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Difference between revisions of "Map legend"
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m (→Forests: Typo) |
(→Sites: added missing entries, minor reorganization) |
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Line 379: | Line 379: | ||
=== Sites === | === Sites === | ||
+ | :''Note: for multiple symbols in one row, population increases from left to right. | ||
{| | {| | ||
− | |'''[[Elf|Elven]] | + | |'''[[Elf|Elven]]''' |
+ | |- | ||
+ | |[[Forest retreat|Forest Retreats]] | ||
|| | || | ||
{| | {| | ||
Line 387: | Line 390: | ||
|} | |} | ||
|- | |- | ||
− | |'''[[Human]] | + | |'''[[Human]]''' |
+ | |- | ||
+ | | Towns | ||
|| | || | ||
{| | {| | ||
Line 394: | Line 399: | ||
|{{Raw Tile|#|#808080|#000000}} | |{{Raw Tile|#|#808080|#000000}} | ||
|{{Raw Tile|☼|#FFFFFF|#000000}} | |{{Raw Tile|☼|#FFFFFF|#000000}} | ||
+ | |} | ||
+ | |- | ||
+ | |[[Hamlet]]s | ||
+ | || | ||
+ | {| | ||
+ | |{{Raw Tile|æ|#008000|#000000}} | ||
|{{Raw Tile|Æ|#008000|#000000}} | |{{Raw Tile|Æ|#008000|#000000}} | ||
− | |||
|} | |} | ||
|- | |- | ||
− | |'''[[Dwarf|Dwarven]] | + | |Human Fortress |
− | + | || | |
+ | {| | ||
+ | |{{Raw Tile|○|7:0:1}} | ||
+ | |} | ||
+ | |- | ||
+ | |'''[[Dwarf|Dwarven]]''' | ||
+ | |- | ||
+ | |[[Mountain halls]] | ||
|| | || | ||
{| | {| | ||
|{{Raw Tile|Ω|#808080|#000000}} | |{{Raw Tile|Ω|#808080|#000000}} | ||
+ | |} | ||
+ | |- | ||
+ | |[[Hillock]]s | ||
+ | || | ||
+ | {| | ||
|{{Raw Tile|Ω|#C0C0C0|#000000}} | |{{Raw Tile|Ω|#C0C0C0|#000000}} | ||
+ | |} | ||
+ | |- | ||
+ | |[[Fortress|Dwarf Fortress]] | ||
+ | || | ||
+ | {| | ||
|{{Raw Tile|Ω|#FFFFFF|#000000}} | |{{Raw Tile|Ω|#FFFFFF|#000000}} | ||
|} | |} | ||
|- | |- | ||
− | |'''[[Goblin]] | + | |'''[[Goblin]]''' |
− | + | |- | |
+ | |[[Dark fortress|Dark Fortresses]] | ||
+ | || | ||
+ | {| | ||
+ | |{{Raw Tile|Π|0:0:1}} | ||
+ | |{{Raw Tile|Π|5:0:0}} | ||
+ | |{{Raw Tile|Π|5:0:1}} | ||
+ | |} | ||
+ | |- | ||
+ | |[[Dark Pit]]s | ||
|| | || | ||
{| | {| | ||
− | |{{Raw Tile| | + | |{{Raw Tile|º|0:0:1}} |
− | + | |{{Raw Tile|º|5:0:0}} | |
− | |{{Raw Tile|º| | + | |{{Raw Tile|º|5:0:1}} |
− | |{{Raw Tile|º| | ||
|} | |} | ||
|- | |- | ||
− | |'''[[Cave]]s''' | + | |'''[[Cave]]s and [[Night creature|Lair]]s''' |
|| | || | ||
{| | {| | ||
Line 427: | Line 462: | ||
{| | {| | ||
|{{Raw Tile|μ|#808080|#000000}} | |{{Raw Tile|μ|#808080|#000000}} | ||
+ | |} | ||
+ | |- | ||
+ | |'''[[Camp]]s''' | ||
+ | || | ||
+ | {| | ||
+ | |{{Raw Tile|☼|6:0:1}} | ||
+ | |} | ||
+ | |- | ||
+ | |'''[[Minotaur|Labyrinth]]s''' | ||
+ | || | ||
+ | {| | ||
+ | |{{Raw Tile|#|0:7:1}} | ||
+ | |} | ||
+ | |- | ||
+ | |'''[[Bronze colossus|Shrine]]s''' | ||
+ | || | ||
+ | {| | ||
+ | |{{Raw Tile|Å|7:0:0}} | ||
|} | |} | ||
|- | |- |
Revision as of 16:38, 29 August 2015
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Tile Colors
The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
Legend
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
Name | Regular | Good | Evil | |||||||||||||||||||||||||||||||||||
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Forests | ||||||||||||||||||||||||||||||||||||||
Broadleaf Forest
Broadleaf forests change tiles with the seasons. |
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Tropical Broadleaf Rainforest |
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Coniferous Forest |
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Mountains | ||||||||||||||||||||||||||||||||||||||
Hills |
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Low Mountain |
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Mountain |
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High Mountain |
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Peak |
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Volcano |
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Plains | ||||||||||||||||||||||||||||||||||||||
Grassland |
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Savanna |
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Shrubland |
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Deserts | ||||||||||||||||||||||||||||||||||||||
Sand Desert |
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Rocky Wasteland |
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Badlands |
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Wetlands | ||||||||||||||||||||||||||||||||||||||
Swamp |
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Marsh |
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Ice Biomes | ||||||||||||||||||||||||||||||||||||||
Tundra |
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Glacier |
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Water | ||||||||||||||||||||||||||||||||||||||
River |
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Ocean |
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Lake |
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Delta |
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Constructions | ||||||||||||||||||||||||||||||||||||||
Roads |
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Forests
Forests and swamps will use the tiles of the trees they contain. In addition, the following tiles are used to specify forests, even if no trees with that tile exist in that forest.
Tile | Terrain |
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⌠ | Swamp |
" | Swamp. also used for shrubland, savanna, and marsh |
↑ | Conifer Forest |
♠ | Broadleaf Forest |
Γ | Tropical Forest |
Sites
- Note: for multiple symbols in one row, population increases from left to right.
Elven | |||||
Forest Retreats |
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Human | |||||
Towns |
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Hamlets |
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Human Fortress |
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Dwarven | |||||
Mountain halls |
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Hillocks |
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Dwarf Fortress |
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Goblin | |||||
Dark Fortresses |
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Dark Pits |
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Caves and Lairs |
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Ruins |
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Camps |
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Labyrinths |
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Shrines |
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Tombs |
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Necromancer towers |
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Other
This section was migrated from DF2014:Map legend and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
Migrants |
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Worlds | |||||||||
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General | |||||||||
Map |
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Civilization |
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