- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Sewers"
Doorkeeper (talk | contribs) m |
LethosorBot (talk | contribs) (Tagging v50 page (3837/4888)) |
||
(17 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
− | '''Sewers''' are underground networks of | + | [[File:DevlogSewersLargeScale.png|thumb|170px|right|Largescale view of sewers from Bay12 devlog.]] |
+ | '''Sewers''' are underground networks of tunnels found below the streets of a [[town]]. Most sewer tunnels are partially flooded with water, making exploration possible. Water is sourced from nearby [[river]]s. Sewers with no nearby flowing rivers will be completely dry instead. Towns with sewers have visible [[floor grate]]s in the middle of streets. | ||
− | + | All sewers have at least one {{DFtext|Sewer Access|5:1}}, as shown in the fast travel screen. The entrances are simple downward ramps or stairs that directly lead down to a walkable section of the sewers. An alternative entryway involves entering through a flooded tunnel by swimming under the river, but unless you're [[amphibious]] or don't require breathing, this method poses a high risk of drowning. [[Dungeon]]s and [[catacombs]] can also connect into sewers. | |
− | + | Items and corpses can be found on the floor. If the world has [[cavern]]s present, subterranean [[animal people]]s will settle in the sewers. These outcasts will wander around the flooded sections and attack you on sight. They are armed with [[spear]]s and [[blowgun]]s. Be careful not to dodge into the water without at least an {{DFtext|Adequate|7:1}} [[swimming]] skill, lest the fall stun and drown you. Wild animals with {{token|AMPHIBIOUS|c}} and {{token|LARGE_PREDATOR|c}} tags (e.g. [[alligator]]s) can also take up residence in the sewers. | |
+ | |||
+ | [[File:Paris sewers, 20 August 2013 022.jpg|thumb|380px|center|Sewers of Paris.]] | ||
{{Translation| dwarven = othsal | elvish = caretha | goblin = oxxo | human = fubag}} | {{Translation| dwarven = othsal | elvish = caretha | goblin = oxxo | human = fubag}} |
Latest revision as of 00:45, 21 December 2022
This article was migrated from DF2014:Sewers and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Sewers are underground networks of tunnels found below the streets of a town. Most sewer tunnels are partially flooded with water, making exploration possible. Water is sourced from nearby rivers. Sewers with no nearby flowing rivers will be completely dry instead. Towns with sewers have visible floor grates in the middle of streets.
All sewers have at least one Sewer Access, as shown in the fast travel screen. The entrances are simple downward ramps or stairs that directly lead down to a walkable section of the sewers. An alternative entryway involves entering through a flooded tunnel by swimming under the river, but unless you're amphibious or don't require breathing, this method poses a high risk of drowning. Dungeons and catacombs can also connect into sewers.
Items and corpses can be found on the floor. If the world has caverns present, subterranean animal peoples will settle in the sewers. These outcasts will wander around the flooded sections and attack you on sight. They are armed with spears and blowguns. Be careful not to dodge into the water without at least an Adequate swimming skill, lest the fall stun and drown you. Wild animals with [AMPHIBIOUS]
and [LARGE_PREDATOR]
tags (e.g. alligators) can also take up residence in the sewers.
"Sewers" in other Languages
|
Worlds | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Map |
| ||||||||
Civilization |
|