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Difference between revisions of "Map legend"
Doorkeeper (talk | contribs) (→Biome/Region key: separated tables & added more snow/ice tiles) |
Doorkeeper (talk | contribs) (→Site key: separated table & added adventurer's site) |
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Line 263: | Line 263: | ||
== Site key == | == Site key == | ||
+ | |||
+ | Tiles are listed in this order, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. | ||
For forest retreats, dark fortresses, and towns, population increases from left to right. | For forest retreats, dark fortresses, and towns, population increases from left to right. | ||
− | {| | + | === Dwarven sites === |
− | ! | + | |
− | ! | + | {| class="wikitable" |
− | ! | + | ! Site |
− | ! | + | ! Normal |
− | + | ! Ruins | |
− | + | ! Night creature | |
|- | |- | ||
| [[Mountain halls]] | | [[Mountain halls]] | ||
Line 279: | Line 281: | ||
| {{Raw Tile|μ|5:0}} | | {{Raw Tile|μ|5:0}} | ||
|- | |- | ||
− | | [[ | + | | [[Hillocks]] |
| {{Raw Tile|Ω|7:0}} | | {{Raw Tile|Ω|7:0}} | ||
| {{Raw Tile|μ|7:0}} | | {{Raw Tile|μ|7:0}} | ||
Line 288: | Line 290: | ||
| {{Raw Tile|μ|7:1}} | | {{Raw Tile|μ|7:1}} | ||
| {{Raw Tile|μ|5:1}} | | {{Raw Tile|μ|5:1}} | ||
− | | | + | |} |
− | | | + | |
+ | === Elven sites === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Normal | ||
+ | ! Ruins | ||
+ | ! Night creature | ||
|- | |- | ||
| [[Forest retreat]] | | [[Forest retreat]] | ||
Line 295: | Line 304: | ||
| {{Raw Tile|μ|6:1}} {{Raw Tile|₧|6:1}} | | {{Raw Tile|μ|6:1}} {{Raw Tile|₧|6:1}} | ||
| {{Raw Tile|μ|5:0}} {{Raw Tile|₧|5:0}} | | {{Raw Tile|μ|5:0}} {{Raw Tile|₧|5:0}} | ||
− | | | + | |} |
− | | | + | |
+ | === Goblin sites === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Normal | ||
+ | ! Ruins | ||
+ | ! Night creature | ||
|- | |- | ||
| [[Dark fortress]] | | [[Dark fortress]] | ||
Line 303: | Line 319: | ||
| {{Raw Tile|μ|5:1}} | | {{Raw Tile|μ|5:1}} | ||
|- | |- | ||
− | | [[Dark | + | | [[Dark pits]] |
| {{Raw Tile|º|5:0}} | | {{Raw Tile|º|5:0}} | ||
| {{Raw Tile|ª|0:1}} | | {{Raw Tile|ª|0:1}} | ||
| {{Raw Tile|ª|5:0}} | | {{Raw Tile|ª|5:0}} | ||
− | | | + | |} |
− | | | + | |
+ | === Human sites === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Normal | ||
+ | ! Ruins | ||
+ | ! Night creature | ||
|- | |- | ||
| [[Town]] | | [[Town]] | ||
Line 315: | Line 338: | ||
| {{Raw Tile|μ|5:1}} | | {{Raw Tile|μ|5:1}} | ||
|- | |- | ||
− | |rowspan="3" style="vertical-align:text-top"| [[Hamlet]] | + | | rowspan="3" style="vertical-align: text-top;" | [[Hamlet]] |
| {{Raw Tile|=|2:0}} {{Raw Tile|≡|2:0}} {{Raw Tile|æ|2:0}} {{Raw Tile|Æ|2:0}} | | {{Raw Tile|=|2:0}} {{Raw Tile|≡|2:0}} {{Raw Tile|æ|2:0}} {{Raw Tile|Æ|2:0}} | ||
− | |rowspan="3" style="vertical-align:text-top"| {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}} | + | | rowspan="3" style="vertical-align: text-top;" | {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}} |
− | |rowspan="3" style="vertical-align:text-top"| {{Raw Tile|=|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}} | + | | rowspan="3" style="vertical-align: text-top;" | {{Raw Tile|=|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}} |
|- | |- | ||
| {{Raw Tile|=|3:1}} {{Raw Tile|≡|3:1}} {{Raw Tile|æ|3:1}} {{Raw Tile|Æ|3:1}} | | {{Raw Tile|=|3:1}} {{Raw Tile|≡|3:1}} {{Raw Tile|æ|3:1}} {{Raw Tile|Æ|3:1}} | ||
Line 328: | Line 351: | ||
| | | | ||
| {{Raw Tile|○|5:1}} | | {{Raw Tile|○|5:1}} | ||
− | | | + | |} |
− | + | ||
+ | === Other sites === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Normal | ||
+ | ! Ruins | ||
+ | ! Night creature | ||
|- | |- | ||
| [[Camp]] | | [[Camp]] | ||
| {{Raw Tile|☼|6:1}} | | {{Raw Tile|☼|6:1}} | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| [[Cave]] | | [[Cave]] | ||
Line 346: | Line 378: | ||
| [[Labyrinth]] | | [[Labyrinth]] | ||
| {{Raw Tile|#|0:7:0}} | | {{Raw Tile|#|0:7:0}} | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| [[Lair]] | | [[Lair]] | ||
| {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}} | | {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}} | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| [[Monastery]] | | [[Monastery]] | ||
Line 357: | Line 393: | ||
| [[Shrine]] | | [[Shrine]] | ||
| {{Raw Tile|Å|7:0}} | | {{Raw Tile|Å|7:0}} | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| [[Tomb]] | | [[Tomb]] | ||
| {{Raw Tile|0|0:1}} | | {{Raw Tile|0|0:1}} | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| [[Tower (necromancy)|Tower]] | | [[Tower (necromancy)|Tower]] | ||
Line 368: | Line 408: | ||
| [[Vault]] | | [[Vault]] | ||
| {{Raw Tile|■|0:1}} | | {{Raw Tile|■|0:1}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Adventurer's site | ||
+ | | {{Raw Tile|☼|6:0}} | ||
+ | | | ||
+ | | | ||
|} | |} | ||
Revision as of 23:25, 9 February 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark map.
Tile colors
The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current growth.
Biome/Region key
Forests
In normal forests, the color changes with the seasons.
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||||||||||||||||||
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Temperate broadleaf forest |
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Tropical broadleaf forest |
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Coniferous forest |
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Hills and mountains
Green hills indicate a temperate or cold climate, and yellow hills indicate a tropical climate.
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||
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Hills |
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Low mountains |
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Medium mountains |
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High mountains |
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Peak | ^ | ^ | ^ | ^ ^ | |||||||||||||||||||||||||||||
Volcano | ^ |
Plains
Green plains indicate a temperate or cold climate, and yellow plains indicate a tropical climate.
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||
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Grassland |
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Savanna |
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Shrubland |
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Deserts
In normal sand deserts, the color depends on the type of sand.
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||||||||||||||
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Sand desert |
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Rocky wasteland |
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Badlands |
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Wetlands
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||
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Swamp |
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Marsh |
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Ice regions
Biome/Region | Normal | Good | Evil | ||||||||||||
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Tundra |
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Glacier |
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Bodies of water
Biome/Region | Normal | Good | Evil | ||||||||||||||||||||||||
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River | •┬┴ ┬┴ ┬┴ ╦╩◄ | •┬┴ ┬┴ ┬┴ ╦╩◄ | •┬┴ ╦╩◄ | ||||||||||||||||||||||||
Ocean |
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Lake |
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Constructions
Construction | Normal |
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Roads | •┬┴• •┬┴• •┬┴• •┬┴• |
Tree key
Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
Tiles can vary significantly in forests due to the variety of trees that can be generated.
Tile | Terrain |
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⌠ | Swamp |
↑ | Conifer Forest |
♠ | Broadleaf Forest |
Γ | Tropical Forest |
Site key
Tiles are listed in this order, from left-to-right: normal populated sites, ruined sites, and sites captured by necromancers or their night creature armies.
For forest retreats, dark fortresses, and towns, population increases from left to right.
Dwarven sites
Site | Normal | Ruins | Night creature |
---|---|---|---|
Mountain halls | Ω | μ | μ |
Hillocks | Ω | μ | μ |
Fortress | Ω | μ | μ |
Elven sites
Site | Normal | Ruins | Night creature |
---|---|---|---|
Forest retreat | î ¶ | μ ₧ | μ ₧ |
Goblin sites
Site | Normal | Ruins | Night creature |
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Dark fortress | Π Π | μ μ | μ |
Dark pits | º | ª | ª |
Human sites
Site | Normal | Ruins | Night creature |
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Town | + * # ☼ | μ | μ |
Hamlet | = ≡ æ Æ | = ≡ æ Æ | = ≡ æ Æ |
= ≡ æ Æ | |||
= ≡ æ Æ | |||
Castle | ○ | ○ |
Other sites
Site | Normal | Ruins | Night creature |
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Camp | ☼ | ||
Cave | • | • | |
Fort | ◙ | ◙ | |
Labyrinth | # | ||
Lair | • • | ||
Monastery | ○ | ○ | |
Shrine | Å | ||
Tomb | 0 | ||
Tower | I | I | |
Vault | ■ | ||
Adventurer's site | ☼ |
Other
Adventurer | @ |
Any group or individual traveling | * |
Worlds | |||||||||
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General | |||||||||
Map |
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Civilization |
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