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Difference between revisions of "Dungeon (structure)"

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(verified date of removal; worlds gend in 47.01 don't have them)
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Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a [[jail]]. Outcasts were able to settle and form [[Town#Criminal organizations|criminal organizations]], with dungeons as their base of operations. Dungeons were thus a common locale for [[quest]] objectives.
 
Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a [[jail]]. Outcasts were able to settle and form [[Town#Criminal organizations|criminal organizations]], with dungeons as their base of operations. Dungeons were thus a common locale for [[quest]] objectives.
  
Dungeons were removed from the game in [[DF2014:Release information/0.47.01|version 0.47.01]], with plans for better replacements in a future update.<sup>[http://www.bay12forums.com/smf/index.php?topic=175790.msg8107044#msg8107044 &#91;1&#93;]</sup>
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Dungeons were removed from the game in [[DF2014:Release information/0.47.01|version 0.47.01]], with plans for better replacements in a future update. Interestingly, [[Legends]] will sometimes mention [[Villain|particularly unsavory]] [[Tower (structure)|tower]] tenants adding dungeons as extensions to their dwellings and holding prisoners there, but inspecting these towers in adventure mode currently shows no evidence of such chambers existing. <sup>[http://www.bay12forums.com/smf/index.php?topic=175790.msg8107044#msg8107044 &#91;1&#93;]</sup>
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}

Revision as of 23:42, 28 July 2021

This article is about the current version of DF.
Note that some content may still need to be updated.

The dungeon was a subterranean network of rooms and passages that lay beneath the keep of a town. Dungeons were distinct from the other underground structures, the catacombs and sewers, although they occasionally created connections with either. They were usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provided decent challenge for adventure mode beginners.

Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a jail. Outcasts were able to settle and form criminal organizations, with dungeons as their base of operations. Dungeons were thus a common locale for quest objectives.

Dungeons were removed from the game in version 0.47.01, with plans for better replacements in a future update. Interestingly, Legends will sometimes mention particularly unsavory tower tenants adding dungeons as extensions to their dwellings and holding prisoners there, but inspecting these towers in adventure mode currently shows no evidence of such chambers existing. [1]

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Dungeons and dragons may occasionally happen, when a dragon claims a dungeon.

"Dungeon (structure)" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir
Elven: nuwetha
Goblin: bosa
Human: thudel
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