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Difference between revisions of "Mountain"
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As part of a starting site, mountains provide jagged terrain and impassable [[cliff]]s. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and [[river]]s originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable [[soil]]. In [[Adventurer mode]] it's impossible to cross a mountain tile in Travel mode, even if you have flying capabilities. | As part of a starting site, mountains provide jagged terrain and impassable [[cliff]]s. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and [[river]]s originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable [[soil]]. In [[Adventurer mode]] it's impossible to cross a mountain tile in Travel mode, even if you have flying capabilities. | ||
− | It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources. | + | It is not possible to start a fortress on an exclusively-mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources. |
− | Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any [[tree]]s, since above a certain elevation there may be no [[soil]] and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the {{k|Tab}} key), and try to get a mix of low and medium or high elevations if possible. | + | Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any [[tree]]s, since above a certain elevation, there may be no [[soil]] and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the {{k|Tab}} key), and try to get a mix of low and medium or high elevations if possible. |
In this version, mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will '''never''' grow back. Keep this in mind when designating [[pasture]]s, lest your animals starve. | In this version, mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will '''never''' grow back. Keep this in mind when designating [[pasture]]s, lest your animals starve. | ||
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== Minerals == | == Minerals == | ||
− | The stratification listed for mountains in ''Dwarf Fortress'' usually consists of one lighter rock type, generally a sedimentary [[stone]] (such as [[limestone]], [[mudstone]] or [[dolomite]]), and then two further layers of heavy intrusive igneous (such as [[ | + | The stratification listed for mountains in ''Dwarf Fortress'' usually consists of one lighter rock type, generally a sedimentary [[stone]] (such as [[limestone]], [[mudstone]] or [[dolomite]]), and then two further layers of heavy intrusive igneous (such as [[granite]] or [[gabbro]]) or metamorphic rock (such as [[gneiss]], [[quartzite]], or [[phyllite]]). Stone, and subsequently [[ore]]s, are always in abundance in mountain [[biome]]s. |
== Wildlife == | == Wildlife == |
Revision as of 19:56, 25 April 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A mountain is a biome with a naturally-high elevation, usually culminating in a peak. Volcanoes are often on a mountain.
As part of a starting site, mountains provide jagged terrain and impassable cliffs. They usually have very limited water resources, i.e., few ponds or streams, although many streams and rivers originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable soil. In Adventurer mode it's impossible to cross a mountain tile in Travel mode, even if you have flying capabilities.
It is not possible to start a fortress on an exclusively-mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources.
Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any trees, since above a certain elevation, there may be no soil and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the Tab key), and try to get a mix of low and medium or high elevations if possible.
In this version, mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will never grow back. Keep this in mind when designating pastures, lest your animals starve.
Minerals
The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as granite or gabbro) or metamorphic rock (such as gneiss, quartzite, or phyllite). Stone, and subsequently ores, are always in abundance in mountain biomes.
Wildlife
Creatures
Name |
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b Bobcat
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c Chinchilla
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c Coyote
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e Eagle
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o Great horned owl
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m Hoary marmot
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k Kea
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k Kingsnake
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g Mountain goat
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p Peregrine falcon
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w Wolverine
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w Wombat
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Y Yak
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In savage mountains:
In good mountains:
Name |
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g Mountain gnome
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In evil mountains:
Name |
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g Dark gnome
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Vermin
In savage mountains:
Name |
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∙ Two-legged rhino lizard
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In good mountains:
Name |
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∙ Fairy
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∙ Fluffy wambler
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· Pixie
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Vegetation
Grasses
Name |
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. Bentgrass
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. Cloudberry
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. Cottongrass
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. Fescue grass
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. Hair grass
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. Meadow-grass
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. Mountain avens
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. White mountain heather
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In good mountains:
Name |
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O Bubble bulb
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. Downy grass
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In evil mountains:
Name |
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O Staring eyeball
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≥ Wormy tendril
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"Mountain" in other Languages
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