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Difference between revisions of "Masterwork:Arcane forge"
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LethosorBot (talk | contribs) (Updating Masterwork building page (37/47)) |
(just adding the description from the manual) |
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{{quality|Tattered|19:29, 1 August 2013 (UTC)}} | {{quality|Tattered|19:29, 1 August 2013 (UTC)}} | ||
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− | + | The warchief who has enough Orichalcum on hand to light a new Arcane Forge will be able to equip his Dreamwalkers with enchanted weapons which give the wielder access to powerful battle-magicks. If the wielder is willing to give up use of a shield, he can also use an off-hand Dreamcatcher, an arcane focus enchanted with a second supporting spell. The Arcane forge can also craft runic ammo to be cast from magic weapons, although these must be taken to a Place of Power (stone circle, etc.) to become enchanted with any special effects. | |
{{buildings}} | {{buildings}} |
Revision as of 16:42, 20 November 2013
This article is about a mod. |
MDF: v1.31 |
The warchief who has enough Orichalcum on hand to light a new Arcane Forge will be able to equip his Dreamwalkers with enchanted weapons which give the wielder access to powerful battle-magicks. If the wielder is willing to give up use of a shield, he can also use an off-hand Dreamcatcher, an arcane focus enchanted with a second supporting spell. The Arcane forge can also craft runic ammo to be cast from magic weapons, although these must be taken to a Place of Power (stone circle, etc.) to become enchanted with any special effects.