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Difference between revisions of "Tunnel"

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[[Image:DF tunnel.png|thumb|An underground tunnel in the caverns with stairs leading down to a dwarven [[mountain halls]]. Ahead the way splits off to other dwarven sites under the mountains.]]
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[[File:DF tunnel.png|thumb|300px|An underground tunnel in the caverns with stairs leading down to a mountain halls. Ahead the way splits off to other dwarven sites under the mountains.]]
A '''tunnel''' is an underground goblin or dwarf-made construction that connects sites together. Like [[road]]s, they are built during world gen. In addition to connecting to fortresses and other sites, tunnels always{{verify}} intersect the first [[cavern]] layer at various points. They are paved with stone blocks.
 
  
When embarked on in Fortress Mode they are open at the map edge, potentially allowing [[Fun]] to arrive. Fluids, diplomats, and merchants will leave via the tunnel just like any other open map edge in the caverns. This feature differs from previous versions, which capped these tunnels at the map edge. Ruins embarked upon in [[Reclaim_fortress_mode|reclaim fortress mode]] frequently include a tunnel connecting directly to the deep central shaft.
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A '''tunnel''' is an underground [[dwarf|dwarven]] construction that connects generated [[fortress]]es and [[mountain halls]] together.
  
In Adventure Mode tunnels are probably the most convenient way to travel underground, as they are guaranteed not to be blocked and will lead to two or more sites. They are the only reliable way in or out of the deep dwarves' [[mountain halls]] sites. Moreover, they may be safer than travel through the caverns, since no swimming or climbing will be required, and site guards will patrol the tunnel out to some distance from the entrance. Fast travel is allowed along tunnels, unlike other areas underground.
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On maps tunnels are represented by black dashed lines or grey double lines in ASCII mode. The name of the tunnel may be seen when mousing over it on the embark map. There are both a [[Settings#Embark|setting]] and an [[Advanced_world_generation#Allow_Init_Options_to_Show_Tunnels|advanced world generation]] option to prevent the display of them on maps.
  
In [[Legends]] the history of the civilization that built a tunnel will mention when it was created. Tunnel names will include words like ''cave, deep, passage, corridor, hall''. Unlike roads, there are not separately constructed or named bridges.  
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Tunnels are paved with [[rock]] [[block]] [[floor]]s with [[ramp]]s at elevation changes. They are located in the first [[cavern]] layer, and the sides are frequently open to the caverns.
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Fortresses can be [[embark]]ed over tunnels. The tunnels are open at the edges of the embark, allowing easily accessible [[fun]], but they can be blocked off by constructing [[wall]]s and/or raising [[bridge]]s.
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Tunnels are the most convenient way for [[adventure mode|adventurer]]s to travel underground. Fast travel is allowed along them, unlike other underground areas. They may provide a path between dwarven mountain halls and the surface via fortresses.
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Tunnels are built during the [[world generation]], like [[road]]s. In [[legends]], viewing the history of dwarven civilizations will mention tunnels they've constructed. Tunnel names will include words like ''cave'', ''deep'', ''passage'', ''corridor'', and ''hall''. Unlike roads, there are not separately constructed or named bridges.
  
 
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Latest revision as of 06:37, 26 June 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

An underground tunnel in the caverns with stairs leading down to a mountain halls. Ahead the way splits off to other dwarven sites under the mountains.

A tunnel is an underground dwarven construction that connects generated fortresses and mountain halls together.

On maps tunnels are represented by black dashed lines or grey double lines in ASCII mode. The name of the tunnel may be seen when mousing over it on the embark map. There are both a setting and an advanced world generation option to prevent the display of them on maps.

Tunnels are paved with rock block floors with ramps at elevation changes. They are located in the first cavern layer, and the sides are frequently open to the caverns.

Fortresses can be embarked over tunnels. The tunnels are open at the edges of the embark, allowing easily accessible fun, but they can be blocked off by constructing walls and/or raising bridges.

Tunnels are the most convenient way for adventurers to travel underground. Fast travel is allowed along them, unlike other underground areas. They may provide a path between dwarven mountain halls and the surface via fortresses.

Tunnels are built during the world generation, like roads. In legends, viewing the history of dwarven civilizations will mention tunnels they've constructed. Tunnel names will include words like cave, deep, passage, corridor, and hall. Unlike roads, there are not separately constructed or named bridges.

"Tunnel" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: ód
Elven: thateme
Goblin: zutôsp
Human: gujeg
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