [[File:Slab weaponsmith.png]] {{Raw Tile|/|0:6:0}} Weaponsmith's shop |
− | * {{Raw Tile|Å|6:6:1}} Leather goods shop | + | * [[File:Slab leather goods.png]] {{Raw Tile|Å|6:6:1}} Leather goods shop |
− | * {{Raw Tile|Å|0:6:0}} Metal craft shop | + | * [[File:Slab metal crafter.png]] {{Raw Tile|Å|0:6:0}} Metal craft shop |
− | In a market one can find: | + | In a market, one can find: |
* Imported goods | * Imported goods | ||
* Imported food | * Imported food | ||
* Imported clothing | * Imported clothing | ||
− | * Meat | + | * [[Meat]] |
− | * Fruit and | + | * Fruit and vegetables |
− | * Cheese | + | * [[Cheese]] |
* Processed goods | * Processed goods | ||
− | == | + | == Subterranean == |
− | + | Below a town are two subterranean structures: [[catacombs]] and [[sewer]]s. Both can be present at once, and frequently connect and overlap each other. [[Tomb]]s may also be present alongside catacombs. Criminals, outcasts of society and various subterranean creatures hide in the dark passages. They are common destinations for those looking to finish a [[quest]], gain [[reputation]], or search for valuable loot. | |
− | |||
− | Below a town are | ||
− | |||
− | |||
− | + | Catacombs reside below temples, and are almost always present - sewers, on the other hand, can only be found in more developed towns. The presence of a sewer in a town can be confirmed by the presence of [[floor grate]]s in the middle of streets – accessible via small and elusive entrances above-ground, or by diving below nearby waterways. | |
− | |||
== Destroyed or abandoned towns == | == Destroyed or abandoned towns == | ||
:''Further information: [[Ruin]]'' | :''Further information: [[Ruin]]'' | ||
− | [[File:Destroyed.jpg|thumb|center|1000px| | + | [[File:Destroyed.jpg|thumb|center|1000px|Legends mode entry about a town being sacked]] |
In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. [[Bandit]]s and criminals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy already. | In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. [[Bandit]]s and criminals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy already. | ||
== Gallery == | == Gallery == | ||
− | <gallery> | + | <gallery widths="190px" heights="200px"> |
− | File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map | + | File:Growlgrowlgrowlgrowl.jpg|Town on zoomed-in travel map. ASCII mode. |
− | File:Spidergroul.jpg|Town on regular travel map | + | File:Spidergroul.jpg|Town on regular travel map. ASCII mode. |
− | File:Destroyedtown2.jpg|Ruins of a town before the gates of an abandoned keep | + | File:Destroyedtown2.jpg|Ruins of a town before the gates of an abandoned keep. ASCII mode. |
+ | File:dungoen.jpg|Subterranean layout from an early development screenshot on the DF development blog. ASCII mode. | ||
</gallery> | </gallery> | ||
Latest revision as of 21:55, 11 September 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- "Town" may also refer to a fortress that has reached a certain population level.
A town is a large site founded by human civilizations. The population and size can be determined by the map symbol representing it; from least to most populous: , , and (or +, *, # and ☼ in ASCII mode). Towns start out from hamlets, which can transform into a town if there are no other nearby sites with a market. Roads link towns between other nearby towns and dwarven fortresses, as well as sites conquered by humans.
The population for each level of town is:
Adventurers spend much quality time in towns - they can come to trade, speak, or entertain the townspeople, and occasionally to slay those who have invited their wrath. Towns' taverns are a popular destination for many adventurers; they are the only sources of alcohol in human settlements and provide excellent entertainment, which includes performances and the occasional drunken brawl. Other people of interest include:
- mercenaries, who will gather at taverns, and make for great traveling companions.
- criminals, who may be the target of quests
- priests and monks, craftsmen, and merchants, who may have traveled the world, and may be embroiled in all sorts of intrigue.
Keep[edit]
At the heart of a town is a walled stronghold, garrisoned by many soldiers. Inside of the keep can be found a lord or lady, other high nobility, and men-at-arms willing to follow you unto death. If the town is the civ's seat of power, then the law-maker will also reside here.
Since .47.01, keeps have had their households expanded – most human keeps will have a variety of members, some familiar from fort mode, like doctors and executioners, and some related to the expanded city, like judges, fire commissioners and sewer administrators, and others just plain household staff, like the housekeepers and chefs. The vast majority of these don't have interesting game mechanics associated with them tied to their positions, but many of them are caught up in some scheme.
The town proper[edit]
Outside of the keep is the realm of the bourgeoisie. Commuters and travelers walk among the densely-packed houses and shops in narrow streets, while stray domesticated animals roam the muddy alleyways and pastures. Vast shopping districts are major trade centers. Other buildings include warehouses (which can be ransacked without repercussion) and wells. Common structures include taverns and temples, but libraries are very rare.
Below is a list of different shops and markets found in a town. Most towns do not have every single retail good available, and adventurers may have to travel to a different town in order to browse wares of a particular type. The shops that are "common" are common because only animal products (meat, bone, leather) and farm products (cloth and food) are produced in any significant numbers. Stone, wood, and metal are all extremely rare materials in towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other leather shops.
Common shops:
- µ General imports
- % Food imports
- [ Clothing imports
- [ Woven clothing shop
- º Cloth shop
- [ Leather clothing shop
- ß Leather shop
- Å Bone carver's shop
Rare shops:
- ╤ Carpenter's shop
- ╤ Stone furniture shop
- ╤ Metal furniture shop
- ♦ Gem cutter's shop
- [ Armorsmith's shop
- / Bowyer's shop
- / Weaponsmith's shop
- Å Leather goods shop
- Å Metal craft shop
In a market, one can find:
Subterranean[edit]
Below a town are two subterranean structures: catacombs and sewers. Both can be present at once, and frequently connect and overlap each other. Tombs may also be present alongside catacombs. Criminals, outcasts of society and various subterranean creatures hide in the dark passages. They are common destinations for those looking to finish a quest, gain reputation, or search for valuable loot.
Catacombs reside below temples, and are almost always present - sewers, on the other hand, can only be found in more developed towns. The presence of a sewer in a town can be confirmed by the presence of floor grates in the middle of streets – accessible via small and elusive entrances above-ground, or by diving below nearby waterways.
Destroyed or abandoned towns[edit]
- Further information: Ruin
In time, whether by war, beasts, a genocidal adventurer, or some other disaster, towns will be brought to ruin. Ruined towns are typically desolate wastelands of abandoned and destroyed buildings and structures. Shops and markets are typically bare, but occasionally some goods can still be left for you to steal. Bandits and criminals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy already.
Gallery[edit]
"Town" in other Languages
|
Worlds | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Map |
| ||||||||
Civilization |
|