v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Tower (structure)
Revision as of 00:49, 21 December 2022 by LethosorBot (talk | contribs) (Tagging v50 page (4448/4888))
This article was migrated from DF2014:Tower (structure) and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A tower is a structure inside human towns. They are built by rich historical figures like town officials, merchants, or those who had a windfall at gambling in the local tavern. Towers can be inherited, sold, or bought, and are an excellent place to conduct schemes, as well as hide artifacts. However, they should not be confused with Necromancer's towers.
World generation
During world generation, rich historical figures will buy properties in towns and, if they have enough money, build a tower. Then, over the following years, the tower can be remodelled to include some improvements, of which these currently are the following:
- Dungeons
- This is currently something that happens in legends only. The dungeons in adventurer mode are delayed for now.
- Courtyard
- A walled courtyard with flowering plants will be added, filling out the plot.
- Feasthall
- A feasthall with tables and chairs is added.
- Fortifications
- Fortifications will be added at the top level.
Adventurer Mode
You can visit towers in adventurer mode. Sometimes their owners will be present in them.
Worlds | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Map |
| ||||||||
Civilization |
|