|This article is about a mod.|
Introduce Urists Steel Emporium. Allow to trade Steel Weapons, Ammo, Armor, Trap Components and Siege Engines for coins.
- Each merchant needs a "trade license" which you have to order from the liaison first. Its under the misc section in the tradescreen.
- Each merchant accepts coppers (copper), shillings (silver) or sovereigns (gold).
- Trading uses the "diplomacy/ambassador" skill, the better your dwarf can talk and haggle, the higher the quality of the bought goods.
New System for Trading: Trade Tokens that keep the material.
Allows not only steel, but the buying and selling of all materials.
It can get very confusing as soon as you have tokens of multiple materials. If it turns out that it is too hard to micromanage, Meph will reduce the workshop back to steel-only, just as it was before.