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Difference between revisions of "Treasure room"

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'''Treasure rooms''' are the procedurally generated reward chambers inside specific [[site]]s (for example, [[labyrinth]]s or [[vault]]s) and are always guarded by [[megabeast]]s or other overprotective [[creature]]s. They may contain [[artifact]]s or [[Item_quality#Masterpiece|masterfully]] crafted [[armor]] or [[weapon]]s. You can freely take what you want in these rooms after you survive the encounter.
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'''Treasure rooms''' are procedurally generated reward chambers inside specific [[site]]s (for example, [[labyrinth]]s, [[mysterious dungeon]]s, or [[vault]]s) and are always guarded by [[megabeast]]s or other overprotective [[creature]]s. They may contain [[artifact]]s (such as a [[primordial remnant]]) or [[Item_quality#Masterpiece|masterfully]] crafted [[armor]] or [[weapon]]s. You may freely take what you want in these rooms after you survive the encounter.
  
 
{{Translation| dwarven = idräth mosus | elvish = beraÿi imira | goblin = osna xustxu | human = mistrum coni}}
 
{{Translation| dwarven = idräth mosus | elvish = beraÿi imira | goblin = osna xustxu | human = mistrum coni}}
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[[File:Mysterious lair floors anim.gif|thumb|center|A [[Mysterious dungeon|mysterious lair]] with treasure locked behind [[bars]].]]
  
 
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Latest revision as of 03:31, 9 December 2024

This article is about the current version of DF.
Note that some content may still need to be updated.


Treasure rooms are procedurally generated reward chambers inside specific sites (for example, labyrinths, mysterious dungeons, or vaults) and are always guarded by megabeasts or other overprotective creatures. They may contain artifacts (such as a primordial remnant) or masterfully crafted armor or weapons. You may freely take what you want in these rooms after you survive the encounter.

"Treasure room" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: idräth mosus
Elven: beraÿi imira
Goblin: osna xustxu
Human: mistrum coni
A mysterious lair with treasure locked behind bars.
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