v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Animal material multiplier"
Jump to navigation
Jump to search
m (See also pet values) |
|||
Line 25: | Line 25: | ||
==See Also== | ==See Also== | ||
* [[Item value]] | * [[Item value]] | ||
+ | * [[Tame]] | ||
[[Category:Animals]] | [[Category:Animals]] |
Revision as of 15:48, 17 January 2009
Each animal has a material multiplier which affects the value of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread, and anything made from these raw materials, including prepared food, soap, and leather or silk clothing. The animal material multiplier does not affect the value of caged tame animals or pet animals. An animal's material multiplier is found in its raw file under MODVALUE; the PETVALUE is a different number.