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Difference between revisions of "Fortress"
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=== Nomenclature === | === Nomenclature === | ||
Revision as of 00:33, 23 December 2014
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dwarves live in fortresses — underground complexes with all the required buildings for dwarven living.
Procedurally Generated
Dwarven civilizations build their fortresses on the edges of mountain ranges, and they will act as the seats of power of the dwarf civilization's leaders. They occupy only 3x3 aboveground overworld tiles, while hillocks and halls claim way more territory.
Your adventurer can visit dwarven fortresses Ω in adventure mode. They consist of a large rectangular structure made out of stone blocks, with a three tile wide entrance on one side. Inside, (it is a roofed structure) there will be a trade depot, possibly with traders from other civilizations hanging out around it. In the center of the rectangle will be a large hole with ramps spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a dungeon but less expansive. Some of the bigger rooms will be filled with metalsmith's forges and some of the smaller ones will be filled with random clothing.
The rampwell will continue down past the lowest levels of the fortress ultimately connecting to a tunnel, which may itself connect to mountain halls and caverns deep below the surface.
Human civilizations also builds aboveground fortresses, but they are mostly placed in Towns.
Goblins live in dark fortresses.
Dwarf Fortress Mode
Nomenclature
Fortresses are named in a specific manner. The name is usually assigned at random, but can be set at embark time. They also gain a title according to their population. This title is viewable in the upper left of the z screen, in front of the fortress name.
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.
Each fortress title requires a certain population as well as performing a number of "diverse tasks" over the course of one year with the Autumn caravan safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.
The appointment of land holders is not linked to your fortress rank; however, your fortress must attain a rank of Metropolis before you will be eligible to summon your monarch.
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