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Difference between revisions of "Lair"
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A burrow is a default type of lair. Most beasts will settle in them, including predatory [[animal]]s, [[werebeast]]s, certain [[megabeast]]s, and some [[night troll]]s. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of [[megabeast]]s contain all the [[item]]s stolen by them. Burrows of [[night troll]]s have the entrance covered by a [[hatch cover]] and contain some [[furniture]] and [[vermin]] remains. | A burrow is a default type of lair. Most beasts will settle in them, including predatory [[animal]]s, [[werebeast]]s, certain [[megabeast]]s, and some [[night troll]]s. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of [[megabeast]]s contain all the [[item]]s stolen by them. Burrows of [[night troll]]s have the entrance covered by a [[hatch cover]] and contain some [[furniture]] and [[vermin]] remains. |
Revision as of 17:35, 28 January 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A Lair is the hideout of a monster. There are three types of lairs: burrow, mound and wilderness location. Burrows and mounds are marked as • on world map, while wilderness locations are marked as •
Burrow
(not to be confused with fortress mode burrows.)
A burrow is a default type of lair. Most beasts will settle in them, including predatory animals, werebeasts, certain megabeasts, and some night trolls. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of megabeasts contain all the items stolen by them. Burrows of night trolls have the entrance covered by a hatch cover and contain some furniture and vermin remains.
The entrance of a burrow may be difficult to spot in adventurer mode; the directions in the upper left corner of the screen will navigate you to it.
Mound
A mound is home to a night troll, or a whole family of them. The inside of a mound consists of a few rooms which may contain furniture, cutlery, food, cages, and vermin remains.
Wilderness location
A wilderness location is a place inhabited by a roc. Its appearance doesn't differ from the surrounding terrain, except it contains items stolen by the beast. The beasts which choose a wilderness location to settle, often settle in a cave instead. Roc dwellings typically feature a number of nest boxes for them to use.
See also:
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