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Masterwork:Prison
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This article is about a mod. |
MDF: v1.31 |
V3.e[edit]
New Workshop: Prison
- An addition to the vanilla justice system to help cope with tantruming dwarves, possessed and cursed dwarves, werebeats and vampires, the cult, as well as diseased and sick dwarves.
- The Prison allows to lock away any dwarf for 1-12 months. The dwarf will stay in the prison, immobile, mute and blind.
- Locking a dwarf into a cell costs you food and drink. The longer the stay, the higher the initial cost of the reaction.
- Dwarves that have been in prison will get a 2% malus on their attribues for each month. 10 month prison stay? Say goodbye to 20% of you attributes.
- Similar to quantum stockpiles and cages, prison cells can hold unlimited creatures.
- The shackled prisoners could even be moved by pasturing them somewhere else, if need be. They are still immobile, mute and blind.