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Difference between revisions of "Mysterious dungeon"
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The smallest of the mythic site types, lairs are square buildings with two floors and several floor plans. Dungeons are larger and deeper, often with multiple levers protecting the treasure room. | The smallest of the mythic site types, lairs are square buildings with two floors and several floor plans. Dungeons are larger and deeper, often with multiple levers protecting the treasure room. | ||
− | Palaces are even more elaborate, featuring several floors both above and below ground. The building is circular, like a [[dark fortress]]. Many of the inhabitants have the special syndrome, and the strongest of them wields a [[magic]] weapon: a [[Artifact|legendary]], [[Item quality|masterwork]] item made from a [[primordial remnant]]. The rewards are greater, as [[Large pot|pots]] and [[jug]]s filled with [[Mythical substance|healing substances]] | + | Palaces are even more elaborate, featuring several floors both above and below ground. The building is circular, like a [[dark fortress]]. Many of the inhabitants have the special syndrome, and the strongest of them wields a [[magic]] weapon: a [[Artifact|legendary]], [[Item quality|masterwork]] item made from a [[primordial remnant]]. The rewards are greater, as [[Large pot|pots]] and [[jug]]s filled with [[Mythical substance|healing substances]] are scattered throughout. |
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An [[Immortality|immortal]] [[historical figure]], a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with [[Quality|high-quality]] [[weapon]]s and [[armor]], and good [[combat skill]]s to wield them. They also have a [[Flask|waterskin]] filled with a [[mythical substance]] they can drink to heal. | An [[Immortality|immortal]] [[historical figure]], a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with [[Quality|high-quality]] [[weapon]]s and [[armor]], and good [[combat skill]]s to wield them. They also have a [[Flask|waterskin]] filled with a [[mythical substance]] they can drink to heal. | ||
− | Their [[Syndrome|title]] grants them [[immortality]], immunity to blindness, fevers, exertion, and fear; removes their need | + | Their [[Syndrome|title]] grants them [[immortality]], immunity to blindness, fevers, exertion, and fear; removes their need to eat, sleep, and drink; and prevents their physical attributes from raising or rusting. They are sterile, and their personality is maximally loveless, hateful, violent, cruel, and non-altruistic. Visually, their skin is drawn with the same purple tone as a [[necromancer]], or represented as a {{Raw Tile|ÿ|5:1}} glyph. |
A small squad of [[goblin]] soldiers (likely due to not needing to eat or drink){{verify}} also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian. | A small squad of [[goblin]] soldiers (likely due to not needing to eat or drink){{verify}} also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian. |
Latest revision as of 12:04, 28 November 2024
This article is a stub. You can improve the article by expanding it. |
This article or section contains minor spoilers. You may want to avoid reading it. |
Mysterious lairs, dungeons and palaces ( / ■) are mythical sitesv51.01-beta26 that can be explored in adventurer mode. They are created in a time before time, with no known founder.
Structure[edit]
The vertical bars activated by levers, and trapped chests.
The smallest of the mythic site types, lairs are square buildings with two floors and several floor plans. Dungeons are larger and deeper, often with multiple levers protecting the treasure room.
Palaces are even more elaborate, featuring several floors both above and below ground. The building is circular, like a dark fortress. Many of the inhabitants have the special syndrome, and the strongest of them wields a magic weapon: a legendary, masterwork item made from a primordial remnant. The rewards are greater, as pots and jugs filled with healing substances are scattered throughout.
Inhabitants[edit]
The names of these new objects are usually procedurally generated per world. Constant names to use for these on the wiki are still being discovered.
An immortal historical figure, a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with high-quality weapons and armor, and good combat skills to wield them. They also have a waterskin filled with a mythical substance they can drink to heal.
Their title grants them immortality, immunity to blindness, fevers, exertion, and fear; removes their need to eat, sleep, and drink; and prevents their physical attributes from raising or rusting. They are sterile, and their personality is maximally loveless, hateful, violent, cruel, and non-altruistic. Visually, their skin is drawn with the same purple tone as a necromancer, or represented as a ÿ glyph.
A small squad of goblin soldiers (likely due to not needing to eat or drink)[Verify] also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian.
Quest[edit]
A deity might ask their chosen to retrieve a primordial remnant from a dungeon. It appears that the same sphere influences the name of both this object and the creature guarding it.
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