v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Mysterious dungeon"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Datamined the guardian syndrome)
m (oof, grammar)
 
(2 intermediate revisions by one other user not shown)
Line 7: Line 7:
  
 
==Structure==
 
==Structure==
===Lair===
+
The vertical [[bars]] activated by [[lever]]s, and [[Trap#Weapon trap|trapped]] [[chest]]s.
The smallest of the mythic site types, a mysterious lair is a square building with a variety of floor plans. Common features include a lower floor, vertical [[bars]] activated by [[lever]]s, and [[Trap#Weapon trap|trapped]] [[chest]]s.
+
 
 +
The smallest of the mythic site types, lairs are square buildings with two floors and several floor plans. Dungeons are larger and deeper, often with multiple levers protecting the treasure room.
 +
 
 +
Palaces are even more elaborate, featuring several floors both above and below ground. The building is circular, like a [[dark fortress]]. Many of the inhabitants have the special syndrome, and the strongest of them wields a [[magic]] weapon: a [[Artifact|legendary]], [[Item quality|masterwork]] item made from a [[primordial remnant]]. The rewards are greater, as [[Large pot|pots]] and [[jug]]s filled with [[Mythical substance|healing substances]] are scattered throughout.
 +
 
 
<gallery>
 
<gallery>
 
Mysterious lair basement.png|A simple lair's basement.
 
Mysterious lair basement.png|A simple lair's basement.
Line 17: Line 21:
 
An [[Immortality|immortal]] [[historical figure]], a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with [[Quality|high-quality]] [[weapon]]s and [[armor]], and good [[combat skill]]s to wield them. They also have a [[Flask|waterskin]] filled with a [[mythical substance]] they can drink to heal.
 
An [[Immortality|immortal]] [[historical figure]], a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with [[Quality|high-quality]] [[weapon]]s and [[armor]], and good [[combat skill]]s to wield them. They also have a [[Flask|waterskin]] filled with a [[mythical substance]] they can drink to heal.
  
Their [[Syndrome|title]] grants them [[immortality]], immunity to blindness, fevers, exertion, and fear; removes their need for eat, sleep, and drink; and prevents their physical attributes from raising or rusting. They are sterile and their personality is maximally loveless, hateful, violent, cruel, and non-altruistic. Visually, their skin is drawn with the same purple tone as a [[necromancer]], or represented as a {{Raw Tile|ÿ|5:1}} glyph.  
+
Their [[Syndrome|title]] grants them [[immortality]], immunity to blindness, fevers, exertion, and fear; removes their need to eat, sleep, and drink; and prevents their physical attributes from raising or rusting. They are sterile, and their personality is maximally loveless, hateful, violent, cruel, and non-altruistic. Visually, their skin is drawn with the same purple tone as a [[necromancer]], or represented as a {{Raw Tile|ÿ|5:1}} glyph.  
  
 
A small squad of [[goblin]] soldiers (likely due to not needing to eat or drink){{verify}} also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian.
 
A small squad of [[goblin]] soldiers (likely due to not needing to eat or drink){{verify}} also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian.

Latest revision as of 12:04, 28 November 2024

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.


Mythic sites preview.png

Mysterious lairs, dungeons and palaces (Site mythical 1.pngSite mythical 2.pngSite mythical 3.png / ) are mythical sitesv51.01-beta26 that can be explored in adventurer mode. They are created in a time before time, with no known founder.

Structure[edit]

The vertical bars activated by levers, and trapped chests.

The smallest of the mythic site types, lairs are square buildings with two floors and several floor plans. Dungeons are larger and deeper, often with multiple levers protecting the treasure room.

Palaces are even more elaborate, featuring several floors both above and below ground. The building is circular, like a dark fortress. Many of the inhabitants have the special syndrome, and the strongest of them wields a magic weapon: a legendary, masterwork item made from a primordial remnant. The rewards are greater, as pots and jugs filled with healing substances are scattered throughout.

Inhabitants[edit]

Procedural names

The names of these new objects are usually procedurally generated per world. Constant names to use for these on the wiki are still being discovered.

An immortal historical figure, a civilized creature with a unique title (such as "ancient of the trees" or "bark worshipper"), is generated to inhabit those sites. Currently, this figure has no interactions throughout history, beyond being a member of a "mythic entity". They are equipped with high-quality weapons and armor, and good combat skills to wield them. They also have a waterskin filled with a mythical substance they can drink to heal.

Their title grants them immortality, immunity to blindness, fevers, exertion, and fear; removes their need to eat, sleep, and drink; and prevents their physical attributes from raising or rusting. They are sterile, and their personality is maximally loveless, hateful, violent, cruel, and non-altruistic. Visually, their skin is drawn with the same purple tone as a necromancer, or represented as a ÿ glyph.

A small squad of goblin soldiers (likely due to not needing to eat or drink)[Verify] also guard these sites. They are worse-equipped and less skilled than the aforementioned guardian.

Quest[edit]

A deity might ask their chosen to retrieve a primordial remnant from a dungeon. It appears that the same sphere influences the name of both this object and the creature guarding it.

Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other