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Difference between revisions of "Dungeon (structure)"

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'''Dungeons''' are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a [[Keep]] in a [[Town]]. They are distinct from catacombs and sewers, although they occasionally have connections with either. They also rarely have tombs, though the latter tend to only rarely have mummies and more often function as a mass grave for the town's inhabitants.
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{{removed feature}}
  
Entrance to sewers are spread alongside main roads and buildings. They are shown on the local travel map as {{DFtext|Sewer entrance|5:1}} in the building list. A [[grate]] usually indicates the presence of an entrance, which is really just a downward ramp or stair found nearby.
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[[File:dungeon_preview.png|thumb|200px|right|Not a good place to hang out...]]
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The '''dungeon''' was a subterranean network of rooms and passages that lay beneath the [[keep]] of a [[town]]. Dungeons were distinct from the other underground [[structure]]s, the [[catacombs]] and [[sewer]]s, although they occasionally created connections with either. They were usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provided decent challenge for [[adventure mode]] beginners.
  
Sewers often have residents such as animal people; some of them may be amphibious and live underwater. Because sewers may connect with dungeons and catacombs, [[boss]]es and their organization are sometimes also found there. Proceed with caution and be careful not to dodge into the water without at least Adequate swimming skill, lest the fall stun you and make you drown.
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Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a [[jail]]. Outcasts were able to settle and form [[Town#Criminal organizations|criminal organizations]], with dungeons as their base of operations. Dungeons were thus a common locale for [[quest]] objectives.
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Dungeons were removed from the game in [[DF2014:Release information/0.47.01|version 0.47.01]], with plans for better replacements in a future update. Interestingly, [[Legends]] will sometimes mention [[Villain|particularly unsavory]] [[Tower (structure)|tower]] tenants adding dungeons as extensions to their dwellings and holding prisoners there for various reasons, but inspecting these towers in adventure mode currently shows no evidence of such chambers existing. This does suggest, however, that the future replacement dungeons will serve a more obvious purpose as containment for prisoners. <sup>[http://www.bay12forums.com/smf/index.php?topic=175790.msg8107044#msg8107044 &#91;1&#93;]</sup>
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[[File:DevlogDungeonsLargeScale.png|thumb|250px|center|Largescale view of dungeon from Bay12 devlog.]]
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{{D for Dwarf}}
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Dungeons and dragons may occasionally happen when a dragon claims a dungeon.
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{{Translation
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| dwarven = edir
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| elvish  = nuwetha
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| goblin  = bosa
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| human  = thudel
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}}
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{{World}}
 
{{Category|Adventurer mode}}
 
{{Category|Adventurer mode}}

Latest revision as of 02:40, 31 December 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

Not a good place to hang out...

The dungeon was a subterranean network of rooms and passages that lay beneath the keep of a town. Dungeons were distinct from the other underground structures, the catacombs and sewers, although they occasionally created connections with either. They were usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provided decent challenge for adventure mode beginners.

Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a jail. Outcasts were able to settle and form criminal organizations, with dungeons as their base of operations. Dungeons were thus a common locale for quest objectives.

Dungeons were removed from the game in version 0.47.01, with plans for better replacements in a future update. Interestingly, Legends will sometimes mention particularly unsavory tower tenants adding dungeons as extensions to their dwellings and holding prisoners there for various reasons, but inspecting these towers in adventure mode currently shows no evidence of such chambers existing. This does suggest, however, that the future replacement dungeons will serve a more obvious purpose as containment for prisoners. [1]

Largescale view of dungeon from Bay12 devlog.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Dungeons and dragons may occasionally happen when a dragon claims a dungeon.

"Dungeon (structure)" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir
Elven: nuwetha
Goblin: bosa
Human: thudel
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