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Difference between revisions of "Mountain"

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{{Quality|Superior|11:20, 18 May 2015 (UTC)}}
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{{Quality|Superior}}
 
{{av}}
 
{{av}}
 
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[[File:mountain_mapgen_preview.png|thumb|right|300px|Mountainous areas after a map has been generated.]]
A '''mountain''' is a [[biome]] with a naturally-high elevation, usually culminating in a peak. [[Volcano]]es are often on a mountain.
+
A '''mountain''' is a [[biome]] with a naturally-high elevation, usually culminating in a peak. [[Volcano]]es are most commonly found on mountains.
  
 
As part of a starting site, mountains provide jagged terrain and impassable [[cliff]]s. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and [[river]]s originate from the base of mountain ranges.  They often have sparse vegetation, and depending on the elevation may lack any sort of usable [[soil]]. In [[Adventurer mode]] it's impossible to cross a mountain tile in fast travel mode, even if you have flying capabilities.
 
As part of a starting site, mountains provide jagged terrain and impassable [[cliff]]s. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and [[river]]s originate from the base of mountain ranges.  They often have sparse vegetation, and depending on the elevation may lack any sort of usable [[soil]]. In [[Adventurer mode]] it's impossible to cross a mountain tile in fast travel mode, even if you have flying capabilities.
  
It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources.
+
It is not possible to start a fortress on an exclusively-mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources.
  
Mountains imply high elevation in the surrounding area.  This can result in a "forest" biome that does not actually have any [[tree]]s, since above a certain elevation there may be no [[soil]] and therefore no place for trees to actually grow.  When choosing a starting fortress site, be sure to check the elevation map (using the {{k|Tab}} key), and try to get a mix of low and medium or high elevations if possible.
+
Mountains imply high elevation in the surrounding area.  This can result in a "forest" biome that does not actually have any [[tree]]s, since, above a certain elevation, there may be no [[soil]] and, therefore, no place for trees to actually grow.  When choosing a starting fortress site, be sure to check the elevation map (using the {{k|Tab}} key), and try to get a mix of low and medium or high elevations if possible.
  
In this version, mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will '''never''' grow back. Keep this in mind when designating [[pasture]]s, lest your animals starve.
+
Mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will '''never''' grow back{{bug|4164}}. Keep this in mind when designating [[pasture]]s, lest your animals starve.
  
 
== Minerals ==
 
== Minerals ==
Line 18: Line 18:
 
== Wildlife ==
 
== Wildlife ==
 
=== Creatures ===
 
=== Creatures ===
{| class="wikitable"
+
{{Columns-list|
! Name
+
* [[File:bobcat_sprite.png|20px]] / {{Tile|b|6:0}} [[Bobcat]]
|-
+
* [[File:chinchilla_sprite.png|20px]] / {{Tile|c|7:0}} [[Chinchilla]]
| {{Tile|b|6:0}} [[Bobcat]]
+
* [[File:coyote_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote]]
|-
+
* [[File:eagle_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle]]
| {{Tile|c|7:0}} [[Chinchilla]]
+
* [[File:great_horned_owl_sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl]]
|-
+
* [[File:hoary_marmot_sprite.png|20px]] / {{Tile|m|7:0}} [[Hoary marmot]]
| {{Tile|c|7:0}} [[Coyote]]
+
* [[File:kea_sprite.png|20px]] / {{Tile|k|2:0}} [[Kea]]
|-
+
* [[File:kingsnake_sprite.png|20px]] / {{Tile|k|7:1}} [[Kingsnake]]
| {{Tile|e|6:0}} [[Eagle]]
+
* [[File:mountain_goat_sprite.png|20px]] / {{Tile|g|7:1}} [[Mountain goat]]
|-
+
* [[File:peregrine_falcon_sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon]]
| {{Tile|o|7:0}} [[Great horned owl]]
+
* [[File:wolverine_sprite.png|20px]] / {{Tile|w|6:0}} [[Wolverine]]
|-
+
* [[File:wombat_sprite.png|20px]] / {{Tile|w|6:0}} [[Wombat]]
| {{Tile|m|7:0}} [[Hoary marmot]]
+
* [[File:yak_sprite.png|20px]] / {{Tile|Y|6:0}} [[Yak]]
|-
+
}}
| {{Tile|k|2:0}} [[Kea]]
 
|-
 
| {{Tile|k|7:1}} [[Kingsnake]]
 
|-
 
| {{Tile|g|7:1}} [[Mountain goat]]
 
|-
 
| {{Tile|p|6:0}} [[Peregrine falcon]]
 
|-
 
| {{Tile|w|6:0}} [[Wolverine]]
 
|-
 
| {{Tile|w|6:0}} [[Wombat]]
 
|-
 
| {{Tile|Y|6:0}} [[Yak]]
 
|}
 
  
 
'''In savage mountains:'''
 
'''In savage mountains:'''
{| class="wikitable"
+
{{Columns-list|
! Name
+
* [[File:bobcat_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Bobcat man]]
|-
+
* [[File:chinchilla_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Chinchilla man]]
| {{Tile|b|6:0}} [[Bobcat man]]
+
* [[File:coyote_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote man]]
|-
+
* [[File:eagle_man_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle man]]
| {{Tile|c|7:0}} [[Chinchilla man]]
+
* [[File:giant_bobcat_sprite.png|20px]] / {{Tile|B|6:0}} [[Giant bobcat]]
|-
+
* [[File:giant_chinchilla_sprite.png|20px]] / {{Tile|C|7:0}} [[Giant chinchilla]]
| {{Tile|c|7:0}} [[Coyote man]]
+
* [[File:giant_coyote_sprite.png|20px]] / {{Tile|C|7:0}} [[Giant coyote]]
|-
+
* [[File:giant_eagle_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant eagle]]
| {{Tile|e|6:0}} [[Eagle man]]
+
* [[File:giant_great_horned_owl_sprite.png|20px]] / {{Tile|O|7:0}} [[Giant great horned owl]]
|-
+
* [[File:giant_hoary_marmot_sprite.png|20px]] / {{Tile|M|7:0}} [[Giant hoary marmot]]
| {{Tile|B|6:0}} [[Giant bobcat]]
+
* [[File:giant_kea_sprite.png|20px]] / {{Tile|K|2:0}} [[Giant kea]]
|-
+
* [[File:giant_kingsnake_sprite.png|20px]] / {{Tile|K|7:1}} [[Giant kingsnake]]
| {{Tile|C|7:0}} [[Giant chinchilla]]
+
* [[File:giant_mountain_goat_sprite.png|20px]] / {{Tile|G|7:1}} [[Giant mountain goat]]
|-
+
* [[File:giant_peregrine_falcon_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant peregrine falcon]]
| {{Tile|C|7:0}} [[Giant coyote]]
+
* [[File:giant_wolverine_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant wolverine]]
|-
+
* [[File:giant_wombat_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant wombat]]
| {{Tile|E|6:0}} [[Giant eagle]]
+
* [[File:great_horned_owl_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl man]]
|-
+
* [[File:hoary_marmot_man_sprite.png|20px]] / {{Tile|m|7:0}} [[Hoary marmot man]]
| {{Tile|O|7:0}} [[Giant great horned owl]]
+
* [[File:kea_man_sprite.png|20px]] / {{Tile|k|2:0}} [[Kea man]]
|-
+
* [[File:kingsnake_man_sprite.png|20px]] / {{Tile|k|7:1}} [[Kingsnake man]]
| {{Tile|M|7:0}} [[Giant hoary marmot]]
+
* [[File:mountain_goat_man_sprite.png|20px]] / {{Tile|g|7:1}} [[Mountain goat man]]
|-
+
* [[File:peregrine_falcon_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon man]]
| {{Tile|K|2:0}} [[Giant kea]]
+
* [[File:wolverine_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Wolverine man]]
|-
+
* [[File:wombat_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Wombat man]]
| {{Tile|K|7:1}} [[Giant kingsnake]]
+
* [[File:yeti_sprite.png|20px]] / {{Tile|Y|7:1}} [[Yeti]]
|-
+
}}
| {{Tile|G|7:1}} [[Giant mountain goat]]
 
|-
 
| {{Tile|P|6:0}} [[Giant peregrine falcon]]
 
|-
 
| {{Tile|W|6:0}} [[Giant wolverine]]
 
|-
 
| {{Tile|W|6:0}} [[Giant wombat]]
 
|-
 
| {{Tile|o|7:0}} [[Great horned owl man]]
 
|-
 
| {{Tile|m|7:0}} [[Hoary marmot man]]
 
|-
 
| {{Tile|k|2:0}} [[Kea man]]
 
|-
 
| {{Tile|k|7:1}} [[Kingsnake man]]
 
|-
 
| {{Tile|g|7:1}} [[Mountain goat man]]
 
|-
 
| {{Tile|p|6:0}} [[Peregrine falcon man]]
 
|-
 
| {{Tile|w|6:0}} [[Wolverine man]]
 
|-
 
| {{Tile|w|6:0}} [[Wombat man]]
 
|-
 
| {{Tile|Y|7:1}} [[Yeti]]
 
|}
 
  
 
'''In good mountains:'''
 
'''In good mountains:'''
{| class="wikitable"
+
* [[File:mountain_gnome_sprite.png|20px]] / {{Tile|g|0:1}} [[Mountain gnome]]
! Name
 
|-
 
| {{Tile|g|0:1}} [[Mountain gnome]]
 
|}
 
  
 
'''In evil mountains:'''
 
'''In evil mountains:'''
{| class="wikitable"
+
* [[File:dark_gnome_sprite.png|20px]] / [[Dark gnome]]
! Name
 
|-
 
| {{Tile|g|3:0}} [[Dark gnome]]
 
|}
 
  
 
=== Vermin ===
 
=== Vermin ===
 
'''In savage mountains:'''
 
'''In savage mountains:'''
{| class="wikitable"
+
* [[File:two_legged_rhino_lizard_sprite.png|20px]] / {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
! Name
 
|-
 
| {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
 
|}
 
  
 
'''In good mountains:'''
 
'''In good mountains:'''
{| class="wikitable"
+
* [[File:fairy_sprite.png]] / {{Tile|∙|6:1}} [[Fairy]]
! Name
+
* [[File:fluffy_wambler_sprite.png|20px]] / {{Tile|∙|7:1}} [[Fluffy wambler]]
|-
+
* [[File:pixie_sprite_anim.gif]] / {{Tile|·|3:1}} [[Pixie]]
| {{Tile|∙|6:1}} [[Fairy]]
 
|-
 
| {{Tile|∙|7:1}} [[Fluffy wambler]]
 
|-
 
| {{Tile|·|3:1}} [[Pixie]]
 
|}
 
  
 
== Vegetation ==
 
== Vegetation ==
 +
[[File:Mountains illustration.jpg|thumb|300px|right|Mountains illustration.]]
 
=== Grasses ===
 
=== Grasses ===
 
{| class="wikitable"
 
{| class="wikitable"
Line 175: Line 118:
 
| {{Tile|≥|5:1}} [[Wormy tendril]]
 
| {{Tile|≥|5:1}} [[Wormy tendril]]
 
|}
 
|}
 
 
{{Translation
 
{{Translation
 
| dwarven = onol
 
| dwarven = onol

Latest revision as of 05:21, 27 February 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Mountainous areas after a map has been generated.

A mountain is a biome with a naturally-high elevation, usually culminating in a peak. Volcanoes are most commonly found on mountains.

As part of a starting site, mountains provide jagged terrain and impassable cliffs. They usually have very limited water resources, i.e., few ponds or streams, although many streams and rivers originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable soil. In Adventurer mode it's impossible to cross a mountain tile in fast travel mode, even if you have flying capabilities.

It is not possible to start a fortress on an exclusively-mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources.

Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any trees, since, above a certain elevation, there may be no soil and, therefore, no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the Tab key), and try to get a mix of low and medium or high elevations if possible.

Mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will never grow backBug:4164. Keep this in mind when designating pastures, lest your animals starve.

Minerals[edit]

The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as granite or gabbro) or metamorphic rock (such as gneiss, quartzite, or phyllite). Stone, and subsequently ores, are always in abundance in mountain biomes.

Wildlife[edit]

Creatures[edit]

In savage mountains:

In good mountains:

In evil mountains:

Vermin[edit]

In savage mountains:

In good mountains:

Vegetation[edit]

Mountains illustration.

Grasses[edit]

Name
. Bentgrass
. Cloudberry
. Cottongrass
. Fescue grass
. Hair grass
. Meadow-grass
. Mountain avens
. White mountain heather

In good mountains:

Name
O Bubble bulb
. Downy grass

In evil mountains:

Name
O Staring eyeball
Wormy tendril
"Mountain" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: onol
Elvish: thele
Goblin: ngosla
Human: thakom
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