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Difference between revisions of "Map legend"
Doorkeeper (talk | contribs) (→Site key: separated table & added adventurer's site) |
Doorkeeper (talk | contribs) (cleanup) |
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Line 9: | Line 9: | ||
== Biome/Region key == | == Biome/Region key == | ||
+ | |||
+ | Tiles are listed by alignment, with normal tiles first, then good aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | ||
+ | |||
=== Forests === | === Forests === | ||
Line 21: | Line 24: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | + | | Temperate broadleaf forest | |
| {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}} | | {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}} | ||
| {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}} | | {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}} | ||
Line 28: | Line 31: | ||
| {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}} | | {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}} | ||
|- | |- | ||
− | + | | Tropical broadleaf forest | |
| {{Biome|Γ|♠|2:0}} | | {{Biome|Γ|♠|2:0}} | ||
| | | | ||
Line 35: | Line 38: | ||
| | | | ||
|- | |- | ||
− | + | | Coniferous forest | |
| {{Biome|↑|↨|2:0}} | | {{Biome|↑|↨|2:0}} | ||
| {{Biome|↑|↨|7:1}} | | {{Biome|↑|↨|7:1}} | ||
Line 55: | Line 58: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | + | | [[Hills]] | |
| {{Biome|n|∩|2:1}} {{Biome|n|∩|6:1}} | | {{Biome|n|∩|2:1}} {{Biome|n|∩|6:1}} | ||
| {{Biome|n|∩|7:1}} | | {{Biome|n|∩|7:1}} | ||
Line 62: | Line 65: | ||
| {{Biome|n|∩|7:0}} | | {{Biome|n|∩|7:0}} | ||
|- | |- | ||
− | + | | Low [[mountain]]s | |
| {{Biome|⌂|⌂|7:0}} | | {{Biome|⌂|⌂|7:0}} | ||
| {{Biome|⌂|⌂|7:1}} | | {{Biome|⌂|⌂|7:1}} | ||
Line 69: | Line 72: | ||
| | | | ||
|- | |- | ||
− | + | | Medium mountains | |
| {{Biome|▲|▲|0:1}} | | {{Biome|▲|▲|0:1}} | ||
| {{Biome|▲|▲|7:1}} | | {{Biome|▲|▲|7:1}} | ||
Line 76: | Line 79: | ||
| | | | ||
|- | |- | ||
− | + | | High mountains | |
| {{Biome|▲|▲|7:0}} | | {{Biome|▲|▲|7:0}} | ||
| {{Biome|▲|▲|3:1}} | | {{Biome|▲|▲|3:1}} | ||
Line 83: | Line 86: | ||
| | | | ||
|- | |- | ||
− | + | | Peak | |
| {{Raw Tile|^|7:0}} | | {{Raw Tile|^|7:0}} | ||
| {{Raw Tile|^|3:1}} | | {{Raw Tile|^|3:1}} | ||
Line 90: | Line 93: | ||
| | | | ||
|- | |- | ||
− | + | | [[Volcano]] | |
| {{Raw Tile|^|4:1}} | | {{Raw Tile|^|4:1}} | ||
| | | | ||
Line 109: | Line 112: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | + | | [[Grassland]] | |
| {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}} | | {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}} | ||
| {{Biome|.|ⁿ|7:1}} | | {{Biome|.|ⁿ|7:1}} | ||
Line 116: | Line 119: | ||
| {{Biome|.|ⁿ|7:0}} | | {{Biome|.|ⁿ|7:0}} | ||
|- | |- | ||
− | + | | [[Savanna]] | |
| {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}} | | {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}} | ||
| {{Biome|"|ⁿ|7:1}} | | {{Biome|"|ⁿ|7:1}} | ||
Line 123: | Line 126: | ||
| {{Biome|"|ⁿ|7:0}} | | {{Biome|"|ⁿ|7:0}} | ||
|- | |- | ||
− | + | | [[Shrubland]] | |
| {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}} | | {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}} | ||
| {{Biome|"|τ|7:1}} | | {{Biome|"|τ|7:1}} | ||
Line 143: | Line 146: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | + | | Sand desert | |
| {{Biome|~|≈|6:1}} {{Biome|~|≈|0:1}} {{Biome|~|≈|4:1}} {{Biome|~|≈|7:1}} | | {{Biome|~|≈|6:1}} {{Biome|~|≈|0:1}} {{Biome|~|≈|4:1}} {{Biome|~|≈|7:1}} | ||
| {{Biome|~|≈|7:1}} | | {{Biome|~|≈|7:1}} | ||
Line 150: | Line 153: | ||
| {{Biome|~|≈|7:0}} | | {{Biome|~|≈|7:0}} | ||
|- | |- | ||
− | + | | Rocky wasteland | |
| {{Biome|,|´|7:0|6:0|altc}} {{Biome|n|∩|7:0|6:0|altc}} | | {{Biome|,|´|7:0|6:0|altc}} {{Biome|n|∩|7:0|6:0|altc}} | ||
| {{Biome|,|´|7:1}} {{Biome|n|∩|7:1}} | | {{Biome|,|´|7:1}} {{Biome|n|∩|7:1}} | ||
Line 157: | Line 160: | ||
| {{Biome|,|´|7:0}} {{Biome|n|∩|7:0}} | | {{Biome|,|´|7:0}} {{Biome|n|∩|7:0}} | ||
|- | |- | ||
− | + | | Badlands | |
| {{Biome|V|√|6:0}} | | {{Biome|V|√|6:0}} | ||
| {{Biome|V|√|7:1}} | | {{Biome|V|√|7:1}} | ||
Line 175: | Line 178: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | + | | Swamp | |
| {{Biome|"|⌠|2:0}} | | {{Biome|"|⌠|2:0}} | ||
| {{Biome|"|⌠|7:1}} | | {{Biome|"|⌠|7:1}} | ||
Line 182: | Line 185: | ||
| {{Biome|"|⌠|7:0}} | | {{Biome|"|⌠|7:0}} | ||
|- | |- | ||
− | + | | Marsh | |
| {{Biome|"|ⁿ|2:0}} | | {{Biome|"|ⁿ|2:0}} | ||
| {{Biome|"|ⁿ|7:1}} | | {{Biome|"|ⁿ|7:1}} | ||
Line 198: | Line 201: | ||
! Evil | ! Evil | ||
|- | |- | ||
− | + | | [[Tundra]] | |
| {{Biome|∙|·|3:1}} | | {{Biome|∙|·|3:1}} | ||
| {{Biome|∙|·|3:0}} | | {{Biome|∙|·|3:0}} | ||
| {{Biome|∙|·|5:0|5:1}} | | {{Biome|∙|·|5:0|5:1}} | ||
|- | |- | ||
− | + | | [[Glacier]] | |
| {{Biome|▓|▒|3:1}} | | {{Biome|▓|▒|3:1}} | ||
| {{Biome|▓|▒|3:0}} | | {{Biome|▓|▒|3:0}} | ||
Line 217: | Line 220: | ||
! Evil | ! Evil | ||
|- | |- | ||
− | + | | [[River]] | |
| {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}} | | {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}} | ||
| {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}} | | {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}} | ||
| {{Raw Tile|•┬|6:0}}{{Raw Tile|┴|4:0}} {{Raw Tile|╦|6:0}}{{Raw Tile|╩◄|4:0}} | | {{Raw Tile|•┬|6:0}}{{Raw Tile|┴|4:0}} {{Raw Tile|╦|6:0}}{{Raw Tile|╩◄|4:0}} | ||
|- | |- | ||
− | + | | [[Ocean]] | |
| {{Biome|≈|≈|1:0}} {{Biome|▒|░|3:1}} | | {{Biome|≈|≈|1:0}} {{Biome|▒|░|3:1}} | ||
| {{Biome|≈|≈|3:1}} {{Biome|▒|░|3:1}} | | {{Biome|≈|≈|3:1}} {{Biome|▒|░|3:1}} | ||
| {{Biome|≈|≈|6:0|4:0}} {{Biome|▒|░|6:0|4:0}} | | {{Biome|≈|≈|6:0|4:0}} {{Biome|▒|░|6:0|4:0}} | ||
|- | |- | ||
− | + | | [[Lake]] | |
| {{Biome|~|~|1:1}} | | {{Biome|~|~|1:1}} | ||
| {{Biome|~|~|3:1}} | | {{Biome|~|~|3:1}} | ||
Line 239: | Line 242: | ||
! Normal | ! Normal | ||
|- | |- | ||
− | + | | [[Road#World gen roads|Road]] | |
| {{Raw Tile|•┬┴•|6:0}} {{Raw Tile|•┬┴•|0:1}} {{Raw Tile|•┬┴•|7:0}} {{Raw Tile|•┬┴•|7:1}} | | {{Raw Tile|•┬┴•|6:0}} {{Raw Tile|•┬┴•|0:1}} {{Raw Tile|•┬┴•|7:0}} {{Raw Tile|•┬┴•|7:1}} | ||
|} | |} | ||
Line 417: | Line 420: | ||
|} | |} | ||
− | == | + | == Fast travel key == |
− | {| | + | {| class="wikitable" |
+ | ! Name | ||
+ | ! Symbol | ||
|- | |- | ||
− | | | + | | Adventurer |
| {{Raw Tile|@|7:0}} | | {{Raw Tile|@|7:0}} | ||
|- | |- | ||
− | | | + | | Other traveling individual or group |
| {{Raw Tile|*|7:0}} | | {{Raw Tile|*|7:0}} | ||
|} | |} | ||
{{World}} | {{World}} |
Revision as of 23:35, 9 February 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark map.
Tile colors
The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current growth.
Biome/Region key
Tiles are listed by alignment, with normal tiles first, then good aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.
Forests
In normal forests, the color changes with the seasons.
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||||||||||||||||||
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Temperate broadleaf forest |
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Tropical broadleaf forest |
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Coniferous forest |
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Hills and mountains
Green hills indicate a temperate or cold climate, and yellow hills indicate a tropical climate.
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||
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Hills |
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Low mountains |
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Medium mountains |
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High mountains |
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Peak | ^ | ^ | ^ | ^ ^ | |||||||||||||||||||||||||||||
Volcano | ^ |
Plains
Green plains indicate a temperate or cold climate, and yellow plains indicate a tropical climate.
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||
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Grassland |
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Savanna |
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Shrubland |
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Deserts
In normal sand deserts, the color depends on the type of sand.
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||||||||||||||
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Sand desert |
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Rocky wasteland |
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Badlands |
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Wetlands
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||
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Swamp |
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Marsh |
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Ice regions
Biome/Region | Normal | Good | Evil | ||||||||||||
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Tundra |
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Glacier |
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Bodies of water
Biome/Region | Normal | Good | Evil | ||||||||||||||||||||||||
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River | •┬┴ ┬┴ ┬┴ ╦╩◄ | •┬┴ ┬┴ ┬┴ ╦╩◄ | •┬┴ ╦╩◄ | ||||||||||||||||||||||||
Ocean |
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Lake |
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Constructions
Construction | Normal |
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Road | •┬┴• •┬┴• •┬┴• •┬┴• |
Tree key
Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
Tiles can vary significantly in forests due to the variety of trees that can be generated.
Tile | Terrain |
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⌠ | Swamp |
↑ | Conifer Forest |
♠ | Broadleaf Forest |
Γ | Tropical Forest |
Site key
Tiles are listed in this order, from left-to-right: normal populated sites, ruined sites, and sites captured by necromancers or their night creature armies.
For forest retreats, dark fortresses, and towns, population increases from left to right.
Dwarven sites
Site | Normal | Ruins | Night creature |
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Mountain halls | Ω | μ | μ |
Hillocks | Ω | μ | μ |
Fortress | Ω | μ | μ |
Elven sites
Site | Normal | Ruins | Night creature |
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Forest retreat | î ¶ | μ ₧ | μ ₧ |
Goblin sites
Site | Normal | Ruins | Night creature |
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Dark fortress | Π Π | μ μ | μ |
Dark pits | º | ª | ª |
Human sites
Site | Normal | Ruins | Night creature |
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Town | + * # ☼ | μ | μ |
Hamlet | = ≡ æ Æ | = ≡ æ Æ | = ≡ æ Æ |
= ≡ æ Æ | |||
= ≡ æ Æ | |||
Castle | ○ | ○ |
Other sites
Site | Normal | Ruins | Night creature |
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Camp | ☼ | ||
Cave | • | • | |
Fort | ◙ | ◙ | |
Labyrinth | # | ||
Lair | • • | ||
Monastery | ○ | ○ | |
Shrine | Å | ||
Tomb | 0 | ||
Tower | I | I | |
Vault | ■ | ||
Adventurer's site | ☼ |
Fast travel key
Name | Symbol |
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Adventurer | @ |
Other traveling individual or group | * |
Worlds | |||||||||
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General | |||||||||
Map |
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Civilization |
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