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Difference between revisions of "Murky pool"

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{{Quality|Superior|11:20, 18 May 2015 (UTC)}}
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{{Quality|Superior}}
 
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[[File:murky_water.jpg|thumb|300px|right|Water that has seen better, clearer days.]]'''Murky pools''' are small bodies of [[water#Stagnant water|stagnant water]] on the surface. Murky pools form tiny [[biome]]s that are enclosed by much larger biomes, which is to say that the pool itself and tiles adjacent to the pool are counted as a biome. All kinds of [[vermin]] populate pools, including many edible and [[hateable]] vermin (and other creatures, see [[Murky_pool#Bugs|Bugs]]). Murky pools won't be shown on the [[embark|embark screen]], but they are a very common feature in any non-desert non-freezing biome, and will usually appear in high numbers - some pools can be found merged with [[river]]s.
  
'''Murky pools''' are small bodies of [[water#Stagnant water|stagnant water]] on the surface. Murky pools form tiny [[biome]]s that are enclosed by much larger biomes. The pool itself and tiles adjacent to the pool are counted as a biome. All kinds of [[vermin]] populate pools, including many edible and [[hateable]] vermin. Murky pools won't be shown on the [[embark|embark screen]], but they are a ubiquitous feature in any non-desert, non-freezing biome and will usually appear in high numbers. Some pools can be found merged with [[river]]s.
+
Murky pools contain a finite amount of water that can be drained and replenished over time - it can evaporate completely during [[calendar|summer]] in sufficiently hot [[climate]]s, and be slowly refilled by [[rain]]water, or be artificially drained or filled up.
  
Murky pools contain a finite amount of water that can be drained and replenished over time. Water can evaporate completely during [[calendar|summer]] in sufficiently hot [[climate]]s, and be slowly refilled by [[rain]]water. Pools can also be artificially drained or filled up.
+
There are six types of pools, divided by climate and salinity of the water, listed in the following table:
 
 
There are six types of pools, divided by climate and the salinity of the water. They are listed in the following table:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 23: Line 22:
 
== Uses ==
 
== Uses ==
 
=== Fishing ===
 
=== Fishing ===
Dwarves with the [[fishing]] labor enabled will begin to catch vermin fish from nearby murky pools. Fish populations will run out very quickly and can be easily fished to local [[extinction]].
+
Dwarves with the [[fishing]] labor enabled will catch [[vermin]] fish from nearby murky pools. Fish populations will run out very quickly, and can be easily fished to local [[extinction]]. "Murky pool" tiles cannot be created artificially, but for the purpose of fishing, all tiles will yield "murky pool" fish (e.g. turtles) unless they were originally part of a specific map feature (e.g. a river, a lake/ocean biome, or an underground cavern) when you embarked.
  
 
=== Water source ===
 
=== Water source ===
A murky pool can be used as a water source, but this is not recommended. Drinking stagnant water will give dwarves an unhappy [[thought]], and using stagnant water to wash a [[wound]] will lead to [[health care#Infection|infection]]. Building a [[well]] will not clean the water. Filtering stagnant water through a [[screw pump]] ''will'' clean the water, which can then flow into a dwarf-made [[cistern]]. Dwarves generally won't use stagnant water from murky pools if [[alcohol]] or clean water is available.
+
A murky pool can be used as a water source, but this is not recommended – drinking stagnant water will give dwarves an unhappy [[thought]], and using it to wash [[wound]]s will lead to [[health care#Infection|infection]]. Building a [[well]] will not clean the water, but filtering the stagnant water through a [[screw pump]] will, which can then flow into a dwarf-made [[cistern]]. Dwarves generally won't use stagnant water from murky pools if [[alcohol]] or clean water is available.
  
 
== Removal ==
 
== Removal ==
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# Drain the pool with [[screw pump]]s
 
# Drain the pool with [[screw pump]]s
  
The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain buildings, including [[farm plot]]s, on dry "murky pool" tiles. Murky pool tiles will also block [[trade depot]] access. To de-murk those tiles, simply build a [[paved road]] on top of them, and then remove it. The floor covered by the road will become standard soil once the road is removed. Be aware that once you do this the tiles won't gather rainwater anymore.
+
The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain buildings, including [[farm plot]]s, on dry "murky pool" tiles. Murky pool tiles will also block [[trade depot]] access. To de-murk those tiles, simply build a [[paved road]] on top of them, and then remove it – the floor covered by the road will become standard soil once the road is removed. Be aware that once you do this, the tiles won't gather rainwater any more.
  
 
== Dangers ==
 
== Dangers ==
When frozen murky pools thaw, they do so instantly. Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. Unless they have adequate or better [[swimming]] skills, the fall will [[status icon|stun]] them, increasing the chance of death.
+
When murky pools thaw or freeze, they do so instantly. Any dwarf standing on the ice will plunge into the water, with a risk of drowning if they can not find a nearby ramp quickly enough. Unless they have adequate or better [[swimming]] skills, the fall will [[status icon|stun]] them, increasing the chance of death. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will be encased in the ice and immediately die. To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to fish from it, you can construct a [[wall]] around it or a [[floor]] over it.
 
 
Similarly, when the pool freezes it does so instantly. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will be encased in the ice and immediately die. To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to fish from it, you can construct a [[wall]] around it or a [[floor]] over it.
 
  
 
== Wildlife ==
 
== Wildlife ==
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2"| Name
 
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
|-
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|-
 
|-
 
| {{Tile|∙|3:1}} [[Damselfly]]
 
| {{Tile|∙|3:1}} [[Damselfly]]
 +
| style="text-align:center;"|[[File:damselfly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|∙|3:1}} [[Dragonfly]]
 
| {{Tile|∙|3:1}} [[Dragonfly]]
 +
| style="text-align:center;"|[[File:dragonfly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|·|0:1}} [[Fly]]
 
| {{Tile|·|0:1}} [[Fly]]
 +
| style="text-align:center;"|[[File:fly_sprite_anim.gif]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|∙|2:1}} [[Green tree frog]]
 
| {{Tile|∙|2:1}} [[Green tree frog]]
 +
| style="text-align:center;"|[[File:green_tree_frog_sprite.png]]
 
| {{check}} ||  ||  ||  ||  ||  
 
| {{check}} ||  ||  ||  ||  ||  
 
|-
 
|-
 
| {{Tile|~|0:1}} [[Leech]]
 
| {{Tile|~|0:1}} [[Leech]]
 +
| style="text-align:center;"|[[File:leech_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|α|6:0}} [[Lungfish]]
 
| {{Tile|α|6:0}} [[Lungfish]]
 +
| style="text-align:center;"|[[File:lungfish_sprite.png]]
 
|  ||  ||  || {{check}} || {{check}} || {{check}}
 
|  ||  ||  || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|·|0:1}} [[Mosquito]]
 
| {{Tile|·|0:1}} [[Mosquito]]
 +
| style="text-align:center;"|[[File:mosquito_sprite_anim.gif]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|☼|2:0}} [[Pond turtle]]
 
| {{Tile|☼|2:0}} [[Pond turtle]]
 +
| style="text-align:center;"|[[File:pond_turtle_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|∙|2:0}} [[Toad]]
 
| {{Tile|∙|2:0}} [[Toad]]
 +
| style="text-align:center;"|[[File:toad_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2"| Name
 
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
|-
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|-
 
|-
 
| {{Tile|·|6:0}} [[Acorn fly]]
 
| {{Tile|·|6:0}} [[Acorn fly]]
 +
| style="text-align:center;"|[[File:acorn_fly_sprite_anim.gif]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|∙|6:0}} [[Moghopper]]
 
| {{Tile|∙|6:0}} [[Moghopper]]
 +
| style="text-align:center;"|[[File:moghopper_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2"| Name
 
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
|-
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|-
 
|-
 
| {{Tile|·|4:1}} [[Blood gnat]]
 
| {{Tile|·|4:1}} [[Blood gnat]]
 +
| style="text-align:center;"|[[File:blood_gnat_sprite_anim.gif]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2"| Name
 
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
|-
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|-
 
|-
 
| {{Tile|T|2:0}} [[Alligator snapping turtle]]
 
| {{Tile|T|2:0}} [[Alligator snapping turtle]]
 +
| style="text-align:center;"|[[File:alligator_snapping_turtle_sprite.png]]
 
| {{check}} || {{check}} ||  ||  ||  ||   
 
| {{check}} || {{check}} ||  ||  ||  ||   
 
|-
 
|-
 
| {{Tile|t|2:0}} [[Common snapping turtle]]
 
| {{Tile|t|2:0}} [[Common snapping turtle]]
 +
| style="text-align:center;"|[[File:snapping_turtle_sprite.png]]
 
| {{check}} || {{check}} ||  ||  ||  ||   
 
| {{check}} || {{check}} ||  ||  ||  ||   
 
|-
 
|-
 
| {{Tile|o|6:0}} [[River otter]]
 
| {{Tile|o|6:0}} [[River otter]]
 +
| style="text-align:center;"|[[File:river_otter_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2"| Name
 
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
|-
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|-
 
|-
 
| {{Tile|d|3:1}} [[Damselfly man]]
 
| {{Tile|d|3:1}} [[Damselfly man]]
 +
| style="text-align:center;"|[[File:damselfly_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|d|3:1}} [[Dragonfly man]]
 
| {{Tile|d|3:1}} [[Dragonfly man]]
 +
| style="text-align:center;"|[[File:dragonfly_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|f|0:1}} [[Fly man]]
 
| {{Tile|f|0:1}} [[Fly man]]
 +
| style="text-align:center;"|[[File:fly_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|D|3:1}} [[Giant damselfly]]
 
| {{Tile|D|3:1}} [[Giant damselfly]]
 +
| style="text-align:center;"|[[File:giant_damselfly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|D|3:1}} [[Giant dragonfly]]
 
| {{Tile|D|3:1}} [[Giant dragonfly]]
 +
| style="text-align:center;"|[[File:giant_dragonfly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|F|0:1}} [[Giant fly]]
 
| {{Tile|F|0:1}} [[Giant fly]]
 +
| style="text-align:center;"|[[File:giant_fly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|F|2:1}} [[Giant green tree frog]]
 
| {{Tile|F|2:1}} [[Giant green tree frog]]
 +
| style="text-align:center;"|[[File:giant_green_tree_frog_sprite.png]]
 
| {{check}} ||  ||  ||  ||  ||  
 
| {{check}} ||  ||  ||  ||  ||  
 
|-
 
|-
 
| {{Tile|L|0:1}} [[Giant leech]]
 
| {{Tile|L|0:1}} [[Giant leech]]
 +
| style="text-align:center;"|[[File:giant_leech_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|M|0:1}} [[Giant mosquito]]
 
| {{Tile|M|0:1}} [[Giant mosquito]]
 +
| style="text-align:center;"|[[File:giant_mosquito_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|O|6:0}} [[Giant otter]]
 
| {{Tile|O|6:0}} [[Giant otter]]
 +
| style="text-align:center;"|[[File:giant_otter_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|T|2:0}} [[Giant pond turtle]]
 
| {{Tile|T|2:0}} [[Giant pond turtle]]
 +
| style="text-align:center;"|[[File:giant_pond_turtle_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|T|2:0}} [[Giant snapping turtle]]
 
| {{Tile|T|2:0}} [[Giant snapping turtle]]
 +
| style="text-align:center;"|[[File:giant_snapping_turtle_sprite.png]]
 
| {{check}} || {{check}} ||  ||  ||  ||   
 
| {{check}} || {{check}} ||  ||  ||  ||   
 
|-
 
|-
 
| {{Tile|T|2:0}} [[Giant toad]]
 
| {{Tile|T|2:0}} [[Giant toad]]
 +
| style="text-align:center;"|[[File:giant_toad_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|f|2:1}} [[Green tree frog man]]
 
| {{Tile|f|2:1}} [[Green tree frog man]]
 +
| style="text-align:center;"|[[File:green_tree_frog_man_sprite.png]]
 
| {{check}} ||  ||  ||  ||  ||  
 
| {{check}} ||  ||  ||  ||  ||  
 
|-
 
|-
 
| {{Tile|l|0:1}} [[Leech man]]
 
| {{Tile|l|0:1}} [[Leech man]]
 +
| style="text-align:center;"|[[File:leech_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|m|0:1}} [[Mosquito man]]
 
| {{Tile|m|0:1}} [[Mosquito man]]
 +
| style="text-align:center;"|[[File:mosquito_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|o|6:0}} [[Otter man]]
 
| {{Tile|o|6:0}} [[Otter man]]
 +
| style="text-align:center;"|[[File:otter_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|t|2:0}} [[Pond turtle man]]
 
| {{Tile|t|2:0}} [[Pond turtle man]]
 +
| style="text-align:center;"|[[File:pond_turtle_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
|-
 
| {{Tile|t|2:0}} [[Snapping turtle man]]
 
| {{Tile|t|2:0}} [[Snapping turtle man]]
 +
| style="text-align:center;"|[[File:snapping_turtle_man_sprite.png]]
 
| {{check}} || {{check}} ||  ||  ||  ||   
 
| {{check}} || {{check}} ||  ||  ||  ||   
 
|-
 
|-
 
| {{Tile|t|2:0}} [[Toad man]]
 
| {{Tile|t|2:0}} [[Toad man]]
 +
| style="text-align:center;"|[[File:toad_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
|}

Latest revision as of 05:17, 18 February 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Water that has seen better, clearer days.

Murky pools are small bodies of stagnant water on the surface. Murky pools form tiny biomes that are enclosed by much larger biomes, which is to say that the pool itself and tiles adjacent to the pool are counted as a biome. All kinds of vermin populate pools, including many edible and hateable vermin (and other creatures, see Bugs). Murky pools won't be shown on the embark screen, but they are a very common feature in any non-desert non-freezing biome, and will usually appear in high numbers - some pools can be found merged with rivers.

Murky pools contain a finite amount of water that can be drained and replenished over time - it can evaporate completely during summer in sufficiently hot climates, and be slowly refilled by rainwater, or be artificially drained or filled up.

There are six types of pools, divided by climate and salinity of the water, listed in the following table:

Freshwater Brackish water Saltwater
Temperate Temperate freshwater pool Temperate brackish pool Temperate saltwater pool
Tropical Tropical freshwater pool Tropical brackish pool Tropical saltwater pool

Uses[edit]

Fishing[edit]

Dwarves with the fishing labor enabled will catch vermin fish from nearby murky pools. Fish populations will run out very quickly, and can be easily fished to local extinction. "Murky pool" tiles cannot be created artificially, but for the purpose of fishing, all tiles will yield "murky pool" fish (e.g. turtles) unless they were originally part of a specific map feature (e.g. a river, a lake/ocean biome, or an underground cavern) when you embarked.

Water source[edit]

A murky pool can be used as a water source, but this is not recommended – drinking stagnant water will give dwarves an unhappy thought, and using it to wash wounds will lead to infection. Building a well will not clean the water, but filtering the stagnant water through a screw pump will, which can then flow into a dwarf-made cistern. Dwarves generally won't use stagnant water from murky pools if alcohol or clean water is available.

Removal[edit]

In order to remove a murky pool, you must first remove the water. There are several ways to achieve this:

  1. Let the pool evaporate (only works in hot/scorching climates)
  2. Dig into the pool from the side and let the water drain away to somewhere else
  3. Drain the pool with screw pumps

The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain buildings, including farm plots, on dry "murky pool" tiles. Murky pool tiles will also block trade depot access. To de-murk those tiles, simply build a paved road on top of them, and then remove it – the floor covered by the road will become standard soil once the road is removed. Be aware that once you do this, the tiles won't gather rainwater any more.

Dangers[edit]

When murky pools thaw or freeze, they do so instantly. Any dwarf standing on the ice will plunge into the water, with a risk of drowning if they can not find a nearby ramp quickly enough. Unless they have adequate or better swimming skills, the fall will stun them, increasing the chance of death. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will be encased in the ice and immediately die. To reduce the chance of this happening, you can use traffic designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to fish from it, you can construct a wall around it or a floor over it.

Wildlife[edit]

Vermin[edit]

Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
Damselfly Damselfly sprite.png
Dragonfly Dragonfly sprite.png
· Fly Fly sprite anim.gif
Green tree frog Green tree frog sprite.png
~ Leech Leech sprite.png
α Lungfish Lungfish sprite.png
· Mosquito Mosquito sprite anim.gif
Pond turtle Pond turtle sprite.png
Toad Toad sprite.png

In savage pools:

Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
· Acorn fly Acorn fly sprite anim.gif
Moghopper Moghopper sprite.png

In evil pools:

Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
· Blood gnat Blood gnat sprite anim.gif

Bugs[edit]

  • Pond/pool populations do not replenish, gradually becoming extinct.Bug:2780
  • Only vermin can spawn in murky pools, so creatures will never actually appear. Below are creatures that should be appearing in pools:
Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
T Alligator snapping turtle Alligator snapping turtle sprite.png
t Common snapping turtle Snapping turtle sprite.png
o River otter River otter sprite.png

In savage pools:

Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
d Damselfly man Damselfly man sprite.png
d Dragonfly man Dragonfly man sprite.png
f Fly man Fly man sprite.png
D Giant damselfly Giant damselfly sprite.png
D Giant dragonfly Giant dragonfly sprite.png
F Giant fly Giant fly sprite.png
F Giant green tree frog Giant green tree frog sprite.png
L Giant leech Giant leech sprite.png
M Giant mosquito Giant mosquito sprite.png
O Giant otter Giant otter sprite.png
T Giant pond turtle Giant pond turtle sprite.png
T Giant snapping turtle Giant snapping turtle sprite.png
T Giant toad Giant toad sprite.png
f Green tree frog man Green tree frog man sprite.png
l Leech man Leech man sprite.png
m Mosquito man Mosquito man sprite.png
o Otter man Otter man sprite.png
t Pond turtle man Pond turtle man sprite.png
t Snapping turtle man Snapping turtle man sprite.png
t Toad man Toad man sprite.png
"Murky pool" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: bothon agsal
Elven: meli pati
Goblin: ebrå tostgud
Human: sedme nique
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