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Difference between revisions of "Mysterious dungeon"
(Found another lair plan) |
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==Inhabitants== | ==Inhabitants== | ||
{{Orange rounded info box|Procedural names|The names of these new objects are usually procedurally generated per world. Constant names to use for these on the wiki are still being discovered.}} | {{Orange rounded info box|Procedural names|The names of these new objects are usually procedurally generated per world. Constant names to use for these on the wiki are still being discovered.}} | ||
− | An [[Immortality|immortal]] [[historical figure]], a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with [[Quality|high-quality]] [[weapon]]s and [[armor]], and good [[combat skill]]s to wield them. They also have a [[Flask|waterskin]] filled with a [[mythical substance]] they can drink to heal. Visually, their skin is drawn with the same purple tone as a [[necromancer]] | + | An [[Immortality|immortal]] [[historical figure]], a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with [[Quality|high-quality]] [[weapon]]s and [[armor]], and good [[combat skill]]s to wield them. They also have a [[Flask|waterskin]] filled with a [[mythical substance]] they can drink to heal. |
+ | |||
+ | Their [[Syndrome|title]] grants them [[immortality]], immunity to blindness, fevers, exertion, and fear; removes their need for eat, sleep, and drink; and prevents their physical attributes from raising or rusting. They are sterile and their personality is maximally loveless, hateful, violent, cruel, and non-altruistic. Visually, their skin is drawn with the same purple tone as a [[necromancer]], or represented as a {{Raw Tile|ÿ|5:1}} glyph. | ||
A small squad of [[goblin]] soldiers (likely due to not needing to eat or drink){{verify}} also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian. | A small squad of [[goblin]] soldiers (likely due to not needing to eat or drink){{verify}} also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian. |
Revision as of 05:41, 28 November 2024
This article is a stub. You can improve the article by expanding it. |
This article or section contains minor spoilers. You may want to avoid reading it. |
Mysterious lairs, dungeons and palaces ( / ■) are mythical sitesv51.01-beta26 that can be explored in adventurer mode. They are created in a time before time, with no known founder.
Structure
Lair
The smallest of the mythic site types, a mysterious lair is a square building with a variety of floor plans. Common features include a lower floor, vertical bars activated by levers, and trapped chests.
Inhabitants
The names of these new objects are usually procedurally generated per world. Constant names to use for these on the wiki are still being discovered.
An immortal historical figure, a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with high-quality weapons and armor, and good combat skills to wield them. They also have a waterskin filled with a mythical substance they can drink to heal.
Their title grants them immortality, immunity to blindness, fevers, exertion, and fear; removes their need for eat, sleep, and drink; and prevents their physical attributes from raising or rusting. They are sterile and their personality is maximally loveless, hateful, violent, cruel, and non-altruistic. Visually, their skin is drawn with the same purple tone as a necromancer, or represented as a ÿ glyph.
A small squad of goblin soldiers (likely due to not needing to eat or drink)[Verify] also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian.
Quest
A deity might ask their chosen to retrieve a primordial remnant from a dungeon. It appears that the same sphere influences the name of both this object and the creature guarding it.
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