v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Tundra"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Unrating page for DF2014 (t: 114/129))
(Added image.)
 
(30 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Migrated_article}}
+
{{Quality|Unrated}}
{{quality|unrated}}  
+
{{av}}
[[Image:Tundra.png‎|thumb|right|Some elk wandering through a desolate tundra.]]
+
[[File:tundra_v50_preview.png|right]][[File:Tundra.png‎|thumb|200px|Some [[elk]] wandering through a desolate tundra. Classic version of the game with a texture pack.]]'''Tundras''' are [[Climate#Freezing|very cold]], mostly flat [[biome]]s, essentially freezing [[grassland]]s with nearly no [[plant|vegetation]] - unlike [[glacier]]s, though, they do not have a layer of ground ice. [[River]]s do not flow into tundras, and will in fact stop immediately on the tundra border - however, the elevation change will continue as if the river was still there. Any [[lake]]s and [[ocean]]s in the same climatic region are covered in ice, staying frozen year-round or melting only at the peak of summer.
'''Tundra''' is a [[Climate#Freezing|very cold]] and mostly flat biome.  
 
  
Tundras are essentially a freezing [[grassland]], with no above ground flora of any kind, and no above ground water sources. Unlike glaciers, they do not have a layer of ice. [[River]]s and other waterways do not exist in tundras, and will in fact stop immediately on the border of the tundra. [[Lake]]s and [[ocean]]s in the same climatic region will be frozen over and exist as a [[glacier]]. All of these water features may be frozen year-round.
+
No [[tree]]s grow in tundras - only three surface [[crop]]s can tolerate the environment: [[bilberry|bilberries]], [[blueberry|blueberries]], and [[cranberry|cranberries]]. Other surface crops will generally ''not'' be growable, even in an underground "greenhouse". If you have non-dwarven neighbors, they can still bring surface plant products, but you will be unable to do anything with the resulting seeds, other than cooking or trading them.
  
 
Embarking in a site with overlapping [[biome]]s may result in a river that only exists outside of the tundra. Such rivers will begin to flow normally when the [[temperature]] rises high enough, possibly causing the downstream end (if there is one) to drain off the map completely. [[Mining|Channeling]] should fix this temporarily (although the river will freeze again eventually).
 
Embarking in a site with overlapping [[biome]]s may result in a river that only exists outside of the tundra. Such rivers will begin to flow normally when the [[temperature]] rises high enough, possibly causing the downstream end (if there is one) to drain off the map completely. [[Mining|Channeling]] should fix this temporarily (although the river will freeze again eventually).
  
Above ground [[crop]]s will generally NOT be growable, even in an underground "greenhouse". That said, if you have non-dwarven neighbors, they will still bring above ground plants, but you will be unable to do anything with the resulting seeds other than cooking or trading them.
+
== Fortress construction ==
 +
If you plan to start a fortress on a tundra, find a [[cavern]] as soon as possible. Caverns are vital, as they are the only source of wood other than trading. They also give easy access to water, which you would otherwise need to melt [[ice]] for.
 +
 
 +
Players are advised to empty their wagons, and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to quickly freeze to death. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above-ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.
 +
 
 +
== Wildlife ==
 +
=== Creatures ===
 +
{{Columns-list|
 +
* [[File:coyote_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote]]
 +
* [[File:eagle_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle]]
 +
* [[File:elk_sprites_anim.gif|20px]] / {{Tile|E|6:0}} [[Elk]]
 +
* [[File:great_horned_owl_sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl]]
 +
* [[File:muskox_sprite.png|20px]] / {{Tile|M|6:0}} [[Muskox]]
 +
* [[File:peregrine_falcon_sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon]]
 +
* [[File:polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear]]
 +
* [[File:porcupine_sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine]]
 +
* [[File:reindeer_sprite.png|20px]] / {{Tile|R|6:0}} [[Reindeer]]
 +
* [[File:raven_sprite.png|20px]] / {{Tile|r|0:1}} [[Raven]]
 +
* [[File:snowy_owl_sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl]]
 +
* [[File:stoat_sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat]]
 +
* [[File:weasel_sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel]]
 +
* [[File:wolf_sprite.png|20px]] / {{Tile|w|7:0}} [[Wolf]]
 +
}}
  
== Fortress construction ==
+
'''In savage tundras:'''
 +
{{Columns-list|
 +
* [[File:coyote_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote man]]
 +
* [[File:eagle_man_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle man]]
 +
* [[File:elk_man_sprites_anim.gif|20px]] / {{Tile|E|6:0}} [[Elk man]]
 +
* [[File:giant_coyote_sprite.png|20px]] / {{Tile|C|7:0}} [[Giant coyote]]
 +
* [[File:giant_eagle_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant eagle]]
 +
* [[File:giant_elk_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant elk]]
 +
* [[File:giant_great_horned_owl_sprite.png|20px]] / {{Tile|O|7:0}} [[Giant great horned owl]]
 +
* [[File:giant_muskox_sprite.png|20px]] / {{Tile|M|6:0}} [[Giant muskox]]
 +
* [[File:giant_peregrine_falcon_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant peregrine falcon]]
 +
* [[File:giant_polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Giant polar bear]]
 +
* [[File:giant_porcupine_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant porcupine]]
 +
* [[File:giant_raven_sprite.png|20px]] / {{Tile|R|0:1}} [[Giant raven]]
 +
* [[File:giant_snowy_owl_sprite.png|20px]] / {{Tile|O|7:1}} [[Giant snowy owl]]
 +
* [[File:giant_stoat_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant stoat]]
 +
* [[File:giant_weasel_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant weasel]]
 +
* [[File:giant_wolf_sprite.png|20px]] / {{Tile|W|7:0}} [[Giant wolf]]
 +
* [[File:great_horned_owl_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl man]]
 +
* [[File:muskox_man_sprite.png|20px]] / {{Tile|M|6:0}} [[Muskox man]]
 +
* [[File:peregrine_falcon_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon man]]
 +
* [[File:polar_bear_man_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear man]]
 +
* [[File:porcupine_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine man]]
 +
* [[File:raven_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Raven man]]
 +
* [[File:snowy_owl_man_sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl man]]
 +
* [[File:stoat_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat man]]
 +
* [[File:weasel_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel man]]
 +
* [[File:wolf_man_sprite.png|20px]] / {{Tile|w|7:0}} [[Wolf man]]
 +
* [[File:yeti_sprite.png|20px]] / {{Tile|Y|7:1}} [[Yeti]]
 +
}}
 +
 
 +
'''In evil tundras:'''
 +
* [[File:blizzard_man_sprite.png|20px]] / {{Tile|M|3:1}} [[Blizzard man]]
 +
* [[File:ice_wolf_sprite.png|20px]] / {{Tile|w|7:1}} [[Ice wolf]]
  
If you plan to start a fortress on a tundra, find a [[cavern]] as soon as possible for wood and water. Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to freeze to death quickly. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.
+
=== Vermin ===
 +
'''In savage tundras:'''
 +
* [[File:two_legged_rhino_lizard_sprite.png|20px]] / {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
  
[[Caverns]] are vital, as they are the only source of wood apart from trading. They also give easy access to water, which you would otherwise need to melt [[ice]] for.
+
'''In good tundras:'''
 +
* [[File:fairy_sprite.png]] / {{Tile|∙|6:1}} [[Fairy]]
 +
* [[File:fluffy_wambler_sprite.png|20px]] / {{Tile|∙|7:1}} [[Fluffy wambler]]
 +
* [[File:pixie_sprite_anim.gif]] / {{Tile|·|3:1}} [[Pixie]]
  
== Wildlife ==
+
== Vegetation ==
 +
[[File:tundra_preview.jpg|thumb|350px|right|Not a good embarking area.]]
 +
=== Shrubs ===
 +
{| class="wikitable"
 +
! Name
 +
|-
 +
| [[File:bilberry_shrub_sprite.png]] / {{Tile|"|2:1}} [[Bilberry]]
 +
|-
 +
| [[File:blueberry_shrub_sprite.png]] / {{Tile|"|2:1}} [[Blueberry]]
 +
|-
 +
| [[File:cranberry_shrub_sprite.png|20px]] / {{Tile|"|2:1}} [[Cranberry]]
 +
|}
  
'''Appearing in neutral tundras:'''
+
=== Grasses ===
 +
{| class="wikitable"
 +
! Name
 +
|-
 +
| {{Tile|.|2:1}} [[Bentgrass]]
 +
|-
 +
| {{Tile|.|2:1}} [[Cloudberry]]
 +
|-
 +
| {{Tile|.|2:1}} [[Cottongrass]]
 +
|-
 +
| {{Tile|.|2:1}} [[Fescue grass]]
 +
|-
 +
| {{Tile|.|2:1}} [[Hair grass]]
 +
|-
 +
| {{Tile|.|2:1}} [[Meadow-grass]]
 +
|-
 +
| {{Tile|.|2:1}} [[Mountain avens]]
 +
|-
 +
| {{Tile|.|2:1}} [[White mountain heather]]
 +
|}
  
* [[Elk]]
+
'''In good tundras:'''
* [[Muskox]]
+
{| class="wikitable"
* [[Polar bear]]
+
! Name
* [[Reindeer]]
+
|-
* [[Yeti]]
+
| {{Tile|O|3:1}} [[Bubble bulb]]
 +
|-
 +
| {{Tile|.|7:1}} [[Downy grass]]
 +
|}
  
'''Also appearing in evil tundras:'''
+
'''In evil tundras:'''
 +
{| class="wikitable"
 +
! Name
 +
|-
 +
| {{Tile|O|7:1}} [[Staring eyeball]]
 +
|-
 +
| {{Tile|≥|5:1}} [[Wormy tendril]]
 +
|}
  
* [[Blizzard man]]
+
{{Translation
* [[Ice wolf]]
+
| dwarven = kekath
 +
| elvish  = zepave
 +
| goblin  = strasnu
 +
| human  = tor
 +
}}
  
 
{{World|Biomes}}
 
{{World|Biomes}}
 +
{{Category|Biomes}}

Latest revision as of 05:36, 27 February 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Tundra v50 preview.png
Some elk wandering through a desolate tundra. Classic version of the game with a texture pack.

Tundras are very cold, mostly flat biomes, essentially freezing grasslands with nearly no vegetation - unlike glaciers, though, they do not have a layer of ground ice. Rivers do not flow into tundras, and will in fact stop immediately on the tundra border - however, the elevation change will continue as if the river was still there. Any lakes and oceans in the same climatic region are covered in ice, staying frozen year-round or melting only at the peak of summer.

No trees grow in tundras - only three surface crops can tolerate the environment: bilberries, blueberries, and cranberries. Other surface crops will generally not be growable, even in an underground "greenhouse". If you have non-dwarven neighbors, they can still bring surface plant products, but you will be unable to do anything with the resulting seeds, other than cooking or trading them.

Embarking in a site with overlapping biomes may result in a river that only exists outside of the tundra. Such rivers will begin to flow normally when the temperature rises high enough, possibly causing the downstream end (if there is one) to drain off the map completely. Channeling should fix this temporarily (although the river will freeze again eventually).

Fortress construction[edit]

If you plan to start a fortress on a tundra, find a cavern as soon as possible. Caverns are vital, as they are the only source of wood other than trading. They also give easy access to water, which you would otherwise need to melt ice for.

Players are advised to empty their wagons, and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to quickly freeze to death. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above-ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.

Wildlife[edit]

Creatures[edit]

In savage tundras:

In evil tundras:

Vermin[edit]

In savage tundras:

In good tundras:

Vegetation[edit]

Not a good embarking area.

Shrubs[edit]

Name
Bilberry shrub sprite.png / " Bilberry
Blueberry shrub sprite.png / " Blueberry
Cranberry shrub sprite.png / " Cranberry

Grasses[edit]

Name
. Bentgrass
. Cloudberry
. Cottongrass
. Fescue grass
. Hair grass
. Meadow-grass
. Mountain avens
. White mountain heather

In good tundras:

Name
O Bubble bulb
. Downy grass

In evil tundras:

Name
O Staring eyeball
Wormy tendril
"Tundra" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: kekath
Elven: zepave
Goblin: strasnu
Human: tor
Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other