v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Masterwork:Tailor's workshop"
Jump to navigation
Jump to search
LethosorBot (talk | contribs) (Creating Masterwork v3e building page (11/14)) |
(Typo correction) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Quality|Fine|02:01, 2 September 2013 (UTC)}} |
{{av}} | {{av}} | ||
+ | {{workshop|name=Tailor's workshop|key=Z | ||
+ | |construction= | ||
+ | * 2 [[cv:block|blocks]] (non-economic) | ||
+ | |construction_job= | ||
+ | * [[cv:mason|Mason]] | ||
+ | |job= | ||
+ | * [[cv:weaver|Weaving]] | ||
+ | * [[cv:leatherworker|Leatherworking]] | ||
+ | * [[cv:tailor|Tailoring]] | ||
+ | |use= | ||
+ | * [[cv:cloth|Cloth]] | ||
+ | * [[cv:wool|Wool]] | ||
+ | * [[cv:silk|Silk]] | ||
+ | * [[Cotton]] | ||
+ | * [[Fur]] | ||
+ | |production= | ||
+ | * [[cv:clothing|Clothing]] | ||
+ | * [[cv:armor|Armor]]}} | ||
+ | ==Tailor== | ||
+ | The Tailor accepts specific animal materials to create sets of clothing. You can order sets of wool, cotton, fur, silk or rare silk clothing. This costs 5 units of cloth and creates 2 shoes, 2 gloves, 1 shirt and 1 trouser. | ||
+ | |||
+ | You can make armor sets from fur, leather, tough leather, studded leather, lameller leather, chitin plate, rigid chitinplate, shellplate, rigid shellplate, scaleplate and rigid scaleplate. This costs 5 units of leather and gives you 2 boots, 1 trouser, 1 armor and 1 helm. | ||
+ | |||
+ | You can also take cloth and unravel it back into thread, if you need thread for sutures or moods. | ||
+ | |||
+ | ==Material strength:== | ||
+ | |||
+ | *Leather/Fur = Vanilla Leather | ||
+ | **Tough leather = Copper | ||
+ | |||
+ | *Studded leather = Bronze | ||
+ | **Lamellar leather = Iron | ||
+ | |||
+ | *Chitinplate = Bronze | ||
+ | **Rigid Chitinplate = Iron, but very light | ||
+ | |||
+ | *Scaleplate = Bronze | ||
+ | **Rigid Scaleplate = Iron, fireproof | ||
+ | |||
+ | *Shellplate = Bronze | ||
+ | **Rigid Shellplate = Between iron and steel, heaviey | ||
{{buildings}} | {{buildings}} | ||
+ | {{category|Workshops}} |
Latest revision as of 16:01, 9 September 2013
This article is about a mod. |
MDF: v1.31 |
b-w-Z | |||
| |||
Job Requirement | |||
---|---|---|---|
Construction | |||
Materials | Jobs | ||
|
|||
Materials Used | |||
Goods Created | |||
Tailor[edit]
The Tailor accepts specific animal materials to create sets of clothing. You can order sets of wool, cotton, fur, silk or rare silk clothing. This costs 5 units of cloth and creates 2 shoes, 2 gloves, 1 shirt and 1 trouser.
You can make armor sets from fur, leather, tough leather, studded leather, lameller leather, chitin plate, rigid chitinplate, shellplate, rigid shellplate, scaleplate and rigid scaleplate. This costs 5 units of leather and gives you 2 boots, 1 trouser, 1 armor and 1 helm.
You can also take cloth and unravel it back into thread, if you need thread for sutures or moods.
Material strength:[edit]
- Leather/Fur = Vanilla Leather
- Tough leather = Copper
- Studded leather = Bronze
- Lamellar leather = Iron
- Chitinplate = Bronze
- Rigid Chitinplate = Iron, but very light
- Scaleplate = Bronze
- Rigid Scaleplate = Iron, fireproof
- Shellplate = Bronze
- Rigid Shellplate = Between iron and steel, heaviey