Each animal has a material multiplier which affects the value of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread, and anything made from these raw materials, including prepared food, soap, and leather or silk clothing. The animal material multiplier does not affect the value of caged tame animals or pet animals. An animal's material multiplier is found in its raw file under MODVALUE; the PETVALUE is a different number.
Material multiplier
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Animal names
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x50 |
Demon, Dragon, Hydra, Merperson
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x20 |
Frog demon, Tentacle demon
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x10 |
Blizzard man, Fire imp, Giant cave spider, Giant desert scorpion, Ogre, Sasquatch, Troll, Unicorn
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x5 |
Cave crocodile, Giant bat, Giant cave swallow, Giant eagle, Giant olm, Giant toad, Purring maggot
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x4 |
Alligator, Nightwing, Saltwater crocodile, Werewolf
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x3 |
All large oceanic creatures (Walrus, Whale, sharks, oceanic fish), Black bear, Carp, Cheetah, Cougar, Elephant, Giant cheetah, Giant jaguar, Giant leopard, Giant lion, Giant tiger, Grizzly bear, Hippo, Jaguar, Leechman, Leopard, Lion, Longnose gar, Pike, Polar bear, Sea monster, Sea serpent, Slugman, Snailman, Strangler, Tiger, Tigerfish, Tigerman
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x2 |
Beak dog, Cow, Elk, Foul blendec, Giant mole, Giant rat, Ice wolf, Large rat, Muskox, Naked mole dog, One-humped camel, Satyr, Two-humped camel, Warthog, Wolf
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x1 |
Antman, Batman, Bilou, Black-crested gibbon, Black-handed gibbon, Bonobo, Cat, Cave Swallowman, Chimpanzee, Cyclops, Dark gnome, Deer, Dog, Donkey, Dwarf, Elf, Ettin, Fox, Frogman, Gazelle, Giant, Goblin, Gorilla, Gray gibbon, Gremlin, Groundhog, Harpy, Hoary marmot, Horse, Human, Kobold, Lizardman, Mandrill, Minotaur, Mountain gnome, Mountain goat, Mule, Olmman, Orangutan, Phantom spider, Pileated gibbon, Raccoon, Ratman, Rhesus macaque, Siamang, Silvery gibbon, Snakeman, Titan, Troglodyte, White-browed gibbon, White-handed gibbon, Wizard
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See Also