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Difference between revisions of "Lair"

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A '''Lair''' is the hideout of a monster. There are three types of lairs: burrow, mound and wilderness location. Burrows and mounds are marked as {{Raw Tile|•|0:0:1}} on world map, while wilderness locations are marked as {{Raw Tile|•|2:0:1}}
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A '''Lair''' ([[File:icon_site_lair_burrow.png]]) is the hideout of either a [[megabeast]], a [[semi-megabeast]] or a [[Name#Animal_and_megabeast_names|named]] large predator (usually giant animals, if the said creature manages to kill at least one [[historical figure]] during [[world generation]]). There are three types of lairs: burrow, mound and wilderness location. In ASCII mode, burrows and mounds are marked as {{Raw Tile|•|0:0:1}} on world map, while wilderness locations are marked as {{Raw Tile|•|2:0:1}}.
  
 
== Burrow ==
 
== Burrow ==
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''(not to be confused with fortress mode [[burrow]]s.)''
 
''(not to be confused with fortress mode [[burrow]]s.)''
  
A burrow is a default type of lair. Most beasts will settle in them, including predatory [[animal]]s, [[werebeast]]s, certain [[megabeast]]s, and some [[night troll]]s. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of [[megabeast]]s contain all the [[item]]s stolen by them. Burrows of [[night troll]]s have the entrance covered by a [[hatch cover]] and contain some [[furniture]] and [[vermin]] remains.
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A burrow is a default type of lair. Most beasts will settle in them, including predatory [[animal]]s, [[werebeast]]s, rare wild [[vampire]]s, certain [[megabeast]]s, and some [[night troll]]s. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of [[megabeast]]s contain all the [[item]]s stolen by them. Burrows of [[night troll]]s have the entrance covered by a [[hatch cover]] and contain some [[furniture]] and [[vermin]] remains.
  
 
The entrance of a burrow may be difficult to spot in [[adventurer mode]]; the directions in the upper left corner of the screen will navigate you to it.
 
The entrance of a burrow may be difficult to spot in [[adventurer mode]]; the directions in the upper left corner of the screen will navigate you to it.
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[[File:Roc nest.png|thumb|right|150px|A roc's nest at a wilderness location with a lot of stolen stuff.]]
 
[[File:Roc nest.png|thumb|right|150px|A roc's nest at a wilderness location with a lot of stolen stuff.]]
  
A wilderness location is a place inhabited by a [[roc]]. Its appearance doesn't differ from the surrounding terrain, except that it may contain [[item]]s stolen by the beast. Beasts which inhabit wilderness locations often settle in [[cave]]s instead. Roc lairs have a nest for them to use and it often contains roc eggs.
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A wilderness location is a place inhabited by a [[roc]]. Its appearance doesn't differ from the surrounding terrain, except that it may contain [[item]]s stolen by the beast. Beasts which inhabit wilderness locations often settle in [[cave]]s instead. Roc lairs have a [[nest box]] for them to use and it often contains roc eggs.
  
 
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Latest revision as of 00:27, 1 March 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

A Lair (Icon site lair burrow.png) is the hideout of either a megabeast, a semi-megabeast or a named large predator (usually giant animals, if the said creature manages to kill at least one historical figure during world generation). There are three types of lairs: burrow, mound and wilderness location. In ASCII mode, burrows and mounds are marked as on world map, while wilderness locations are marked as .

Burrow[edit]

A typical burrow-type lair.

(not to be confused with fortress mode burrows.)

A burrow is a default type of lair. Most beasts will settle in them, including predatory animals, werebeasts, rare wild vampires, certain megabeasts, and some night trolls. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of megabeasts contain all the items stolen by them. Burrows of night trolls have the entrance covered by a hatch cover and contain some furniture and vermin remains.

The entrance of a burrow may be difficult to spot in adventurer mode; the directions in the upper left corner of the screen will navigate you to it.


Mound[edit]

A typical mound-type lair.

A mound is home to a night troll, or a whole family of them. The inside of a mound consists of a few rooms which may contain furniture, cutlery, food, cages, and vermin remains.


Wilderness location[edit]

A roc's nest at a wilderness location with a lot of stolen stuff.

A wilderness location is a place inhabited by a roc. Its appearance doesn't differ from the surrounding terrain, except that it may contain items stolen by the beast. Beasts which inhabit wilderness locations often settle in caves instead. Roc lairs have a nest box for them to use and it often contains roc eggs.


See also:[edit]

Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
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