v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Masterwork:Expedition outfitter
Revision as of 11:18, 1 May 2014 by 79.160.238.112 (talk)
b-w-E | |||
| |||
Job Requirement | |||
---|---|---|---|
Construction | |||
Materials | Jobs | ||
|
|||
Materials Used | |||
Goods Created | |||
|
This article is about a mod. |
MDF: v1.31 |
The expedition outfitter takes materials and bundles them into a set of gear. You can outfit Diplomats with ink and paper, Spies with coats, daggers and black powder, caravans with wagons and crafts, mining expeditions with picks, candles and weapons, as well as mercenaries with weapons, armor and a catapult for besieging enemies. Bards need instruments and booze of course.
All groups require backpacks and flasks for on the way.
Once you pack a set of gear, you can send a dwarf to the Expedition starting point. This building should be build at the map edge, for realisms sake.
Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.
Reactions
The following reactions are possible at this building:
Reaction | Reactants | Products | Notes |
---|---|---|---|
Equip a bard | any 1 instrument, 1 drink, 1 meat | (Expedition supplies) Bard gear | |
Equip a caravan | 1 Wagon, 2 random crafts | (Expedition supplies) Caravan wagon | |
Equip a diplomat | ink, flask, backpack | (Expedition supplies) Diplomat gear | |
Equip a Expedition | pick, minecart, candle, flask, backpack, meat | (Expedition supplies) Expedition gear | |
Equip a mercenary group | 5 weapons, 5 armors, 3 catapult parts, 1 wagon | (Expedition supplies) Mercenary gear | |
Equip a spy | Cloak, large dagger, blackpowder pouch, flask, backpack | (Expedition supplies) Spy gear |