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Difference between revisions of "Masterwork:Temple of Armok"
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− | {{av}}{{ | + | {{Quality|Superior|21:02, 02 September 2013 (GMT)}} |
+ | {{workshop|name=Temple of Armok|key=alt-E | ||
+ | |construction= | ||
+ | * 10 [[cv:block|fire-safe block]] | ||
+ | * 6 [[candelabra]] | ||
+ | |construction_job= [[Prayer]] | ||
+ | |use= | ||
+ | *various | ||
+ | |production= | ||
+ | *various}} | ||
+ | {{av}} | ||
+ | This building is part of the dwarven [[religion]] system and is the highest tier building you can create within it. | ||
+ | |||
+ | Like the altar, the temple allows you to offer a variety of items to Armok, in exchange for rewards and allows your priests to perform ceremonies which grant benefits to your dwarves. It also one of the ways to acquire a [[golem heart]] and the only way to receive or animate a [[guardian of Armok]]. | ||
+ | |||
+ | == Reactions == | ||
+ | |||
+ | The following reactions are possible at this building: | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Reaction | ||
+ | ! Reactants | ||
+ | ! Products | ||
+ | ! Notes | ||
+ | |- | ||
+ | | Offer a slain enemy to Armok | ||
+ | | Corpse | ||
+ | | [[Blood metal|Bloody]] armour-piece of Armok (armour, greaves, helm, gauntlets, boots or shield), a bloody sword of Armok or a bloody battle axe of Armok | ||
+ | | There is a 1% chance of receiving each item. The items are of plate-armour (high) quality. | ||
+ | |- | ||
+ | | Cleanse bloodsteel | ||
+ | | Corrupted bloodsteel bar | ||
+ | | bloodsteel bar | ||
+ | | | ||
+ | |- | ||
+ | | Sacrifice a dwarf to Armok | ||
+ | | Dwarf | ||
+ | | Bloody armour, helm, battle axe or shield of Armok | ||
+ | | The dwarf running the reaction will be killed. Will cause negative thoughts. | ||
+ | |- | ||
+ | | Sacrifice a [[weapon]] to Armok | ||
+ | | Weapon | ||
+ | | Foreign Weapons (around 40 possible outcomes) | ||
+ | | The product inherits the material of the reagent. | ||
+ | |- | ||
+ | | Sacrifice an [[armour]] to Armok | ||
+ | | Armour (body piece) | ||
+ | | Foreign Armour (around 20 possible outcomes) | ||
+ | | The product inherits the material of the reagent. | ||
+ | |- | ||
+ | | Offer [[orichalum]] to receive a ward (needs sprite) | ||
+ | | orichalum, [[sprite]] | ||
+ | | [[Armoks Ward]] | ||
+ | | | ||
+ | |- | ||
+ | | Offer orichalum to receive a ward (needs changeling) | ||
+ | | Orichalum, [[changeling]] | ||
+ | | Armoks ward | ||
+ | | | ||
+ | |- | ||
+ | | Offer orichalum to recieve a golem heart | ||
+ | | Orichalum | ||
+ | | [[Golem heart]] | ||
+ | | | ||
+ | |- | ||
+ | | Offer orichalum to destroy a [[strange artifact]] | ||
+ | | Orichalum | ||
+ | | Destroys strange artifacts that your [[archaeologist]] may discover, ending the effects. | ||
+ | | | ||
+ | |- | ||
+ | | Offer orichalum to destroy an eldritch enemy | ||
+ | | Orichalum | ||
+ | | Kills all [[soggoth]]s | ||
+ | | | ||
+ | |- | ||
+ | | Perform ceremony of Armok's blessing | ||
+ | | 3 small gems, 3 metal ore | ||
+ | | Spreads like a plague to grant an attribute boost to your dwarves. | ||
+ | | You can only have one ceremony active at a time. | ||
+ | |- | ||
+ | | Perform ceremony of Armok's courage | ||
+ | | 3 wood, 3 bone body parts | ||
+ | | Spreads like a plague to grant no fear, no pain and likes to fight in your dwarves. Prevents your siege operators fleeing and improves the effectiveness of your military. | ||
+ | | You can only have one ceremony active at a time. | ||
+ | |- | ||
+ | | Perform ceremony of Armok's wrath | ||
+ | | 3 totems, 3 blood containing items | ||
+ | | Spreads like a plague to instil no emotion in your dwarves. Prevents tantrum spirals. | ||
+ | | You can only have one ceremony active at a time. | ||
+ | |- | ||
+ | | Please Armok with a massive offering | ||
+ | | 3 small gems, 3 metal ore, 3 wood, 3 bone body parts, 3 totems, 3 blood containing items | ||
+ | | Inactive [[Guardian of Armok]] | ||
+ | | | ||
+ | |- | ||
+ | | Animate a guardian of Armok (needs sprite) | ||
+ | | Inactive Guardian of Armok, sprite | ||
+ | | Guardian of Armok | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |||
+ | |} | ||
+ | |||
+ | {{buildings}} | ||
+ | {{category|Temples}} |
Latest revision as of 23:00, 19 March 2022
b-w-alt-E | |||
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Construction | |||
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Materials | Jobs | ||
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This article is about a mod. |
MDF: v1.31 |
This building is part of the dwarven religion system and is the highest tier building you can create within it.
Like the altar, the temple allows you to offer a variety of items to Armok, in exchange for rewards and allows your priests to perform ceremonies which grant benefits to your dwarves. It also one of the ways to acquire a golem heart and the only way to receive or animate a guardian of Armok.
Reactions[edit]
The following reactions are possible at this building:
Reaction | Reactants | Products | Notes | ||
---|---|---|---|---|---|
Offer a slain enemy to Armok | Corpse | Bloody armour-piece of Armok (armour, greaves, helm, gauntlets, boots or shield), a bloody sword of Armok or a bloody battle axe of Armok | There is a 1% chance of receiving each item. The items are of plate-armour (high) quality. | ||
Cleanse bloodsteel | Corrupted bloodsteel bar | bloodsteel bar | |||
Sacrifice a dwarf to Armok | Dwarf | Bloody armour, helm, battle axe or shield of Armok | The dwarf running the reaction will be killed. Will cause negative thoughts. | ||
Sacrifice a weapon to Armok | Weapon | Foreign Weapons (around 40 possible outcomes) | The product inherits the material of the reagent. | ||
Sacrifice an armour to Armok | Armour (body piece) | Foreign Armour (around 20 possible outcomes) | The product inherits the material of the reagent. | ||
Offer orichalum to receive a ward (needs sprite) | orichalum, sprite | Armoks Ward | |||
Offer orichalum to receive a ward (needs changeling) | Orichalum, changeling | Armoks ward | |||
Offer orichalum to recieve a golem heart | Orichalum | Golem heart | |||
Offer orichalum to destroy a strange artifact | Orichalum | Destroys strange artifacts that your archaeologist may discover, ending the effects. | |||
Offer orichalum to destroy an eldritch enemy | Orichalum | Kills all soggoths | |||
Perform ceremony of Armok's blessing | 3 small gems, 3 metal ore | Spreads like a plague to grant an attribute boost to your dwarves. | You can only have one ceremony active at a time. | ||
Perform ceremony of Armok's courage | 3 wood, 3 bone body parts | Spreads like a plague to grant no fear, no pain and likes to fight in your dwarves. Prevents your siege operators fleeing and improves the effectiveness of your military. | You can only have one ceremony active at a time. | ||
Perform ceremony of Armok's wrath | 3 totems, 3 blood containing items | Spreads like a plague to instil no emotion in your dwarves. Prevents tantrum spirals. | You can only have one ceremony active at a time. | ||
Please Armok with a massive offering | 3 small gems, 3 metal ore, 3 wood, 3 bone body parts, 3 totems, 3 blood containing items | Inactive Guardian of Armok | |||
Animate a guardian of Armok (needs sprite) | Inactive Guardian of Armok, sprite | Guardian of Armok |