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Difference between revisions of "Tundra"

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{{Quality|Superior|12:20, 18 May 2015 (UTC)}}
+
{{Quality|Unrated}}
 
{{av}}
 
{{av}}
[[File:Tundra.png‎|thumb|300px|Some elk wandering through a desolate tundra.]]
+
[[File:tundra_v50_preview.png|right]][[File:Tundra.png‎|thumb|200px|Some [[elk]] wandering through a desolate tundra. Classic version of the game with a texture pack.]]'''Tundras''' are [[Climate#Freezing|very cold]], mostly flat [[biome]]s, essentially freezing [[grassland]]s with nearly no [[plant|vegetation]] - unlike [[glacier]]s, though, they do not have a layer of ground ice. [[River]]s do not flow into tundras, and will in fact stop immediately on the tundra border - however, the elevation change will continue as if the river was still there. Any [[lake]]s and [[ocean]]s in the same climatic region are covered in ice, staying frozen year-round or melting only at the peak of summer.
  
'''Tundra''' is a [[Climate#Freezing|very cold]] and mostly flat biome. They are essentially freezing [[grassland]]s with nearly no [[plant|vegetation]]. Unlike [[glacier]]s though, they do not have a layer of ground ice. [[River]]s do not flow into tundras, and will in fact stop immediately on the tundra border. Any [[lake]]s and [[ocean]]s in the same climatic region are covered in ice, staying frozen year-round or melting only at the peak of summer.
+
No [[tree]]s grow in tundras - only three surface [[crop]]s can tolerate the environment: [[bilberry|bilberries]], [[blueberry|blueberries]], and [[cranberry|cranberries]]. Other surface crops will generally ''not'' be growable, even in an underground "greenhouse". If you have non-dwarven neighbors, they can still bring surface plant products, but you will be unable to do anything with the resulting seeds, other than cooking or trading them.
 
 
No [[tree]]s grow in tundras. Only three surface [[crop]]s can tolerate the environment: [[bilberry|bilberries]], [[blueberry|blueberries]], and [[cranberry|cranberries]]. Other surface crops will generally ''not'' be growable, even in an underground "greenhouse". If you have non-dwarven neighbors, they can still bring surface plant products, but you will be unable to do anything with the resulting seeds other than cooking or trading them.
 
  
 
Embarking in a site with overlapping [[biome]]s may result in a river that only exists outside of the tundra. Such rivers will begin to flow normally when the [[temperature]] rises high enough, possibly causing the downstream end (if there is one) to drain off the map completely. [[Mining|Channeling]] should fix this temporarily (although the river will freeze again eventually).
 
Embarking in a site with overlapping [[biome]]s may result in a river that only exists outside of the tundra. Such rivers will begin to flow normally when the [[temperature]] rises high enough, possibly causing the downstream end (if there is one) to drain off the map completely. [[Mining|Channeling]] should fix this temporarily (although the river will freeze again eventually).
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If you plan to start a fortress on a tundra, find a [[cavern]] as soon as possible. Caverns are vital, as they are the only source of wood other than trading. They also give easy access to water, which you would otherwise need to melt [[ice]] for.
 
If you plan to start a fortress on a tundra, find a [[cavern]] as soon as possible. Caverns are vital, as they are the only source of wood other than trading. They also give easy access to water, which you would otherwise need to melt [[ice]] for.
  
Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to quickly freeze to death. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above-ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.
+
Players are advised to empty their wagons, and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to quickly freeze to death. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above-ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.
  
 
== Wildlife ==
 
== Wildlife ==
 
=== Creatures ===
 
=== Creatures ===
{| class="wikitable"
+
{{Columns-list|
! Name
+
* [[File:coyote_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote]]
|-
+
* [[File:eagle_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle]]
| {{Tile|c|7:0}} [[Coyote]]
+
* [[File:elk_sprites_anim.gif|20px]] / {{Tile|E|6:0}} [[Elk]]
|-
+
* [[File:great_horned_owl_sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl]]
| {{Tile|e|6:0}} [[Eagle]]
+
* [[File:muskox_sprite.png|20px]] / {{Tile|M|6:0}} [[Muskox]]
|-
+
* [[File:peregrine_falcon_sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon]]
| {{Tile|E|6:0}} [[Elk]]
+
* [[File:polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear]]
|-
+
* [[File:porcupine_sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine]]
| {{Tile|o|7:0}} [[Great horned owl]]
+
* [[File:reindeer_sprite.png|20px]] / {{Tile|R|6:0}} [[Reindeer]]
|-
+
* [[File:raven_sprite.png|20px]] / {{Tile|r|0:1}} [[Raven]]
| {{Tile|M|6:0}} [[Muskox]]
+
* [[File:snowy_owl_sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl]]
|-
+
* [[File:stoat_sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat]]
| {{Tile|p|6:0}} [[Peregrine falcon]]
+
* [[File:weasel_sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel]]
|-
+
* [[File:wolf_sprite.png|20px]] / {{Tile|w|7:0}} [[Wolf]]
| {{Tile|B|7:1}} [[Polar bear]]
+
}}
|-
 
| {{Tile|p|6:0}} [[Porcupine]]
 
|-
 
| {{Tile|R|6:0}} [[Reindeer]]
 
|-
 
| {{Tile|r|0:1}} [[Raven]]
 
|-
 
| {{Tile|o|7:1}} [[Snowy owl]]
 
|-
 
| {{Tile|s|6:0}} [[Stoat]]
 
|-
 
| {{Tile|w|6:0}} [[Weasel]]
 
|-
 
| {{Tile|w|7:0}} [[Wolf]]
 
|}
 
  
 
'''In savage tundras:'''
 
'''In savage tundras:'''
{| class="wikitable"
+
{{Columns-list|
! Name
+
* [[File:coyote_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote man]]
|-
+
* [[File:eagle_man_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle man]]
| {{Tile|c|7:0}} [[Coyote man]]
+
* [[File:elk_man_sprites_anim.gif|20px]] / {{Tile|E|6:0}} [[Elk man]]
|-
+
* [[File:giant_coyote_sprite.png|20px]] / {{Tile|C|7:0}} [[Giant coyote]]
| {{Tile|e|6:0}} [[Eagle man]]
+
* [[File:giant_eagle_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant eagle]]
|-
+
* [[File:giant_elk_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant elk]]
| {{Tile|E|6:0}} [[Elk man]]
+
* [[File:giant_great_horned_owl_sprite.png|20px]] / {{Tile|O|7:0}} [[Giant great horned owl]]
|-
+
* [[File:giant_muskox_sprite.png|20px]] / {{Tile|M|6:0}} [[Giant muskox]]
| {{Tile|C|7:0}} [[Giant coyote]]
+
* [[File:giant_peregrine_falcon_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant peregrine falcon]]
|-
+
* [[File:giant_polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Giant polar bear]]
| {{Tile|E|6:0}} [[Giant eagle]]
+
* [[File:giant_porcupine_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant porcupine]]
|-
+
* [[File:giant_raven_sprite.png|20px]] / {{Tile|R|0:1}} [[Giant raven]]
| {{Tile|E|6:0}} [[Giant elk]]
+
* [[File:giant_snowy_owl_sprite.png|20px]] / {{Tile|O|7:1}} [[Giant snowy owl]]
|-
+
* [[File:giant_stoat_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant stoat]]
| {{Tile|O|7:0}} [[Giant great horned owl]]
+
* [[File:giant_weasel_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant weasel]]
|-
+
* [[File:giant_wolf_sprite.png|20px]] / {{Tile|W|7:0}} [[Giant wolf]]
| {{Tile|M|6:0}} [[Giant muskox]]
+
* [[File:great_horned_owl_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl man]]
|-
+
* [[File:muskox_man_sprite.png|20px]] / {{Tile|M|6:0}} [[Muskox man]]
| {{Tile|P|6:0}} [[Giant peregrine falcon]]
+
* [[File:peregrine_falcon_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon man]]
|-
+
* [[File:polar_bear_man_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear man]]
| {{Tile|B|7:1}} [[Giant polar bear]]
+
* [[File:porcupine_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine man]]
|-
+
* [[File:raven_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Raven man]]
| {{Tile|P|6:0}} [[Giant porcupine]]
+
* [[File:snowy_owl_man_sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl man]]
|-
+
* [[File:stoat_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat man]]
| {{Tile|R|0:1}} [[Giant raven]]
+
* [[File:weasel_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel man]]
|-
+
* [[File:wolf_man_sprite.png|20px]] / {{Tile|w|7:0}} [[Wolf man]]
| {{Tile|O|7:1}} [[Giant snowy owl]]
+
* [[File:yeti_sprite.png|20px]] / {{Tile|Y|7:1}} [[Yeti]]
|-
+
}}
| {{Tile|S|6:0}} [[Giant stoat]]
 
|-
 
| {{Tile|W|6:0}} [[Giant weasel]]
 
|-
 
| {{Tile|W|7:0}} [[Giant wolf]]
 
|-
 
| {{Tile|o|7:0}} [[Great horned owl man]]
 
|-
 
| {{Tile|M|6:0}} [[Muskox man]]
 
|-
 
| {{Tile|p|6:0}} [[Peregrine falcon man]]
 
|-
 
| {{Tile|B|7:1}} [[Polar bear man]]
 
|-
 
| {{Tile|p|6:0}} [[Porcupine man]]
 
|-
 
| {{Tile|r|0:1}} [[Raven man]]
 
|-
 
| {{Tile|o|7:1}} [[Snowy owl man]]
 
|-
 
| {{Tile|s|6:0}} [[Stoat man]]
 
|-
 
| {{Tile|w|6:0}} [[Weasel man]]
 
|-
 
| {{Tile|w|7:0}} [[Wolf man]]
 
|-
 
| {{Tile|Y|7:1}} [[Yeti]]
 
|}
 
  
 
'''In evil tundras:'''
 
'''In evil tundras:'''
{| class="wikitable"
+
* [[File:blizzard_man_sprite.png|20px]] / {{Tile|M|3:1}} [[Blizzard man]]
! Name
+
* [[File:ice_wolf_sprite.png|20px]] / {{Tile|w|7:1}} [[Ice wolf]]
|-
 
| {{Tile|M|3:1}} [[Blizzard man]]
 
|-
 
| {{Tile|w|7:1}} [[Ice wolf]]
 
|}
 
  
 
=== Vermin ===
 
=== Vermin ===
 
'''In savage tundras:'''
 
'''In savage tundras:'''
{| class="wikitable"
+
* [[File:two_legged_rhino_lizard_sprite.png|20px]] / {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
! Name
 
|-
 
| {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
 
|}
 
  
 
'''In good tundras:'''
 
'''In good tundras:'''
{| class="wikitable"
+
* [[File:fairy_sprite.png]] / {{Tile|∙|6:1}} [[Fairy]]
! Name
+
* [[File:fluffy_wambler_sprite.png|20px]] / {{Tile|∙|7:1}} [[Fluffy wambler]]
|-
+
* [[File:pixie_sprite_anim.gif]] / {{Tile|·|3:1}} [[Pixie]]
| {{Tile|∙|6:1}} [[Fairy]]
 
|-
 
| {{Tile|∙|7:1}} [[Fluffy wambler]]
 
|-
 
| {{Tile|·|3:1}} [[Pixie]]
 
|}
 
  
 
== Vegetation ==
 
== Vegetation ==
 +
[[File:tundra_preview.jpg|thumb|350px|right|Not a good embarking area.]]
 
=== Shrubs ===
 
=== Shrubs ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Name
 
! Name
 
|-
 
|-
| {{Tile|"|2:1}} [[Bilberry]]
+
| [[File:bilberry_shrub_sprite.png]] / {{Tile|"|2:1}} [[Bilberry]]
 
|-
 
|-
| {{Tile|"|2:1}} [[Blueberry]]
+
| [[File:blueberry_shrub_sprite.png]] / {{Tile|"|2:1}} [[Blueberry]]
 
|-
 
|-
| {{Tile|"|2:1}} [[Cranberry]]
+
| [[File:cranberry_shrub_sprite.png|20px]] / {{Tile|"|2:1}} [[Cranberry]]
 
|}
 
|}
  
Line 194: Line 135:
  
 
{{World|Biomes}}
 
{{World|Biomes}}
 +
{{Category|Biomes}}

Latest revision as of 05:36, 27 February 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Tundra v50 preview.png
Some elk wandering through a desolate tundra. Classic version of the game with a texture pack.

Tundras are very cold, mostly flat biomes, essentially freezing grasslands with nearly no vegetation - unlike glaciers, though, they do not have a layer of ground ice. Rivers do not flow into tundras, and will in fact stop immediately on the tundra border - however, the elevation change will continue as if the river was still there. Any lakes and oceans in the same climatic region are covered in ice, staying frozen year-round or melting only at the peak of summer.

No trees grow in tundras - only three surface crops can tolerate the environment: bilberries, blueberries, and cranberries. Other surface crops will generally not be growable, even in an underground "greenhouse". If you have non-dwarven neighbors, they can still bring surface plant products, but you will be unable to do anything with the resulting seeds, other than cooking or trading them.

Embarking in a site with overlapping biomes may result in a river that only exists outside of the tundra. Such rivers will begin to flow normally when the temperature rises high enough, possibly causing the downstream end (if there is one) to drain off the map completely. Channeling should fix this temporarily (although the river will freeze again eventually).

Fortress construction[edit]

If you plan to start a fortress on a tundra, find a cavern as soon as possible. Caverns are vital, as they are the only source of wood other than trading. They also give easy access to water, which you would otherwise need to melt ice for.

Players are advised to empty their wagons, and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to quickly freeze to death. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above-ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.

Wildlife[edit]

Creatures[edit]

In savage tundras:

In evil tundras:

Vermin[edit]

In savage tundras:

In good tundras:

Vegetation[edit]

Not a good embarking area.

Shrubs[edit]

Name
Bilberry shrub sprite.png / " Bilberry
Blueberry shrub sprite.png / " Blueberry
Cranberry shrub sprite.png / " Cranberry

Grasses[edit]

Name
. Bentgrass
. Cloudberry
. Cottongrass
. Fescue grass
. Hair grass
. Meadow-grass
. Mountain avens
. White mountain heather

In good tundras:

Name
O Bubble bulb
. Downy grass

In evil tundras:

Name
O Staring eyeball
Wormy tendril
"Tundra" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: kekath
Elven: zepave
Goblin: strasnu
Human: tor
Worlds
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Underground
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