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Masterwork:Archeologist's study

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Revision as of 22:16, 5 June 2013 by Jimboo (talk | contribs) (2 of 3 necessary qualifying edits. This is just changing "what you find" to "what you'll find." And a missing apostrophe in "can't.")
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Archeologist's Study

b-w-A

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This article is about a mod.

MDF: v1.31

The Archeologist's Study uses found fossils, relicts and treasures and restores and identifies them for you. Fossils are found in single units in stone, or you might find a vein of ruins. Ruins have a bigger chance of containing any type of relicts and treasure.

The outcome is completely random, you never know what you'll find. This should make mining a bit more interesting and add suspense to running the reactions.

Fossils actually count as gems, but please do not cut them in the Jeweler. Your archeologist can't handle them anymore.

All reactions are run automatically, so your archeologist will quickly pick up the fossil and choose the right reaction for you.

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