- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Ruin"
m (Creating page for DF2014 (154/164)) |
(Removed duplicate sprite.) |
||
(25 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{migrated article}} |
− | {{ | + | {{Quality|Unrated}} |
+ | {{av}} | ||
+ | [[File:William_James_Müller_-_Karnak_-_B1975.4.1672_-_Yale_Center_for_British_Art.jpg|thumb|Illustration of Ruins]] | ||
− | + | '''Ruins''' ([[File:icon_site_ruin1.png]] [[File:icon_site_ruin2.png]] [[File:icon_site_ruin_dwarf.png]] [[File:icon_site_ruin_castle.png]] [[File:icon_site_ruin_castle2.png]] [[File:icon_site_ruin_castle3.png]] [[File:icon_site_ruin_small1.png]] [[File:icon_site_ruin_small2.png]]) are [[site]]s which will appear on the map when a player-made [[Fortress mode|fortress]] is [[abandon]]ed to ruin rather than retired, or when sites belonging to any civilized race are abandoned or destroyed due to invading [[army|armies]] or [[megabeast]]s. These abandoned fortresses and other [[site]]s will appear as {{Raw Tile|μ|#808080|#000000}} on the world and [[Adventurer_mode#Fast_travel|fast travel]] maps in both fortress and [[adventurer mode]]. Any sites that once belonged to the player race (or the player him/herself) (normally dwarves) may be reclaimed using [[reclaim fortress mode]]. | |
− | Ruins | + | In ASCII mode, mountain hall ruins will appear as {{Raw Tile|μ|0:0:1}}, hillocks ruins will appear as {{Raw Tile|μ|7:0}}, both of those will appear as {{Raw Tile|μ|5:0}} if taken over by night creatures. Fortress ruins will appear as {{Raw Tile|μ|7:1}}, or {{Raw Tile|μ|5:1}} if taken over by night creatures. Ruins of [[forest retreat]]s will appear as {{Raw Tile|μ|6:1}} or {{Raw Tile|₧|6:1}}, depending on what kind of terrain/biome they are on, and will appear as {{Raw Tile|μ|5:0}} or {{Raw Tile|₧|5:0}} respectively if taken over by night creatures. Ruins of a [[dark fortress]] will appear as {{Raw Tile|μ|0:1}} or {{Raw Tile|μ|5:1}}, or {{Raw Tile|μ|5:1}} if taken over by a night creature. Dark put ruins appear as {{Raw Tile|ª|0:1}}, or {{Raw Tile|ª|5:0}} if taken over. Human town ruins appear as {{Raw Tile|μ|7:0}}, or {{Raw Tile|μ|5:1}} if taken over. Hamlet ruins appear as {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} or {{Raw Tile|Æ|6:0}} depending on the land; or {{Raw Tile|=|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}} if taken over. Castle ruins appear as {{Raw Tile|○|5:1}} if taken over. |
− | See the [[ | + | Barring abandonment, ruins typically appear when a [[civilization]] which is at [[war]] with another civilization doesn't {{token|LIKES_SITE|e|x}} the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. Megabeasts such as [[forgotten beast]]s and [[titan]]s also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. This has the potential of making those reclaims exceptionally [[fun]] depending on the monster. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either [[world generation]] or gameplay. |
+ | |||
+ | See the [[map legend]] for more information on map symbols. | ||
+ | |||
+ | [[File:Destroyed.jpg|thumb|center|1000px|A human town destroyed by an elven civilization in war, recorded in the [[legends]]]] | ||
+ | |||
+ | {{Translation | ||
+ | | dwarven = notlith | ||
+ | | elvish = sebeca | ||
+ | | goblin = ngûtdo | ||
+ | | human = bistra | ||
+ | }} | ||
{{World}} | {{World}} |
Latest revision as of 01:22, 1 March 2024
This article was migrated from DF2014:Ruin and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Ruins ( ) are sites which will appear on the map when a player-made fortress is abandoned to ruin rather than retired, or when sites belonging to any civilized race are abandoned or destroyed due to invading armies or megabeasts. These abandoned fortresses and other sites will appear as μ on the world and fast travel maps in both fortress and adventurer mode. Any sites that once belonged to the player race (or the player him/herself) (normally dwarves) may be reclaimed using reclaim fortress mode.
In ASCII mode, mountain hall ruins will appear as μ, hillocks ruins will appear as μ, both of those will appear as μ if taken over by night creatures. Fortress ruins will appear as μ, or μ if taken over by night creatures. Ruins of forest retreats will appear as μ or ₧, depending on what kind of terrain/biome they are on, and will appear as μ or ₧ respectively if taken over by night creatures. Ruins of a dark fortress will appear as μ or μ, or μ if taken over by a night creature. Dark put ruins appear as ª, or ª if taken over. Human town ruins appear as μ, or μ if taken over. Hamlet ruins appear as = ≡ æ or Æ depending on the land; or = ≡ æ Æ if taken over. Castle ruins appear as ○ if taken over.
Barring abandonment, ruins typically appear when a civilization which is at war with another civilization doesn't [LIKES_SITE:x]
the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. Megabeasts such as forgotten beasts and titans also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. This has the potential of making those reclaims exceptionally fun depending on the monster. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either world generation or gameplay.
See the map legend for more information on map symbols.
"Ruin" in other Languages
|
Worlds | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Map |
| ||||||||
Civilization |
|