- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Masterwork:Wood processor"
m (remove newline) |
m (template order) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{Quality|Superior|12:20, 28 June 2014 (UTC)}} |
+ | {{Workshop|name=Wood Processor|key=W|job=[[cv:Woodcutter|Wood cutting]] | ||
+ | |construction= | ||
+ | * 3 [[Leather]] | ||
+ | * 2 [[Trap Component]] | ||
+ | * 2 [[Trap Part]] | ||
+ | * 1 [[Wood]] | ||
+ | |construction_job= | ||
+ | * [[cv:Leatherworker|Leatherworking]] | ||
+ | |use= | ||
+ | * A variety of [[Plants]] | ||
+ | * [[Any wooden item]] | ||
+ | * [[Spore-Tree resign]] | ||
+ | * [[Smooth wood logs]] | ||
+ | * [[Oil]] | ||
+ | * [[Sawdust]] | ||
+ | |||
+ | |production= | ||
+ | * Different types of [[wood]] logs | ||
+ | * [[Glue]] | ||
+ | * [[Sawdust]] | ||
+ | }} | ||
{{av}} | {{av}} | ||
− | |||
− | You can | + | The '''Wood Processor''' is mainly used to recycle useless wooden items into logs and to process tree plants (ironbark, woodstalk...) in their useful materials. Like all kobold buildings it requires the [[cv:leatherworking|Leatherworking]] labor to be constructed. |
+ | |||
+ | |||
+ | ==Plants/Tree processing== | ||
+ | The Masterwork mod adds a lot of crops which give materials, this is where you can process them. | ||
+ | Here is the list: | ||
+ | * 2 Wood stalks for one log. | ||
+ | * 2 Tree saplings for one log. | ||
+ | * 1 Fungiwood sapling for one log. | ||
+ | * 3 IronBark for one ironwood log. | ||
+ | * 4 Steeloak for one steel log. | ||
+ | |||
+ | |||
+ | ==Recycling== | ||
+ | You can break down most wooden items to make a sawdust pile. In turn you can make plywood logs from sawdust and glue. Glue is made from tree-spore resin. | ||
+ | |||
+ | This is a way to recycle your wooden items, it isn't useful most of the time because of the complexity of the task. Note that sawdust piles can be made from other reactions. | ||
+ | |||
+ | |||
+ | ==Other reactions== | ||
+ | There is two remaining reactions in this workshop. | ||
− | + | The first extremely useful one is Clean up sawdust which destroy the sawdust cluttering this workshop and the [[sawmill]]. | |
− | + | The other one is a way to further increase the value of wood by taking smooth wood logs and polishing it with oil. | |
{{buildings}} | {{buildings}} |
Latest revision as of 01:55, 5 July 2014
b-w-W | |||
| |||
Job Requirement | |||
---|---|---|---|
Construction | |||
Materials | Jobs | ||
|
|||
Materials Used | |||
| |||
Goods Created | |||
This article is about a mod. |
MDF: v1.31 |
The Wood Processor is mainly used to recycle useless wooden items into logs and to process tree plants (ironbark, woodstalk...) in their useful materials. Like all kobold buildings it requires the Leatherworking labor to be constructed.
Plants/Tree processing[edit]
The Masterwork mod adds a lot of crops which give materials, this is where you can process them. Here is the list:
- 2 Wood stalks for one log.
- 2 Tree saplings for one log.
- 1 Fungiwood sapling for one log.
- 3 IronBark for one ironwood log.
- 4 Steeloak for one steel log.
Recycling[edit]
You can break down most wooden items to make a sawdust pile. In turn you can make plywood logs from sawdust and glue. Glue is made from tree-spore resin.
This is a way to recycle your wooden items, it isn't useful most of the time because of the complexity of the task. Note that sawdust piles can be made from other reactions.
Other reactions[edit]
There is two remaining reactions in this workshop.
The first extremely useful one is Clean up sawdust which destroy the sawdust cluttering this workshop and the sawmill.
The other one is a way to further increase the value of wood by taking smooth wood logs and polishing it with oil.