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Difference between revisions of "Masterwork:Researcher's study"

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(Created page with "{{workshop|name=Researcher's Study|key=C|construction= * 5 Blocks (non-economic) |construction_job= * Researching/Inventing |job= * [[Rese...")
 
m (Puddingkuchen moved page Masterwork:Research Study to Masterwork:Researcher's Study: Wrong name)
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Revision as of 01:23, 6 May 2013

Researcher's Study

b-w-C

Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
  • Everything
This article is about a mod.

MDF: v1.31

Conduct experiments to create random items. You can either use seeds to create a random selection of plants, or some raw materials to create a selection of a completely random item. Anything is possible. Try it out a few times, you will be surprised. Maybe its even something useful.

Recreating special items have a small chance of giving you what you want. They can also fail in several ways, maybe starting fires or injuring the researcher.

You need the dwarven rune for the Hall of the Mountain King, the Grimoire for the Church of the Dark Depths and the Tome of Life for the Fountain of Eternal Youth. Clockwork parts are needed for the creation of turrets in your Machine Factory.

You can also trade all these items instead. Either you pay for them in trading, or pay with resources and possible fatalities by research.

The most important part of the building is using the souls of killed beasts to imbue skills into dwarves. Megabeasts butchered in the slaugherhouse will give you a soul, to raise one skill to legendary.

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