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| === Forests === | | === Forests === |
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− | Forests and swamps will use the tiles of the trees they contain. In addition, the following tiles are used to specify forests, even if no trees with that tile exist in that forest. | + | Forests and swamps will use the tiles of the trees they contain. In addition, the following tiles are used to specify generic forests, even if no trees that use that tile exist in that forest. |
| + | Whether the game uses the generic tiles below or the tile of the actual tree they contain is randomized on a tile-by-tile basis. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
Revision as of 16:51, 29 August 2015
This article is about the current version of DF. Note that some content may still need to be updated.
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Tile Colors
The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
Legend
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
Forests
Forests and swamps will use the tiles of the trees they contain. In addition, the following tiles are used to specify generic forests, even if no trees that use that tile exist in that forest.
Whether the game uses the generic tiles below or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
Tile |
Terrain
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⌠ |
Swamp
|
" |
Swamp. also used for shrubland, savanna, and marsh
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↑ |
Conifer Forest
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♠ |
Broadleaf Forest
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Γ |
Tropical Forest
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Sites
- Note: for multiple symbols in one row, population increases from left to right.
Other
| This section was migrated from DF2014:Map legend and may be inaccurate for the current version of DF (v50.14). See this page for more information. |