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Difference between revisions of "Map legend"

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''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map.
+
[[File:map_legend_preview.png|right]]''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. This article covers both ASCII tiles and graphic sprites.
  
 
== Tile colors ==
 
== Tile colors ==
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| style="text-align:center;" | [[File:ocean_deep_evilsav.png]]
 
| style="text-align:center;" | [[File:ocean_deep_evilsav.png]]
 
|}
 
|}
:<small>*Unlike ASCII mode, brooks and rivers will appear the same ingood, neutral and evil biomes.</small>
+
:<small>*Unlike ASCII mode, brooks and rivers will appear the same in good, neutral and evil biomes.</small>
  
 
== Terrain feature key ==
 
== Terrain feature key ==
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|}
 
|}
  
== Site key (graphics) ==
+
== Site key (ASCII and graphics) ==
 
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;" class=wikitable class=sortable
 
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;" class=wikitable class=sortable
|- style="background:#F2F2F2;text-align:center;"
+
|- style="background:#CCC;text-align:center;"
 
!|'''Tile'''
 
!|'''Tile'''
 
!|'''Sprite'''
 
!|'''Sprite'''
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|-
 
|-
 
| {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:1}}
 
| {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:1}}
| [[File:Icon site dark fortress b.png]] [[File:Icon site dark fortress 1.png]]
+
| [[File:Icon site dark fortress b.png]] [[File:Icon site dark fortress 1.png]] [[File:Icon_site_dark_fortress_3.png]]
 
| [[Dark fortress]]
 
| [[Dark fortress]]
 
| Goblins (and potentially a special creature)
 
| Goblins (and potentially a special creature)
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| {{Raw Tile|○|7:0:1}}  
 
| {{Raw Tile|○|7:0:1}}  
 
| [[File:Icon site castle.png]]
 
| [[File:Icon site castle.png]]
| [[Castle]]{{version|0.47.01}}
+
| [[Castle]]
 
| Humans
 
| Humans
 
|-
 
|-
 
| {{Raw Tile|○|0:6:0}}  
 
| {{Raw Tile|○|0:6:0}}  
 
| [[File:icon_site_fort2.png]] [[File:Icon site fort.png]]
 
| [[File:icon_site_fort2.png]] [[File:Icon site fort.png]]
| [[Fort]]{{version|0.47.01}}
+
| [[Fort]]
 
| Bandits
 
| Bandits
 
|-
 
|-
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| {{Raw Tile|○|7:0:0}}  
 
| {{Raw Tile|○|7:0:0}}  
 
|[[File:Icon site monastery.png]]
 
|[[File:Icon site monastery.png]]
| [[Monastery]]{{version|0.47.01}}
+
| [[Monastery]]
 
|
 
|
 
|-
 
|-
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|-
 
|-
 
| {{Raw Tile|μ|7:0:1}} {{Raw Tile|μ|7:0:0}} {{Raw Tile|μ|0:0:1}} {{Raw Tile|μ|5:0:1}}
 
| {{Raw Tile|μ|7:0:1}} {{Raw Tile|μ|7:0:0}} {{Raw Tile|μ|0:0:1}} {{Raw Tile|μ|5:0:1}}
| [[File:icon_site_ruin1.png]] [[File:icon_site_ruin2.png]] [[File:icon_site_ruin_dwarf.png]] [[File:icon_site_ruin_castle.png]] [[File:icon_site_ruin_castle2.png]] [[File:icon_site_ruin_castle3.png]] [[File:icon_site_ruin_small1.png]] [[File:icon_site_ruin_small2.png]]
+
| [[File:icon_site_ruin1.png]] [[File:icon_site_ruin2.png]] [[File:icon_site_ruin_dwarf.png]] [[File:icon_site_ruin_castle.png]] [[File:icon_site_ruin_castle2.png]] [[File:icon_site_ruin_castle3.png]] [[File:icon_site_ruin_small1.png]] [[File:icon_site_ruin_small2.png]]<br>[[File:icon_village_ruin1.png]] [[File:icon_village_ruin2.png]]
 
| [[Ruin|Ruins]]
 
| [[Ruin|Ruins]]
 
|
 
|
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|-
 
|-
 
| {{Raw Tile|Å|7:0:0}}  
 
| {{Raw Tile|Å|7:0:0}}  
| [[File:Icon site shrine titan.png]]
+
| [[File:Icon site shrine titan.png]] [[File:icon_site_fort2.png]]
 
| [[Shrine (megabeast)|Shrine]]
 
| [[Shrine (megabeast)|Shrine]]
 
| Megabeast
 
| Megabeast
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|-
 
|-
 
| {{Raw Tile|I|5:0:0}}  
 
| {{Raw Tile|I|5:0:0}}  
| [[File:Icon site necrotower.png]] [[File:icon_site_necrotower_2.png]]
+
| [[File:Icon site necrotower.png]]
 
| [[Tower (necromancy)|Tower]]
 
| [[Tower (necromancy)|Tower]]
 
| Necromancer(s) and undead
 
| Necromancer(s) and undead
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| [[Vault]]
 
| [[Vault]]
 
| Special creatures
 
| Special creatures
 +
|}
 +
 +
== Drawn site key (graphics) ==
 +
This is how sites and landscapes appear on the map when they are out of range and/or undiscovered.
 +
 +
{| style="margin:1em 1em 1em 0;background:#261a11;border:1px #AAA solid;color:white" class=wikitable class=sortable
 +
|- style="background:#8c6344;text-align:center;"
 +
!|'''Sprite'''
 +
!|'''Name'''
 +
|-
 +
| [[File:icon_drawn_grassland.png]]
 +
| Grassland
 +
|-
 +
| [[File:icon_drawn_water.png]]
 +
| Water
 +
|-
 +
| [[File:icon_drawn_forest_conifer.png]]
 +
| Conifer Forest
 +
|-
 +
| [[File:icon_drawn_forest_broadleaf.png]]
 +
| Broadleaf Forest
 +
|-
 +
| [[File:icon_drawn_hills.png]]
 +
| Hills
 +
|-
 +
| [[File:icon_drawn_mountains.png]]
 +
| Mountains
 +
|-
 +
| [[File:icon_drawn_marsh.png]]
 +
| Marsh
 +
|-
 +
| [[File:icon_drawn_glacier.png]]
 +
| Glacier
 +
|-
 +
| [[File:icon_drawn_site.png]]
 +
| Site
 +
|-
 +
| [[File:icon_drawn_desert_rock.png]]
 +
| Desert Rock
 +
|-
 +
| [[File:icon_drawn_desert_badlands.png]]
 +
| Desert Badlands
 +
|-
 +
| [[File:icon_drawn_desert_sand.png]]
 +
| Desert Sand
 +
|-
 +
| [[File:icon_drawn_roads.png]]
 +
| Roads
 +
|-
 +
| [[File:icon_drawn_rivers.png]]
 +
| Rivers
 +
|-
 +
| [[File:icon_drawn_labyrinth.png]]
 +
| Labyrinth
 +
|-
 +
| [[File:icon_drawn_shrine.png]]
 +
| Shrine
 +
|-
 +
| [[File:icon_drawn_lair.png]]
 +
| Lair
 +
|-
 +
| [[File:icon_drawn_cave.png]]
 +
| Cave
 +
|-
 +
| [[File:icon_drawn_mountain_home.png]]
 +
| Mountain Home
 +
|-
 +
| [[File:icon_drawn_hillocks.png]]
 +
| Hillocks
 +
|-
 +
| [[File:icon_drawn_fortress.png]]
 +
| Fortress
 +
|-
 +
| [[File:icon_drawn_mountain_ruin.png]]
 +
| Mountain Ruin
 +
|-
 +
| [[File:icon_drawn_dark_fortress.png]]
 +
| Dark Fortress
 +
|-
 +
| [[File:icon_drawn_dark_pits.png]]
 +
| Dark Pits
 +
|-
 +
| [[File:icon_drawn_evil_ruin.png]]
 +
| Evil Ruin
 +
|-
 +
| [[File:icon_drawn_home_tree.png]]
 +
| Home Tree
 +
|-
 +
| [[File:icon_drawn_forest_retreat.png]]
 +
| Forest Retreat
 +
|-
 +
| [[File:icon_drawn_forest_ruin.png]]
 +
| Forest Ruin
 +
|-
 +
| [[File:icon_drawn_castle_ruin.png]]
 +
| Castle Ruin
 +
|-
 +
| [[File:icon_drawn_necrotower.png]]
 +
| Necromancer Tower
 +
|-
 +
| [[File:icon_drawn_fort.png]]
 +
| Fort
 +
|-
 +
| [[File:icon_drawn_monastery.png]]
 +
| Monastery
 +
|-
 +
| [[File:icon_drawn_castle.png]]
 +
| Castle
 +
|-
 +
| [[File:icon_drawn_vault.png]]
 +
| Vault
 +
|-
 +
| [[File:icon_drawn_tomb.png]]
 +
| Tomb
 +
|-
 +
| [[File:icon_drawn_city.png]]
 +
| City
 +
|-
 +
| [[File:icon_drawn_town.png]]
 +
| Town
 +
|-
 +
| [[File:icon_drawn_city_ruin.png]]
 +
| City Ruin
 +
|-
 +
| [[File:icon_drawn_village1.png]] [[File:icon_drawn_village2.png]] [[File:icon_drawn_village3.png]] [[File:icon_drawn_village4.png]]
 +
| Village
 +
|-
 +
| [[File:icon_drawn_village_ruin.png]]
 +
| Village Ruin
 +
|-
 
|}
 
|}
  

Latest revision as of 04:43, 14 May 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Map legend preview.png

Dwarf Fortress uses tilesets and sprite graphics to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark (or adventure) map. This article covers both ASCII tiles and graphic sprites.

Tile colors[edit]

The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current growth.

In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of.

Biome/Region key[edit]

Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.

Hills and mountains/Plains[edit]

Yellow hills or plains indicate dry vegetation.

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Grassland
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Grassland Grassland temp.png Grassland temp good.png Grassland temp goodsav.png Grassland temp evil.png Grassland temp evilsav.png
Grassland Tropical Grassland trop.png Grassland trop good.png Grassland trop goodsav.png Grassland trop evil.png Grassland trop evilsav.png
Shrubland Shrubland.png Shrubland good.png Shrubland goodsav.png Shrubland evil.png Shrubland evilsav.png

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Hills
n
n
n
n
n
n
n
n
n
n
n
n
n
n
Low mountains
Medium mountains
High mountains

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Grassland Hills neutral.png Hills good.png Hills goodsav.png Hills evil.png Hills evilsav.png
Low mountains Mountain low neutral.png Mountain low good.png Mountain low goodsav.png Mountain low evil.png Mountain low evilsav.png
Medium mountains Mountain mid neutral.png Mountain mid good.png Mountain mid goodsav.png Mountain mid evil.png Mountain mid evilsav.png
High mountains Mountain high neutral.png Mountain high good.png Mountain high goodsav.png Mountain high evil.png Mountain high evilsav.png
Peak mountains Mountain peak neutral.png Mountain peak good.png Mountain peak goodsav.png Mountain peak evil.png Mountain peak evilsav.png

Forests[edit]

In normal forests, the color changes with the seasons.

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Temperate broadleaf forest
Tropical broadleaf forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous forest

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Temperate broadleaf forest Broadleaf temp neutral.png Broadleaf temp good.png Broadleaf temp goodsav.png Broadleaf temp evil.png Broadleaf temp evilsav.png
Tropical broadleaf forest Broadleaf trop neutral.png Broadleaf trop good.png Broadleaf trop goodsav.png Broadleaf trop evil.png Broadleaf trop evilsav.png
Tropical broadleaf forest (dry) Broadleaf trop dry neutral.png Broadleaf trop dry good.png Broadleaf trop dry goodsav.png Broadleaf trop dry evil.png Broadleaf trop dry evilsav.png
Temperate coniferous forest Conifer temp neutral.png Conifer temp good.png Conifer temp goodsav.png Conifer temp evil.png Conifer temp evilsav.png
Tropical coniferous forest Conifer trop neutral.png Conifer trop good.png Conifer trop goodsav.png Conifer trop evil.png Conifer trop evilsav.png
Taiga forest Taiga neutral.png Taiga good.png Taiga goodsav.png Taiga evil.png Taiga evilsav.png

Deserts[edit]

In normal sand deserts, the color depends on the type of sand.

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Sand desert
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
Rocky wasteland
, ´
´ ,
n
n
, ´
´ ,
n
n
, ´
´ ,
n
n
, ´
´ ,
n
n
, ´
´ ,
n
n
Badlands
V
V
V
V
V
V
V
V
V
V

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Desert Desert neutral.png Yellow sand world.png Black sand world.png Red sand world.png White sand world.png Desert good goodsav.png Desert good goodsav.png Desert evil evilsav.png Desert evil evilsav.png
Rocky hills Rocky hills neutral.png Rocky hills good.png Rocky hills goodsav.png Rocky hills evil.png Rocky hills evilsav.png
Rocky plains Rocky plains neutral.png Rocky plains good.png Rocky plains goodsav.png Rocky plains evil.png Rocky plains evilsav.png
Badlands Badlands neutral.png Badlands good.png Badlands goodsav.png Badlands evil.png Badlands evilsav.png
Beach Beach neutral.png Beach good goodsav.png Beach good goodsav.png Beach evil evilsav.png Beach evil evilsav.png

Wetlands[edit]

ASCII[edit]

Biome/Region Normal Snow/Ice Good Evil Evil snow/ice
Swamp
"
"
"
"
"
"
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
"
"
"
"
"
"

Graphics[edit]

Biome/Region Normal Good Good
(Savage)
Evil Evil
(Savage)
Swamp Swamp neutral.png Swamp good.png Swamp goodsav.png Swamp evil.png Swamp evilsav.png
Marsh Marsh neutral.png Marsh good.png Marsh goodsav.png Marsh evil.png Marsh evilsav.png

Ice regions[edit]

ASCII[edit]

Biome/Region Normal Good Evil
Tundra
·
·