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Difference between revisions of "Deep pit"
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LethosorBot (talk | contribs) m (LethosorBot moved page DF2014:Deep pit to Deep pit: Migrating v50 page (897/4618) (content)) |
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'''Deep pits''' are a type of hollow underground feature, basically holes of a fixed shape reaching down from one [[caverns|cavern]] layer to the next. The top [[z-level]], where the pit meets the next cavern level, is un-muddied rough rock floor where the normal space of the deep pit and the random rock spires of the cavern collide. | '''Deep pits''' are a type of hollow underground feature, basically holes of a fixed shape reaching down from one [[caverns|cavern]] layer to the next. The top [[z-level]], where the pit meets the next cavern level, is un-muddied rough rock floor where the normal space of the deep pit and the random rock spires of the cavern collide. |
Revision as of 00:25, 21 December 2022
This article was migrated from DF2014:Deep pit and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Deep pits are a type of hollow underground feature, basically holes of a fixed shape reaching down from one cavern layer to the next. The top z-level, where the pit meets the next cavern level, is un-muddied rough rock floor where the normal space of the deep pit and the random rock spires of the cavern collide.
Deep pits act as a flyer-only passage for lower-level creatures to path to your fortress, which is a bad thing could be fun. On the other hand, they can be used for garbage disposal and in retracting-bridge traps, as it's a long, long way down to the bottom, and will render anything that falls through into bloody splatters.
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