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Difference between revisions of "Tower (necromancy)"

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[[File:necro_tower_preview.png|frame|100px|right|Tower seen in world generation.]]
 
[[File:necro_tower_preview.png|frame|100px|right|Tower seen in world generation.]]
[[File:Necromancer tower in 47.01 in adventure mode..png|thumb|250px|right|A central tower. As seen in adventure mode. In 47.01<br />''Image taken by Untrustedlife from the forum'']]
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[[File:Necromancer tower in 47.01 in adventure mode..png|thumb|250px|right|A central tower. As seen in adventure mode. In 47.01<br />Notice the two structures that are partially revealed on the sides? Those are barrows.<br />''Image taken by Untrustedlife from the forum'']]
 
'''Necromancer towers''' ({{Tile|I|5:0}}) are special structures built by [[necromancer]]s during [[world generation]]. The number of necromancer towers is influenced by [[human]] populations (which require low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of [[fun]] in both [[adventurer mode]] and [[fortress mode]].
 
'''Necromancer towers''' ({{Tile|I|5:0}}) are special structures built by [[necromancer]]s during [[world generation]]. The number of necromancer towers is influenced by [[human]] populations (which require low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of [[fun]] in both [[adventurer mode]] and [[fortress mode]].
  

Revision as of 04:24, 3 February 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

Tower seen in world generation.
A central tower. As seen in adventure mode. In 47.01
Notice the two structures that are partially revealed on the sides? Those are barrows.
Image taken by Untrustedlife from the forum

Necromancer towers (I) are special structures built by necromancers during world generation. The number of necromancer towers is influenced by human populations (which require low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of fun in both adventurer mode and fortress mode.

Adventurer Mode

In adventurer mode, necromancers are most commonly found in towers. The towers generally have a few necromancers and a lot of undead. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a slab or in a book. If you decide to attack the tower, very high combat skills will be required to survive the zombie guards, and the necromancers themselves will be quick to reanimate any dead companions you happen to have brought. Alternatively, you can become a vampire either by drinking another vampire's blood or defiling a temple of your god, which will make undead passive to your presence (since you're undead yourself now) and allow you to simply stroll your way into the place and even have a chat with the necromancers. Becoming a werebeast may help in fighting the zombies, but keep in mind that undead don't tolerate werebeasts like they do with vampires.

Necromancers will occasionally leave the tower with a few zombies, patrol the area, then come back later.

Towers consist of a central tower and, typically, one or more smaller structures called Barrows.v0.47.01 The tower and barrows will contain corpses, necromancer experiments, traps, and the treasure that the necromancer(s) have collected throughout world generation.

Fortress Mode

"Tower" listed as a neighbor on the embark screen indicates the presence of a necromancer tower nearby. The necromancer will regularly send undead to attack you, leading to immense amounts of fun should you not be properly equipped to deal with undead enemies.

Towers can be raided v0.44.01, and the books and slab stored inside can be brought as loot, allowing your dwarves to learn necromancy without the need to play adventurer mode.


Just as dangerous as it looks.
Art by James Morgan
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