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Difference between revisions of "Masterwork:Urist's steel"
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LethosorBot (talk | contribs) (Creating Masterwork v3e building page (5/11)) |
m (Add some descriptions.) |
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{{quality|Tattered|15:03, 3 August 2013 (UTC)}} | {{quality|Tattered|15:03, 3 August 2013 (UTC)}} | ||
{{av}} | {{av}} | ||
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+ | == V3.e == | ||
+ | |||
+ | |||
+ | Introduce Urists Steel Emporium. Allow to trade Steel Weapons, Ammo, Armor, Trap Components and Siege Engines for coins. | ||
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+ | |||
+ | == V3.g == | ||
+ | |||
+ | New System for Trading: Trade Tokens that keep the material. | ||
+ | |||
+ | Allows not only steel, but the buying and selling of all materials. | ||
+ | |||
+ | It can get very confusing as soon as you have tokens of multiple materials. If it turns out that it is too hard to micromanage, Meph will reduce the workshop back to steel-only, just as it was before. | ||
+ | |||
{{buildings}} | {{buildings}} |
Revision as of 03:52, 3 September 2013
This article is about a mod. |
MDF: v1.31 |
V3.e
Introduce Urists Steel Emporium. Allow to trade Steel Weapons, Ammo, Armor, Trap Components and Siege Engines for coins.
V3.g
New System for Trading: Trade Tokens that keep the material.
Allows not only steel, but the buying and selling of all materials.
It can get very confusing as soon as you have tokens of multiple materials. If it turns out that it is too hard to micromanage, Meph will reduce the workshop back to steel-only, just as it was before.