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Difference between revisions of "Animal material multiplier"
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(New page: Each animal has a material multiplier which affects the value of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread,...) |
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− | Each animal has a material multiplier which affects the value of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread, and anything made from these raw materials, including prepared food, soap, and leather or silk clothing. The animal material multiplier does ''not'' affect the value of caged tame animals or pet animals. | + | Each animal has a material multiplier which affects the value of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread, and anything made from these raw materials, including prepared food, soap, and leather or silk clothing. The animal material multiplier does ''not'' affect the value of caged tame animals or pet animals. An animal's material multiplier is found in its raw file under MODVALUE; the PETVALUE is a different number. |
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Revision as of 13:19, 17 January 2009
Each animal has a material multiplier which affects the value of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread, and anything made from these raw materials, including prepared food, soap, and leather or silk clothing. The animal material multiplier does not affect the value of caged tame animals or pet animals. An animal's material multiplier is found in its raw file under MODVALUE; the PETVALUE is a different number.